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	<title>Comments on: Character Development: Quick and Dirty Backgrounds</title>
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	<link>http://abutterflydreaming.com/2009/07/13/character-development-quick-and-dirty-backgrounds/</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/07/13/character-development-quick-and-dirty-backgrounds/comment-page-1/#comment-2060</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 13 Jul 2009 21:40:30 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1244#comment-2060</guid>
		<description>@Noumenon:  It is something of a matter of style... my group&#039;s backgrounds tend to stretch to two or three pages, so this is a short version.  I have a second system I sometimes use, a survey-style, which is a little more time-consuming than this one but not as much so as writing it out in prose... might post about that one later on, too.

@Sean:  Yeah, another reason why I like this is that it&#039;s easy to copy for the GM&#039;s perusal.  Personality traits, plot hooks, important NPCs, and major background points tend to be right there close to hand.  It does get outdated eventually as the game progresses, but it&#039;s a good way to get an initial handle on the whole party at once... and to remind yourself to include plot hooks for all of them.</description>
		<content:encoded><![CDATA[<p>@Noumenon:  It is something of a matter of style&#8230; my group&#8217;s backgrounds tend to stretch to two or three pages, so this is a short version.  I have a second system I sometimes use, a survey-style, which is a little more time-consuming than this one but not as much so as writing it out in prose&#8230; might post about that one later on, too.</p>
<p>@Sean:  Yeah, another reason why I like this is that it&#8217;s easy to copy for the GM&#8217;s perusal.  Personality traits, plot hooks, important NPCs, and major background points tend to be right there close to hand.  It does get outdated eventually as the game progresses, but it&#8217;s a good way to get an initial handle on the whole party at once&#8230; and to remind yourself to include plot hooks for all of them.</p>
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		<title>By: Sean Holland</title>
		<link>http://abutterflydreaming.com/2009/07/13/character-development-quick-and-dirty-backgrounds/comment-page-1/#comment-2056</link>
		<dc:creator>Sean Holland</dc:creator>
		<pubDate>Mon, 13 Jul 2009 20:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1244#comment-2056</guid>
		<description>Nice, easy to use system.  Very useful to remind player to construct a character with roleplaying and plot hooks as part of the character.
.-= Sean Holland´s last blog: &lt;a href=&quot;http://seaofstarsrpg.wordpress.com/2009/07/13/the-kingdom-of-eosiant-knights-and-ambition/&quot; rel=&quot;nofollow&quot;&gt;The Kingdom of Eosiant – Knights and Ambition&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>Nice, easy to use system.  Very useful to remind player to construct a character with roleplaying and plot hooks as part of the character.<br />
<span class="cluv"> Sean Holland´s last blog: <a href="http://seaofstarsrpg.wordpress.com/2009/07/13/the-kingdom-of-eosiant-knights-and-ambition/" rel="nofollow">The Kingdom of Eosiant – Knights and Ambition</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://abutterflydreaming.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Noumenon</title>
		<link>http://abutterflydreaming.com/2009/07/13/character-development-quick-and-dirty-backgrounds/comment-page-1/#comment-2039</link>
		<dc:creator>Noumenon</dc:creator>
		<pubDate>Mon, 13 Jul 2009 14:39:35 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1244#comment-2039</guid>
		<description>My god, my group would consider &lt;I&gt;that&lt;/i&gt; a &quot;full background in advance.&quot;  I try to create NPCs that have at least &lt;I&gt;one&lt;/i&gt; secret, but only the important ones.</description>
		<content:encoded><![CDATA[<p>My god, my group would consider <i>that</i> a &#8220;full background in advance.&#8221;  I try to create NPCs that have at least <i>one</i> secret, but only the important ones.</p>
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