Desert Death Worm

Level 12 Artillery  

Medium natural beast (blind)

XP 700

Initiative +13

Senses Perception +10; blindsight 10, tremorsense 20

HP 98; Bloodied 49

AC 24; Fortitude 24, Reflex 26, Will 24

Speed 6, burrow 3 (tunneling)

Immune gaze, illusion; Resist lightning 10

r Jolt (standard; at-will) * Lightning

Ranged 10; +17 vs. Fortitude; 3d6 + 5 lightning damage.

r Spit Venom (standard; recharge 56) * Acid, Poison

Ranged 10; +17 vs. Reflex; 4d8 + 5 poison and acid damage, and the target suffers a -2 penalty to AC and ongoing 5 poison and acid damage (save ends both).

c Deadly Aura (minor; encounter) * Lightning

Close burst 2; +17 vs. Fortitude; 2d6 + 5 lightning damage, and the target is dazed (save ends). This power does not affect other death worms.

Last Stand (immediate reaction, when brought to 0 hit points or fewer; encounter)

The death worm's Deadly Aura recharges, and it immediately attacks with it.  The worm heals 1d6 hit points for each creature it reduces to 0 or fewer hit points with this attack.

Alignment Unaligned

Languages -

Str 6 (+4)

Dex 24 (+13)

Wis 19 (+10)

Con 20 (+11)

Int 2 (+2)

Cha 14 (+8)