Zero Level
Fourth-edition Dungeons & Dragons is scaled to a higher starting level of power than third — or, for that matter, than any previous edition. First-level characters are no longer fresh off the farm — they’re already skilled adventurers and even heroes in their own right.
Personally, I like this. I enjoy a more heroic style of play in fantasy, even when I’m running with a low-magic setting. I like proactive characters who aren’t afraid to take risks and try cool things, and who’ve learned a couple of tricks, and who won’t die of a scratch. I used to start most of my campaigns at third level. In fourth edition, first level feels good to me.
But some people enjoy playing at a lower power level, and watching those farmboys — the ones who survive, at least — develop into heroes. This can be a fine idea for a game, but it’s not something that 4e as-written really serves. 4e is a flexible system, though, and by borrowing a little from the game’s past, it can be made to suit.
Tags: 1e d&d, 4e d&d, game design, gamemastering, rulesCategories: Original Game Content | Comments (9)
Alignment Explained via Superheroes
These motivational posters are surprisingly apt. I like the conceit here: the superheroes (and villains) are, for the most part, pretty well-known figures, which makes this an easy encapsulation of the D&D alignment system. The one prior to fourth-edition, at any rate.
My favorite part is the quote chosen for each one. He’s a superhero; he’s a political philosopher. They Fight Crime.
It’s kind of an old post, but I just stumbled upon a link to it.
Tags: 1e d&d, 2e d&d, 3e d&d, 4e d&d, alignment, motivational posterCategories: Websites | Comments (1)


