The Year is 1806…

The Battle of Austerlitz, by François Pascal Simon Gérard. In December 1805, France decisively defeated Austria and Russia.
Fantasy roleplaying games, as a rule, are set in fictional medieval or early-Renaissance Europe. There’s certainly nothing limiting them to that setting, though; Dungeons & Dragons alone has featured settings derived from the ancient Middle East, China and Japan, and South and Central America. The ancient world, the medieval, and the modern era have all been covered.
What hasn’t been considered so well is the span of time between the early Renaissance and the 20th century. Aside from a few stabs at Victoriana (either gothic or steampunk-style) and a handful of Wild West-themed games, the pickings are fairly slim.
That’s a shame, because there are any number of potential settings in that span that would make for a gripping game. For instance… consider the year 1806.
Tags: gamemastering, Napoleonic era, worldbuildingCategories: Launching a Campaign, Philosophy and Rants | Comments (1)

