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Shadow |
Level 4 Skirmisher |
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Medium shadow humanoid
(undead) |
XP 175 |
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Initiative +8 |
Senses Perception +2; darkvision |
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HP 56; Bloodied 28 AC 18 (20 vs. opportunity attacks); Fortitude
16, Reflex 17, Will 16 Immune disease, poison; Resist
5 necrotic, 5 cold, insubstantial; Vulnerable
10 radiant, 5 fire Speed fly 8 (hover); phasing |
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M
Steal Warmth (standard; at-will) * Cold |
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+7 vs. Reflex; 1d6 + 4 cold damage. |
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M Steal Breath (standard; recharge 5 6) * Cold |
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+7 vs. Fortitude; 2d6 + 4 cold
damage. The target is weakened (save
ends). |
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Shadow
Meld (standard; when bloodied; encounter) |
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The shadow merges with an adjacent
shadow and is removed from the encounter.
The target gains a number of temporary hit points equal to the
shadow's remaining hit points, and gains a +1 power bonus to its attack rolls
until the end of the encounter. |
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Spawn
Shadow |
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Any humanoid killed by a shadow
rises as a free-willed shadow at the start of its creator's next turn,
appearing in the space where it died (or in the nearest unoccupied
space). Raising the slain creature
(using the Raise Dead ritual) does not destroy the spawned shadow. |
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Alignment Chaotic Evil |
Languages Common |
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Skills Stealth + 8 |
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Str 4
(-1) |
Dex 18
(+6) |
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Con 16 (+5) |
Int 6
(+0) |
Cha 15 (+4) |
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