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Desert Death Worm |
Level 12
Artillery |
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Medium natural beast
(blind) |
XP
700 |
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Initiative +13 |
Senses Perception +10; blindsight 10, tremorsense 20 |
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HP 98; Bloodied
49 AC 24; Fortitude
24, Reflex 26, Will 24 Speed 6, burrow 3 (tunneling) Immune gaze, illusion; Resist lightning 10 |
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r
Jolt (standard; at-will) * Lightning |
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Ranged 10; +17 vs. Fortitude; 3d6
+ 5 lightning damage. |
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r Spit Venom (standard; recharge 56) * Acid,
Poison |
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Ranged 10; +17 vs. Reflex; 4d8 + 5
poison and acid damage, and the target suffers a -2 penalty to AC and ongoing
5 poison and acid damage (save ends both). |
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c
Deadly Aura (minor; encounter)
* Lightning |
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Close burst 2; +17 vs. Fortitude;
2d6 + 5 lightning damage, and the target is dazed (save ends). This power
does not affect other death worms. |
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Last Stand (immediate reaction, when brought to 0 hit points or
fewer; encounter) |
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The death worm's Deadly Aura recharges, and it immediately attacks with it. The worm heals 1d6 hit points for each
creature it reduces to 0 or fewer hit points with this attack. |
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Alignment
Unaligned |
Languages - |
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Str 6 (+4) |
Dex 24 (+13) |
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Con 20
(+11) |
Int 2 (+2) |
Cha 14
(+8) |
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