Shadow

Level 4 Skirmisher  

Medium shadow humanoid (undead)

XP 175

Initiative +8

Senses Perception +2; darkvision

HP 56; Bloodied 28

AC 18 (20 vs. opportunity attacks); Fortitude 16, Reflex 17, Will 16

Immune disease, poison; Resist 5 necrotic, 5 cold, insubstantial; Vulnerable 10 radiant, 5 fire

Speed fly 8 (hover); phasing

M Steal Warmth (standard; at-will) * Cold

+7 vs. Reflex; 1d6 + 4 cold damage.

M Steal Breath (standard; recharge 5 6) * Cold

+7 vs. Fortitude; 2d6 + 4 cold damage.  The target is weakened (save ends).

Shadow Meld (standard; when bloodied; encounter)

The shadow merges with an adjacent shadow and is removed from the encounter.  The target gains a number of temporary hit points equal to the shadow's remaining hit points, and gains a +1 power bonus to its attack rolls until the end of the encounter.

Spawn Shadow

Any humanoid killed by a shadow rises as a free-willed shadow at the start of its creator's next turn, appearing in the space where it died (or in the nearest unoccupied space).  Raising the slain creature (using the Raise Dead ritual) does not destroy the spawned shadow.

Alignment Chaotic Evil

Languages Common

Skills Stealth + 8

Str 4 (-1)

Dex 18 (+6)

Wis 11 (+2)

Con 16 (+5)

Int 6 (+0)

Cha 15 (+4)