<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: &#8220;No, Wait&#8230;&#8221;</title>
	<atom:link href="http://abutterflydreaming.com/2009/07/21/no-wait/feed/" rel="self" type="application/rss+xml" />
	<link>http://abutterflydreaming.com/2009/07/21/no-wait/</link>
	<description>Zen and the Art of Roleplaying</description>
	<lastBuildDate>Tue, 06 Mar 2012 08:37:48 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/07/21/no-wait/comment-page-1/#comment-2496</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sat, 25 Jul 2009 06:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1260#comment-2496</guid>
		<description>That also seems fair.

In the end, I think as long as you apply things consistently (and warn your players ahead of time), it&#039;ll work out fine.</description>
		<content:encoded><![CDATA[<p>That also seems fair.</p>
<p>In the end, I think as long as you apply things consistently (and warn your players ahead of time), it&#8217;ll work out fine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ameron</title>
		<link>http://abutterflydreaming.com/2009/07/21/no-wait/comment-page-1/#comment-2451</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Thu, 23 Jul 2009 13:30:42 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1260#comment-2451</guid>
		<description>One of the tips we&#039;ve found useful is the &quot;Too Bad&quot; rule (as outlined in &lt;a href=&quot;http://dungeonsmaster.com/2009/02/speeding-up-your-game/&quot; rel=&quot;nofollow&quot;&gt;Speeding Up Your Game&lt;/a&gt;.) When your turn is over you clearly announce you&#039;re done and the game moves on. If you think of something afterwards and say &quot;No, wait...&quot; we say &quot;Too bad.&quot; It seems harsh, but we felt it was more important to keep things moving than to stop every time someone has a &quot;No, wait...&quot; moment. It didn&#039;t take too many sessions before people were sure of their actions before they said their turn was over.

Of course changing you mind mid-action hasn&#039;t been handled so rigidly. We try to accommodate when possible, but lately we&#039;ve been living with the bad decisions. So if you didn&#039;t move to flank when you could have the player usually just says oh well, my fault for not paying attention I guess I&#039;ll have to live with it.

I&#039;d be a lot more lenient about it if I was playing with a group of inexperienced players, but my group is pretty hard-core so this rule has been accepted without too much complaint.
.-= Ameron´s last blog: &lt;a href=&quot;http://feedproxy.google.com/~r/DungeonsMaster/~3/pdAilvo5A5w/&quot; rel=&quot;nofollow&quot;&gt;Skill Challenge: Find and Repair the Warforged Scout (Part 1)&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>One of the tips we&#8217;ve found useful is the &#8220;Too Bad&#8221; rule (as outlined in <a href="http://dungeonsmaster.com/2009/02/speeding-up-your-game/" rel="nofollow">Speeding Up Your Game</a>.) When your turn is over you clearly announce you&#8217;re done and the game moves on. If you think of something afterwards and say &#8220;No, wait&#8230;&#8221; we say &#8220;Too bad.&#8221; It seems harsh, but we felt it was more important to keep things moving than to stop every time someone has a &#8220;No, wait&#8230;&#8221; moment. It didn&#8217;t take too many sessions before people were sure of their actions before they said their turn was over.</p>
<p>Of course changing you mind mid-action hasn&#8217;t been handled so rigidly. We try to accommodate when possible, but lately we&#8217;ve been living with the bad decisions. So if you didn&#8217;t move to flank when you could have the player usually just says oh well, my fault for not paying attention I guess I&#8217;ll have to live with it.</p>
<p>I&#8217;d be a lot more lenient about it if I was playing with a group of inexperienced players, but my group is pretty hard-core so this rule has been accepted without too much complaint.<br />
.-= Ameron´s last blog: <a href="http://feedproxy.google.com/~r/DungeonsMaster/~3/pdAilvo5A5w/" rel="nofollow">Skill Challenge: Find and Repair the Warforged Scout (Part 1)</a> =-.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

