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	<title>A Butterfly Dreaming &#187; Advice</title>
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	<link>http://abutterflydreaming.com</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>Adding Fear to Your Game</title>
		<link>http://abutterflydreaming.com/2009/10/31/adding-fear-to-your-game/</link>
		<comments>http://abutterflydreaming.com/2009/10/31/adding-fear-to-your-game/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 13:45:15 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[Philosophy and Rants]]></category>
		<category><![CDATA[gamemastering]]></category>
		<category><![CDATA[monsters]]></category>

		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1333</guid>
		<description><![CDATA[&#8230;Okay, obviously, my last plan didn&#8217;t quite work out.  So, rather than tempt fate again, I&#8217;ll just say I&#8217;ll post when and as I&#8217;m able, and leave it at that.  Moving on&#8230; Happy Halloween.  In keeping with the spirit of the holiday, I thought I&#8217;d say a little about fear in your game.  Maybe you&#8217;re [...]<p>Post from: <a href="http://abutterflydreaming.com">A Butterfly Dreaming</a><br/><br/><a href="http://abutterflydreaming.com/2009/10/31/adding-fear-to-your-game/">Adding Fear to Your Game</a></p>
]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Rampant Sects</title>
		<link>http://abutterflydreaming.com/2009/09/12/rampant-sects/</link>
		<comments>http://abutterflydreaming.com/2009/09/12/rampant-sects/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 13:31:58 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[4e d&d]]></category>
		<category><![CDATA[gamemastering]]></category>
		<category><![CDATA[Raven Queen]]></category>
		<category><![CDATA[worldbuilding]]></category>

		<guid isPermaLink="false">http://abutterflydreaming.com/?p=484</guid>
		<description><![CDATA[(This is a repost.  This article was originally posted on November 24, 2008.) In my last post, I talked a little bit about how religions are rarely monolithic in reality &#8212; how they splinter into a network of related sects, some of which can believe very different things.  Today I offer a brief illustration:  three [...]<p>Post from: <a href="http://abutterflydreaming.com">A Butterfly Dreaming</a><br/><br/><a href="http://abutterflydreaming.com/2009/09/12/rampant-sects/">Rampant Sects</a></p>
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Character Development: Flashbacks</title>
		<link>http://abutterflydreaming.com/2009/09/04/character-development-flashbacks/</link>
		<comments>http://abutterflydreaming.com/2009/09/04/character-development-flashbacks/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 22:01:39 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[4e d&d]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[gamemastering]]></category>
		<category><![CDATA[worldbuilding]]></category>

		<guid isPermaLink="false">http://abutterflydreaming.com/?p=139</guid>
		<description><![CDATA[(This is a repost.  This article was originally posted on August 9, 2008.) We&#8217;re all familiar with the use of the flashback in literature, film, and television:  The &#8220;current&#8221; narration fades out, showing us a sequence that establishes some event or events that took place in the past of the story.  This device is used [...]<p>Post from: <a href="http://abutterflydreaming.com">A Butterfly Dreaming</a><br/><br/><a href="http://abutterflydreaming.com/2009/09/04/character-development-flashbacks/">Character Development: Flashbacks</a></p>
]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Character Development: Quick and Dirty Backgrounds</title>
		<link>http://abutterflydreaming.com/2009/07/13/character-development-quick-and-dirty-backgrounds/</link>
		<comments>http://abutterflydreaming.com/2009/07/13/character-development-quick-and-dirty-backgrounds/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 13:44:53 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[Player Advice]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[gamemastering]]></category>
		<category><![CDATA[HERO]]></category>
		<category><![CDATA[worldbuilding]]></category>

		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1244</guid>
		<description><![CDATA[Ever needed to sketch out a replacement player character or a major NPC when time is short?  Want to add a little depth to that cult leader or the deputy mayor?  Sometimes you just don&#8217;t have the time to dedicate to preparing a full, in-depth background &#8212; or you want to leave some room for [...]<p>Post from: <a href="http://abutterflydreaming.com">A Butterfly Dreaming</a><br/><br/><a href="http://abutterflydreaming.com/2009/07/13/character-development-quick-and-dirty-backgrounds/">Character Development: Quick and Dirty Backgrounds</a></p>
]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Musical Inspiration</title>
		<link>http://abutterflydreaming.com/2009/07/03/musical-inspiration/</link>
		<comments>http://abutterflydreaming.com/2009/07/03/musical-inspiration/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 14:11:41 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[gamemastering]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[worldbuilding]]></category>

		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1222</guid>
		<description><![CDATA[I&#8217;ve written a little about my brainstorming methods before, but lately I&#8217;ve been using another method I hadn&#8217;t touched on there:  plucking phrases out of existing works and building something around them.  A good phrase can be inspiration for an NPC, an object, a location, or an adventure.  They can come from novels, poetry, movies, [...]<p>Post from: <a href="http://abutterflydreaming.com">A Butterfly Dreaming</a><br/><br/><a href="http://abutterflydreaming.com/2009/07/03/musical-inspiration/">Musical Inspiration</a></p>
]]></description>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Action!</title>
		<link>http://abutterflydreaming.com/2009/04/21/action/</link>
		<comments>http://abutterflydreaming.com/2009/04/21/action/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 13:43:42 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[Original Game Content]]></category>
		<category><![CDATA[4e d&d]]></category>
		<category><![CDATA[rules]]></category>

		<guid isPermaLink="false">http://abutterflydreaming.com/?p=128</guid>
		<description><![CDATA[(Since I&#8217;m working on the back end of my blog, and that&#8217;s cutting into my writing time, I&#8217;ll be reposting an article a week over the next couple of weeks.  The following article was originally posted on August 6, 2008.) Action Points are one of the better additions to fourth edition Dungeons &#38; Dragons.  We&#8217;ve [...]<p>Post from: <a href="http://abutterflydreaming.com">A Butterfly Dreaming</a><br/><br/><a href="http://abutterflydreaming.com/2009/04/21/action/">Action!</a></p>
]]></description>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>The Lighter Side</title>
		<link>http://abutterflydreaming.com/2009/04/17/the-lighter-side/</link>
		<comments>http://abutterflydreaming.com/2009/04/17/the-lighter-side/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 13:45:07 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[gamemastering]]></category>
		<category><![CDATA[motivational poster]]></category>

		<guid isPermaLink="false">http://abutterflydreaming.com/?p=899</guid>
		<description><![CDATA[Last Saturday&#8217;s post wasn&#8217;t just a bit of silly fun.  It&#8217;s an example of something I might actually drop into my game on any given night.  Maybe that sounds strange &#8212; if you&#8217;ve been reading my blog, you know that I prefer heroic, cinematic games.  So how does a groaner like the Grape Jelly possibly [...]<p>Post from: <a href="http://abutterflydreaming.com">A Butterfly Dreaming</a><br/><br/><a href="http://abutterflydreaming.com/2009/04/17/the-lighter-side/">The Lighter Side</a></p>
]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>War and How to Wage It</title>
		<link>http://abutterflydreaming.com/2009/03/29/war-and-how-to-wage-it/</link>
		<comments>http://abutterflydreaming.com/2009/03/29/war-and-how-to-wage-it/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 13:49:07 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Advice]]></category>
		<category><![CDATA[Philosophy and Rants]]></category>
		<category><![CDATA[War Week]]></category>
		<category><![CDATA[3e d&d]]></category>
		<category><![CDATA[4e d&d]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gamemastering]]></category>
		<category><![CDATA[war]]></category>

		<guid isPermaLink="false">http://abutterflydreaming.com/?p=796</guid>
		<description><![CDATA[March&#8217;s RPG Blog Carnival on War, hosted by The Book of Rev, will soon be drawing to a close. Before it does, here&#8217;s that post I promised about war within a fantasy setting.  The typical D&#38;D campaign is set in a fantastic version of late-medieval to early-Renaissance Europe, so that&#8217;s the setting I&#8217;m considering.  Gunpowder [...]<p>Post from: <a href="http://abutterflydreaming.com">A Butterfly Dreaming</a><br/><br/><a href="http://abutterflydreaming.com/2009/03/29/war-and-how-to-wage-it/">War and How to Wage It</a></p>
]]></description>
		<wfw:commentRss>http://abutterflydreaming.com/2009/03/29/war-and-how-to-wage-it/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Adventure Design 101: Dungeons That Live</title>
		<link>http://abutterflydreaming.com/2009/02/18/adventure-design-101-dungeons-that-live/</link>
		<comments>http://abutterflydreaming.com/2009/02/18/adventure-design-101-dungeons-that-live/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 13:20:00 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Adventure Design 101]]></category>
		<category><![CDATA[gamemastering]]></category>
		<category><![CDATA[worldbuilding]]></category>

		<guid isPermaLink="false">http://abutterflydreaming.com/?p=665</guid>
		<description><![CDATA[It&#8217;s a little delayed thanks to the self-destruction of my network card a few days ago, but now that I&#8217;m back online, it&#8217;s time to wrap up my thoughts on dungeon design.  My previous article covered some important questions that I like to ask when stocking my dungeons.  There are other questions you can ask [...]<p>Post from: <a href="http://abutterflydreaming.com">A Butterfly Dreaming</a><br/><br/><a href="http://abutterflydreaming.com/2009/02/18/adventure-design-101-dungeons-that-live/">Adventure Design 101: Dungeons That Live</a></p>
]]></description>
		<wfw:commentRss>http://abutterflydreaming.com/2009/02/18/adventure-design-101-dungeons-that-live/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Adventure Design 101: Dungeons That Make Sense</title>
		<link>http://abutterflydreaming.com/2009/02/11/adventure-design-101-dungeons-that-make-sense/</link>
		<comments>http://abutterflydreaming.com/2009/02/11/adventure-design-101-dungeons-that-make-sense/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 13:09:14 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Adventure Design 101]]></category>
		<category><![CDATA[gamemastering]]></category>
		<category><![CDATA[worldbuilding]]></category>

		<guid isPermaLink="false">http://abutterflydreaming.com/?p=656</guid>
		<description><![CDATA[I recently wrote about making your setting work for you.  Today&#8217;s topic is related:  How do you make all of these dungeons feel like a realistic part of your game world? Say you&#8217;ve got a dungeon with goblins in one complex of rooms, a dwarf necromancer and his ghouls down the hall, and a colony [...]<p>Post from: <a href="http://abutterflydreaming.com">A Butterfly Dreaming</a><br/><br/><a href="http://abutterflydreaming.com/2009/02/11/adventure-design-101-dungeons-that-make-sense/">Adventure Design 101: Dungeons That Make Sense</a></p>
]]></description>
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		<slash:comments>0</slash:comments>
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