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	<title>Comments on: Pathfinder Sells Out</title>
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	<link>http://abutterflydreaming.com/2009/08/06/pathfinder-sells-out/</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>By: John Reyst</title>
		<link>http://abutterflydreaming.com/2009/08/06/pathfinder-sells-out/comment-page-1/#comment-3483</link>
		<dc:creator>John Reyst</dc:creator>
		<pubDate>Thu, 20 Aug 2009 01:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1289#comment-3483</guid>
		<description>Just wanted to let you guys know that in addition to the “official” PRD that Paizo has published for Pathfinder, there are a number of SRD’s out for Pathfinder. I am the creator and primary maintainer of http://www.d20pfsrd.com and I think we are the first SRD to be basically fully updated to the final rules. There are a couple other SRD sites out there but none anywhere near as complete or up-to-date as this one. Check it out and let me know what you think!</description>
		<content:encoded><![CDATA[<p>Just wanted to let you guys know that in addition to the “official” PRD that Paizo has published for Pathfinder, there are a number of SRD’s out for Pathfinder. I am the creator and primary maintainer of <a href="http://www.d20pfsrd.com" rel="nofollow">http://www.d20pfsrd.com</a> and I think we are the first SRD to be basically fully updated to the final rules. There are a couple other SRD sites out there but none anywhere near as complete or up-to-date as this one. Check it out and let me know what you think!</p>
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		<title>By: Neal Hebert</title>
		<link>http://abutterflydreaming.com/2009/08/06/pathfinder-sells-out/comment-page-1/#comment-3480</link>
		<dc:creator>Neal Hebert</dc:creator>
		<pubDate>Fri, 14 Aug 2009 00:29:21 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1289#comment-3480</guid>
		<description>@Darren

PFPRG design assumptions are well known. There&#039;s been enough preview material released on the Web to fill a 180 page splatbook. Beta has been out for a year.

It&#039;s incredibly reasonable to say, based on available evidence, that the PFRPG playtesters (and by extension the designers) didn&#039;t see Scott&#039;s issues with the 3.5 system as problematic - the fan base saw them as features, so the designers designed as such. 

That&#039;s perfectly fine - I want people to have fun playing the games they want to play.

But when you answer Scott&#039;s reasonable critiques with:

&quot;The non spellcasters definately got a kick up in playability, flavor, feats and overall improving them. Spell casters did get some powers that made them much more interesting than just another wizard with really different specialization powers from school to school.&quot;

I&#039;m left wondering if you actually understand Scott&#039;s point.

Non-spellcasters getting &quot;a kick up&quot; in playability is insufficient to redress the power differential between spellcasters and everyone else - and that&#039;s before we add in things that make them more powerful. As best as I can tell, spellcasters have access to abilities that allow them to &quot;break&quot; the rules of the game in a controlled way - it&#039;s part of retaining Vancian magic and keeping a distinction between spellcasters (who get to break the rules) and non-spellcasters (who can, at most, tweak the rules through situational feats). 

If you enjoy that, great! Play it! But pointing out that non-spellcasters got a &quot;kick up&quot; as a defense against Scott&#039;s critique that nonspellcasters needed to be significantly reworked is a virtual non sequiter.

Like Scott, I play 4e. Like Scott, I want Pathfinder to be really successful because they employ a lot of great people and do great work. But I&#039;d also have liked a reinvention of 3e that made all classes contribute equally to the adventure on a mechanical level. PFRPG won&#039;t do that - though I&#039;m optimistic Trailblazer might!</description>
		<content:encoded><![CDATA[<p>@Darren</p>
<p>PFPRG design assumptions are well known. There&#8217;s been enough preview material released on the Web to fill a 180 page splatbook. Beta has been out for a year.</p>
<p>It&#8217;s incredibly reasonable to say, based on available evidence, that the PFRPG playtesters (and by extension the designers) didn&#8217;t see Scott&#8217;s issues with the 3.5 system as problematic &#8211; the fan base saw them as features, so the designers designed as such. </p>
<p>That&#8217;s perfectly fine &#8211; I want people to have fun playing the games they want to play.</p>
<p>But when you answer Scott&#8217;s reasonable critiques with:</p>
<p>&#8220;The non spellcasters definately got a kick up in playability, flavor, feats and overall improving them. Spell casters did get some powers that made them much more interesting than just another wizard with really different specialization powers from school to school.&#8221;</p>
<p>I&#8217;m left wondering if you actually understand Scott&#8217;s point.</p>
<p>Non-spellcasters getting &#8220;a kick up&#8221; in playability is insufficient to redress the power differential between spellcasters and everyone else &#8211; and that&#8217;s before we add in things that make them more powerful. As best as I can tell, spellcasters have access to abilities that allow them to &#8220;break&#8221; the rules of the game in a controlled way &#8211; it&#8217;s part of retaining Vancian magic and keeping a distinction between spellcasters (who get to break the rules) and non-spellcasters (who can, at most, tweak the rules through situational feats). </p>
<p>If you enjoy that, great! Play it! But pointing out that non-spellcasters got a &#8220;kick up&#8221; as a defense against Scott&#8217;s critique that nonspellcasters needed to be significantly reworked is a virtual non sequiter.</p>
<p>Like Scott, I play 4e. Like Scott, I want Pathfinder to be really successful because they employ a lot of great people and do great work. But I&#8217;d also have liked a reinvention of 3e that made all classes contribute equally to the adventure on a mechanical level. PFRPG won&#8217;t do that &#8211; though I&#8217;m optimistic Trailblazer might!</p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/08/06/pathfinder-sells-out/comment-page-1/#comment-3478</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 10 Aug 2009 19:23:32 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1289#comment-3478</guid>
		<description>@Darren:  What I&#039;ve said is based on the beta rules, which have been available for over a year now.  I think that&#039;s plenty of time to comment on them, and far from &quot;we have NO information.&quot;

I acknowledge that the final rules may have changed matters (and I hope they have), but the degree of change necessary to meet the developers&#039; stated goal of making melee classes comparable to spellcasters is not a small one.  As of beta, Pathfinder rules went in the other direction, and wizards were still king.

I&#039;ll see whether I can flip through a copy at Gencon, or borrow one from a friend.  I&#039;d love to review the final product, but I&#039;m not about to pay upwards of $50 for a game that, based on the beta version, isn&#039;t for me.

@Matt:  Pathfinder was a little bit easier on the preparation front than 3.5, but still a lot heavier than 4e, 1e, or Cyclopedia D&amp;D.</description>
		<content:encoded><![CDATA[<p>@Darren:  What I&#8217;ve said is based on the beta rules, which have been available for over a year now.  I think that&#8217;s plenty of time to comment on them, and far from &#8220;we have NO information.&#8221;</p>
<p>I acknowledge that the final rules may have changed matters (and I hope they have), but the degree of change necessary to meet the developers&#8217; stated goal of making melee classes comparable to spellcasters is not a small one.  As of beta, Pathfinder rules went in the other direction, and wizards were still king.</p>
<p>I&#8217;ll see whether I can flip through a copy at Gencon, or borrow one from a friend.  I&#8217;d love to review the final product, but I&#8217;m not about to pay upwards of $50 for a game that, based on the beta version, isn&#8217;t for me.</p>
<p>@Matt:  Pathfinder was a little bit easier on the preparation front than 3.5, but still a lot heavier than 4e, 1e, or Cyclopedia D&#038;D.</p>
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		<title>By: Matt</title>
		<link>http://abutterflydreaming.com/2009/08/06/pathfinder-sells-out/comment-page-1/#comment-3476</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 10 Aug 2009 17:35:03 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1289#comment-3476</guid>
		<description>I&#039;m still going to check out Pathfinder, but I can never see myself going back to any &quot;spells per day&quot; system, or one in which melee is totally eclipsed by spellcasters. Since I have spent the vast majority of my gaming time as a GM, and 3.5 was enormously demanding for a GM (both in prep time and execution), I can&#039;t imagine anything in Pathfinder being so appealing that I would consider switching back or even running a parallel game.</description>
		<content:encoded><![CDATA[<p>I&#8217;m still going to check out Pathfinder, but I can never see myself going back to any &#8220;spells per day&#8221; system, or one in which melee is totally eclipsed by spellcasters. Since I have spent the vast majority of my gaming time as a GM, and 3.5 was enormously demanding for a GM (both in prep time and execution), I can&#8217;t imagine anything in Pathfinder being so appealing that I would consider switching back or even running a parallel game.</p>
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		<title>By: Darren e</title>
		<link>http://abutterflydreaming.com/2009/08/06/pathfinder-sells-out/comment-page-1/#comment-3475</link>
		<dc:creator>Darren e</dc:creator>
		<pubDate>Mon, 10 Aug 2009 03:05:31 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1289#comment-3475</guid>
		<description>Man i think you guys really need to look at the rules again.  The non spellcasters definately got a kick up in playability, flavor, feats and overall improving them. Spell casters did get some powers that made them much more interesting than just another wizard with really different specialization powers from school to school. It is a much more customizable system than 4th edition.  You can really create balanced and completely unique characters.

Anyway just look over the final printing and after giving it a fair shake then make an actual review rather than &quot;I think D&amp;D 5th edition is going to suck even theough we have NO information about it yet.</description>
		<content:encoded><![CDATA[<p>Man i think you guys really need to look at the rules again.  The non spellcasters definately got a kick up in playability, flavor, feats and overall improving them. Spell casters did get some powers that made them much more interesting than just another wizard with really different specialization powers from school to school. It is a much more customizable system than 4th edition.  You can really create balanced and completely unique characters.</p>
<p>Anyway just look over the final printing and after giving it a fair shake then make an actual review rather than &#8220;I think D&amp;D 5th edition is going to suck even theough we have NO information about it yet.</p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/08/06/pathfinder-sells-out/comment-page-1/#comment-3471</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sat, 08 Aug 2009 01:42:54 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1289#comment-3471</guid>
		<description>@Matt:  Maybe I&#039;m just cynical, but I kind of think part of the reason WotC changed so much in 4e was to try to ensure lots of &quot;turnover&quot; sales from people updating from 3e to 4e.  (I&#039;m also of the opinion that this is one of the reasons 3e changed so much from 2e.)  Still, I like the 4e ruleset in general.

Of course, I also liked 3e when it came out; it was the years of playing it, and dealing with the problems, that led to the jaundice.  In a couple of years I might feel the same about 4e.

I don&#039;t know that I&#039;d say Pathfinder did a bad job.  I think from Paizo&#039;s perspective it accomplished some of what it set out to do.  (Not the making melee characters more equal to spellcasters, though.  I don&#039;t know how they could possibly claim that.)  It&#039;s just that I&#039;m not very interested in what it does.  I&#039;d sooner just play 3.5, or perhaps one of the spinoffs like True20 or Microlite 20.

I do kind of feel that Pathfinder is borderline plagiaristic, but hey.  Open license.  And clearly there&#039;s some kind of a market for it.

Little bit conflicted, I guess. :p  But I wish them well with it, because I think a success, even a temporary one, will be good for the industry.</description>
		<content:encoded><![CDATA[<p>@Matt:  Maybe I&#8217;m just cynical, but I kind of think part of the reason WotC changed so much in 4e was to try to ensure lots of &#8220;turnover&#8221; sales from people updating from 3e to 4e.  (I&#8217;m also of the opinion that this is one of the reasons 3e changed so much from 2e.)  Still, I like the 4e ruleset in general.</p>
<p>Of course, I also liked 3e when it came out; it was the years of playing it, and dealing with the problems, that led to the jaundice.  In a couple of years I might feel the same about 4e.</p>
<p>I don&#8217;t know that I&#8217;d say Pathfinder did a bad job.  I think from Paizo&#8217;s perspective it accomplished some of what it set out to do.  (Not the making melee characters more equal to spellcasters, though.  I don&#8217;t know how they could possibly claim that.)  It&#8217;s just that I&#8217;m not very interested in what it does.  I&#8217;d sooner just play 3.5, or perhaps one of the spinoffs like True20 or Microlite 20.</p>
<p>I do kind of feel that Pathfinder is borderline plagiaristic, but hey.  Open license.  And clearly there&#8217;s some kind of a market for it.</p>
<p>Little bit conflicted, I guess. :p  But I wish them well with it, because I think a success, even a temporary one, will be good for the industry.</p>
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		<title>By: Matt</title>
		<link>http://abutterflydreaming.com/2009/08/06/pathfinder-sells-out/comment-page-1/#comment-3468</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 07 Aug 2009 13:34:18 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1289#comment-3468</guid>
		<description>Thanks for the commentary, so far I&#039;ve only heard feedback from rabidly pro-Paizo partisans. Even though I&#039;m a huge 4E fan now, I was hoping that Paizo would actually come through on their goal of improving the 3.5 ruleset. Doesn&#039;t sound like they hit that mark, though. I think 3.5 might have just been too fundamentally flawed to work well long-term no matter what, which is why WOTC jettisoned it entirely. Still, anything that keeps gamers playing and brings new people into the hobby is a good thing.</description>
		<content:encoded><![CDATA[<p>Thanks for the commentary, so far I&#8217;ve only heard feedback from rabidly pro-Paizo partisans. Even though I&#8217;m a huge 4E fan now, I was hoping that Paizo would actually come through on their goal of improving the 3.5 ruleset. Doesn&#8217;t sound like they hit that mark, though. I think 3.5 might have just been too fundamentally flawed to work well long-term no matter what, which is why WOTC jettisoned it entirely. Still, anything that keeps gamers playing and brings new people into the hobby is a good thing.</p>
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