I may have to spring for Mutants & Masterminds…
I heard today that the new supplement, Mecha & Manga, is near release. A little late, judging by Amazon’s publication date, but these things happen.
I don’t watch much anime these days, but I’m a fan from way back, and manga and anime style have informed my roleplaying for almost two decades. A well-done anime RPG or sourcebook always catches my attention. And this one is by my old friend Alejandro Melchor, who previously wrote the Kitsunemori campaign setting for third edition. I know he does quality work.
All of that, on top of the good things I keep hearing about Mutants & Masterminds (and its previous sourcebook, fantasy-themed Warriors & Warlocks
), makes this one very hard to resist. Even though I doubt I’d play it any time soon, given my existing D&D, HERO, and Nobilis games, plus my Warcraft addiction (which might be “cured” when the Champions MMO comes out…).
Anyone have anything to report about Mutants & Masterminds that might help push me over the edge? Or about Mecha & Manga specifically?
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Tags: Green Ronin, Mutants & MastermindsCategories: Industry News | Comments (2)


What do you want to know?
I mean, I could tell you that Mech and Manga includes Cat People, Kitsune Fox-Spirits, armoured battlesuits, Gigantic Mechs, Ghosts, Martial Arts styles and ways to implement them in a campaign, more weapons than you could shake a Nodachi at, Pokemon-style battlepets and a Jealous Schoolgirl as a fully stated-up villain. And I’ve barely even scratched the surface.
…. and if that doesn’t sell it to you, nothing will
When it comes to Mutants & Masterminds, I rate it as probably the best all-round rpg engine there is. Strip out the Superhero trappings and it’s a fantastic one-book universal system that we’ve used for everything from zero-magic fantasy to Traveller-style sci-fi (and rather a lot of superhero gaming too). It’s pretty crunchy, but that doesn’t get in the way at all when playing – it games every bit as fun and quickly as Savage Worlds, but with more numbers and depth to back up the action.
Phew. One potted review-in-a-comment, done
@greywulf: That’s the sort of thing I’m looking for, yeah. Play reports on M&M would help, too; I’m working my way through some of those. Appreciate the capsule review, though.
Hopefully it doesn’t have the problem Savage Worlds has with damage resolution?