Adding Fear to Your Game

October 31st, 2009

…Okay, obviously, my last plan didn’t quite work out.  So, rather than tempt fate again, I’ll just say I’ll post when and as I’m able, and leave it at that.  Moving on…

Happy Halloween.  In keeping with the spirit of the holiday, I thought I’d say a little about fear in your game.  Maybe you’re playing a dedicated horror game like Call of Cthulhu.  Maybe you just want to visit the theme for a plotline or two in a game like D&D or HERO.  Either way, if you want to inspire some fear in your players, there are a couple of things to consider.

Description Matters

As with evoking any other emotion, your description of the characters’ surroundings and the NPCs will have a large impact on the amount of fear the players feel.  Sensory detail is your friend.  Perhaps most important are the non-visual details.  Does the old windmill creak and groan as it turns?  Does the wind howl?  Is there no sound at all in the abandoned manor except for the characters’ own muffled footfalls across the carpeted floor?  And while aural cues are very effective, the sense of smell or touch is often even more evocative.  Is the tomb dry and dusty, or damp and musty?  Are the characters having to brush cobwebs off their exposed skin?  Is the air cold and clammy?  Or is it uncomfortably, and unaccountably, warm?

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Pathfinder Sells Out

August 6th, 2009
Is it just me, or does that wizard look like the same one who's on the 4e PHB cover?

Is it just me, or does that wizard look like the same one who's on the 4e PHB cover, aside from the hair color?

According to Paizo, as of Monday, their Pathfinder game’s core rulebook has sold out its first printing.  Now, this is mostly distributor orders — not actual sales — and there’s no indication of how large the first print run is.  Still, it’s a pretty impressive accomplishment.  I suspected that the initial sales would be very strong, and I hope it’ll bring people to the hobby, and not be confined to the existing 3.5 audience.

I have my doubts, though.

I haven’t seen the final revision of the rules, obviously, but the beta was not promising.  While the stated intent of the developers was to address some of the problems of 3.5e, and in particular to make melee characters a more viable choice, I found that the beta did the exact opposite — spellcasters were given a variety of bonuses.  Some problem spells were addressed, like Glitterdust and death spells, but there remained a wide variety of “I remove the enemy from combat” spells — including some new ones added by Paizo.  Fighters, on the other hand, were given more bonus feats… but they also need to spend more feats in order to achieve the same effect they used to get from a single one.  For instance, the +4 from Improved Disarm?  That takes two feats in Pathfinder.

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What are the Best 4e Ability Score Arrays?

July 25th, 2009

I’ve been following an interesting thread about 4e ability score arrays at ENWorld.  Poster 77IM calculated all of the possible arrays on a 22-point buy, and posted the list.  Turns out there are 121 unique arrays, in case you were wondering.

Then the analysis began.

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“No, Wait…”

July 21st, 2009
Order of the Stick #1, by Rich Burlew.  Upgraded to 3.5e!

Order of the Stick #1, by Rich Burlew. Upgraded to 3.5e!

There’s an interesting thread at the Giant in the Playground forums that deals, in part, with retracting an in-character action.  (As a side note, if you’re not reading the Order of the Stick comic at GitP, you really should.  There’s a lot of terrific gaming humor there.)

Among the questions the original post poses is the following:

- Do you allow your players to revise an action, if, a second or so later, they remember themselves why they shouldn’t do that?

There is, naturally, quite an array of views on the matter.  Some espouse the “you said it, it’s done” school of thought.  Others allow retractions with few restrictions.  There’s a lot of ground in between.  General opinion seems to fall toward “it depends,” which I realize isn’t terribly dramatic.  But the question of what, exactly, it depends on remains intriguing.

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Deep Psi

July 10th, 2009

Side note first:  I fixed a problem that might have been keeping comments from working correctly, so if you’ve tried to leave one lately and failed, you should be able to now.

On to the main post.  Recently, I decided I’d try a subscription to Insider.  Although I didn’t see a lot of purpose to it when I first got the core books, and I’m not terribly moved by promises of exclusive content, I figured it would be worth a try, and if nothing else there might be some interesting stuff in Dungeon that I could lift for my game.  Plus, I’d get access to stuff like the Swordmage, a class printed in a book I have no intention of ever buying.  And the Monk, in which I have something of an interest, if you hadn’t noticed…

I haven’t played around with Insider enough to really comment on it yet.  I can say that I find the character builder fun to tinker with, and probably pretty useful (although I’ve never had problems with creating characters in 4e using pen and paper, either).  Dungeon and Dragon look promising enough that the subscription might be justified, although the Dungeon content looks a little lighter than I’d like.

But the main thing that’s caught my attention is the Psion class, recently revealed.

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