How a Sorceress Becomes a Planet

August 24th, 2009

Today my first article for Nevermet Press went live:  the planet Nyraeve.  This is my science-fiction adaptation of Wyatt Salazar’s villain, Neirave, the Sleepless Drift, who is currently “starring” in Nevermet’s cycle.  To encapsulate the concept, Neirave is a fantasy-genre sorceress with an affinity for cold who managed to live on after her physical body’s death, and who is now slowly bringing an eternal winter to her region — and eventually, if she’s not stopped, to the world.  Many of the articles in Nevermet’s cycle develop the concept further, providing information about locations within Neirave’s forest, for instance, or encounters that can be adapted to any fantasy game.  (Nevermet Press presents systemless content.)

I’m pretty pleased with how my article came out.  Getting there was half the fun.

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What are the Best 4e Ability Score Arrays?

July 25th, 2009

I’ve been following an interesting thread about 4e ability score arrays at ENWorld.  Poster 77IM calculated all of the possible arrays on a 22-point buy, and posted the list.  Turns out there are 121 unique arrays, in case you were wondering.

Then the analysis began.

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Deep Psi

July 10th, 2009

Side note first:  I fixed a problem that might have been keeping comments from working correctly, so if you’ve tried to leave one lately and failed, you should be able to now.

On to the main post.  Recently, I decided I’d try a subscription to Insider.  Although I didn’t see a lot of purpose to it when I first got the core books, and I’m not terribly moved by promises of exclusive content, I figured it would be worth a try, and if nothing else there might be some interesting stuff in Dungeon that I could lift for my game.  Plus, I’d get access to stuff like the Swordmage, a class printed in a book I have no intention of ever buying.  And the Monk, in which I have something of an interest, if you hadn’t noticed…

I haven’t played around with Insider enough to really comment on it yet.  I can say that I find the character builder fun to tinker with, and probably pretty useful (although I’ve never had problems with creating characters in 4e using pen and paper, either).  Dungeon and Dragon look promising enough that the subscription might be justified, although the Dungeon content looks a little lighter than I’d like.

But the main thing that’s caught my attention is the Psion class, recently revealed.

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4E from One Year In

June 26th, 2009
4e PHB alternate cover image I had sitting around... from the German version I think.

4e PHB alternate cover image I had sitting around... from the German version, maybe?

Fourth edition Dungeons & Dragons is a little over a year old now, and I’ve been playing or running it for almost exactly a year today.  On the whole, I’m finding it a pretty robust system.  It’s not my favorite system, or even my favorite D&D (that would be Cyclopedia D&D), but it’s become my favorite version of AD&D.  A few of my favorite parts:

Philosophy

I’ve said before that I’ve been playing the same game since I first picked up basic D&D.  That game is a cinematic game about daring heroic exploits with the fates of villages, nations, worlds hanging in the balance.  Not every campaign has had the same elements, to be sure; many were high fantasy, but some were low fantasy, or even bizarre science fantasy.  Some were set in mythic Asian locations, some in the Bronze Age, one memorable one in the prehistoric during an ice age.  There were flirtations with dark fantasy and steampunk.  But the game remained the same.  With few exceptions, the characters were heroes and did heroic things (or died trying).

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4e Mystic project

June 20th, 2009

Well, not really.  I’ve decided to rename my take on the Monk class “Mystic Monk” in homage to the Cyclopedia’s Mystic class, in order to differentiate it from Wizards’ in-playtest monk class.  I made a few more changes, including one to an epic destiny feature I hadn’t previously noticed was broken (even for a level 30 ability).  I think it’s more or less in its final form now.  The one major thing I might change is the power source:  currently it’s still using Ki, which is deprecated.  Aside from that, I foresee no more than a few small tweaks as further play catches minor problems I’d previously missed.

There are design decisions I would make differently if I’d known when I started the project what I now know about the game.  I think the process has helped me get a better grasp of the way 4e classes work, though.  If I ever get the urge to write up another class, I’ll be able to apply what I’ve learned here.  And I’ll know what I’m getting into — 30 levels of powers is no easy task, I can tell you.

I think, in general, it might be a better idea to expand the system by homebrewing new class builds, rather than new classes entirely.  Sometimes, though, the existing classes just don’t come close to what you want, and that was the case for the monk when I began this project.  In the end, I guess it turned out pretty well.  It’s a straightforward class, but it seems to do what I meant it to, and it seems to be roughly balanced against other classes.

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