I may have to spring for Mutants & Masterminds…

July 30th, 2009

mecha&mangaI heard today that the new supplement, Mecha & Manga, is near release.  A little late, judging by Amazon’s publication date, but these things happen.

I don’t watch much anime these days, but I’m a fan from way back, and manga and anime style have informed my roleplaying for almost two decades.  A well-done anime RPG or sourcebook always catches my attention.  And this one is by my old friend Alejandro Melchor, who previously wrote the Kitsunemori campaign setting for third edition.  I know he does quality work.

All of that, on top of the good things I keep hearing about Mutants & Masterminds (and its previous sourcebook, fantasy-themed Warriors & Warlocks), makes this one very hard to resist.  Even though I doubt I’d play it any time soon, given my existing D&D, HERO, and Nobilis games, plus my Warcraft addiction (which might be “cured” when the Champions MMO comes out…).

Anyone have anything to report about Mutants & Masterminds that might help push me over the edge?  Or about Mecha & Manga specifically?

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2 Comments

  1. greywulf, Jul. 31, 2009, 10:02 am:

    What do you want to know? :D

    I mean, I could tell you that Mech and Manga includes Cat People, Kitsune Fox-Spirits, armoured battlesuits, Gigantic Mechs, Ghosts, Martial Arts styles and ways to implement them in a campaign, more weapons than you could shake a Nodachi at, Pokemon-style battlepets and a Jealous Schoolgirl as a fully stated-up villain. And I’ve barely even scratched the surface.

    …. and if that doesn’t sell it to you, nothing will :D

    When it comes to Mutants & Masterminds, I rate it as probably the best all-round rpg engine there is. Strip out the Superhero trappings and it’s a fantastic one-book universal system that we’ve used for everything from zero-magic fantasy to Traveller-style sci-fi (and rather a lot of superhero gaming too). It’s pretty crunchy, but that doesn’t get in the way at all when playing – it games every bit as fun and quickly as Savage Worlds, but with more numbers and depth to back up the action.

    Phew. One potted review-in-a-comment, done :D

  2. Scott, Aug. 1, 2009, 3:41 am:

    @greywulf: That’s the sort of thing I’m looking for, yeah. Play reports on M&M would help, too; I’m working my way through some of those. Appreciate the capsule review, though.

    Hopefully it doesn’t have the problem Savage Worlds has with damage resolution?

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