<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 4E from One Year In</title>
	<atom:link href="http://abutterflydreaming.com/2009/06/26/4e-from-one-year-in/feed/" rel="self" type="application/rss+xml" />
	<link>http://abutterflydreaming.com/2009/06/26/4e-from-one-year-in/</link>
	<description>Zen and the Art of Roleplaying</description>
	<lastBuildDate>Tue, 06 Mar 2012 08:37:48 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: NK</title>
		<link>http://abutterflydreaming.com/2009/06/26/4e-from-one-year-in/comment-page-1/#comment-1761</link>
		<dc:creator>NK</dc:creator>
		<pubDate>Mon, 06 Jul 2009 21:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1215#comment-1761</guid>
		<description>I haven&#039;t played D&amp;D regularly since AD&amp;D, read a lot of 3.x material but didn&#039;t get too excited, and then apparently jumped right on the 4E bandwagon.

I think that I made the right choice.  I agree with everything that you&#039;ve said in this post.  And frankly, 4E feels to me more like &#039;real&#039; D&amp;D than 3.x ever did.

Scott, I was hoping to discuss something with you.  Would you please drop me an email?  Thanks.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t played D&amp;D regularly since AD&amp;D, read a lot of 3.x material but didn&#8217;t get too excited, and then apparently jumped right on the 4E bandwagon.</p>
<p>I think that I made the right choice.  I agree with everything that you&#8217;ve said in this post.  And frankly, 4E feels to me more like &#8216;real&#8217; D&amp;D than 3.x ever did.</p>
<p>Scott, I was hoping to discuss something with you.  Would you please drop me an email?  Thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott M.</title>
		<link>http://abutterflydreaming.com/2009/06/26/4e-from-one-year-in/comment-page-1/#comment-1760</link>
		<dc:creator>Scott M.</dc:creator>
		<pubDate>Wed, 01 Jul 2009 17:41:37 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1215#comment-1760</guid>
		<description>@Svelt: I highly recommend &lt;em&gt;Barbarians of Lemoria&lt;/em&gt;. It has all the simplicity of OD&amp;D but more modern sensibilities. The magic and the career/background systems are genius.

@Scott: I&#039;m very interested in your Rituals houserules. It&#039;s one of the areas that I feel WotC made a significant improvement but maybe didn&#039;t go far enough.</description>
		<content:encoded><![CDATA[<p>@Svelt: I highly recommend <em>Barbarians of Lemoria</em>. It has all the simplicity of OD&amp;D but more modern sensibilities. The magic and the career/background systems are genius.</p>
<p>@Scott: I&#8217;m very interested in your Rituals houserules. It&#8217;s one of the areas that I feel WotC made a significant improvement but maybe didn&#8217;t go far enough.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Time Stop, June 30th - At Will</title>
		<link>http://abutterflydreaming.com/2009/06/26/4e-from-one-year-in/comment-page-1/#comment-1757</link>
		<dc:creator>Time Stop, June 30th - At Will</dc:creator>
		<pubDate>Tue, 30 Jun 2009 16:30:20 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1215#comment-1757</guid>
		<description>[...] A Butterfly Dreaming recently posted their one year review of D&amp;D 4e. [...]</description>
		<content:encoded><![CDATA[<p>[...] A Butterfly Dreaming recently posted their one year review of D&amp;D 4e. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/06/26/4e-from-one-year-in/comment-page-1/#comment-1753</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sat, 27 Jun 2009 02:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1215#comment-1753</guid>
		<description>@Greywulf:  Fairly sure. ^_^  I&#039;ve been feeling an urge to play some Cyclopedia recently, actually... will have to see whether I can&#039;t talk one of my players into running a couple of sessions.

@Wyatt:  Yeah.  I&#039;m planning a post on some rituals houserules, but I find cutting the costs and the casting time makes them more useful and still not broken.

On the other hand, I do like the long casting times for the more powerful effects.  It helps to explain why the heroes generally manage to arrive when the intended sacrifices are still alive, rather than X rounds after the spell is already cast.  A 1-hour or 6-hour casting time gives a lot more leeway for that sort of dramatic arrival than a 5-rounds casting time would.

@Svelt:  I don&#039;t really see 4e as much less lethal... but then, I generally only kill my PCs when they&#039;ve done something stupid to bring it on themselves.  (Granted, continuing to fight when they should be trying to escape, surrender, or otherwise avoid it is one major area of stupidity at times.)

The rest is fair enough, though.  It&#039;s all about preference.

If you want to stick with D&amp;D, I&#039;d suggest going retro with the Cyclopedia or 1/2e (or one of the numerous retroclones).  Otherwise, something new might be in order.  Savage Worlds is pretty easy to pick up, inexpensive, and a lot of the RPG blog network seems to like it a lot.  Star Wars Saga Edition gets pretty good reviews, and is a fun sort of 3/4e hybrid... although it does have some tactical combat (as does Pathfinder).  Maybe try something in a different genre, like Mutants &amp; Masterminds or Call of Cthulhu?  Maybe try out a free RPG like Risus?

There&#039;s a lot of stuff out there to look over and choose from.</description>
		<content:encoded><![CDATA[<p>@Greywulf:  Fairly sure. ^_^  I&#8217;ve been feeling an urge to play some Cyclopedia recently, actually&#8230; will have to see whether I can&#8217;t talk one of my players into running a couple of sessions.</p>
<p>@Wyatt:  Yeah.  I&#8217;m planning a post on some rituals houserules, but I find cutting the costs and the casting time makes them more useful and still not broken.</p>
<p>On the other hand, I do like the long casting times for the more powerful effects.  It helps to explain why the heroes generally manage to arrive when the intended sacrifices are still alive, rather than X rounds after the spell is already cast.  A 1-hour or 6-hour casting time gives a lot more leeway for that sort of dramatic arrival than a 5-rounds casting time would.</p>
<p>@Svelt:  I don&#8217;t really see 4e as much less lethal&#8230; but then, I generally only kill my PCs when they&#8217;ve done something stupid to bring it on themselves.  (Granted, continuing to fight when they should be trying to escape, surrender, or otherwise avoid it is one major area of stupidity at times.)</p>
<p>The rest is fair enough, though.  It&#8217;s all about preference.</p>
<p>If you want to stick with D&#038;D, I&#8217;d suggest going retro with the Cyclopedia or 1/2e (or one of the numerous retroclones).  Otherwise, something new might be in order.  Savage Worlds is pretty easy to pick up, inexpensive, and a lot of the RPG blog network seems to like it a lot.  Star Wars Saga Edition gets pretty good reviews, and is a fun sort of 3/4e hybrid&#8230; although it does have some tactical combat (as does Pathfinder).  Maybe try something in a different genre, like Mutants &#038; Masterminds or Call of Cthulhu?  Maybe try out a free RPG like Risus?</p>
<p>There&#8217;s a lot of stuff out there to look over and choose from.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Svelt Gastropod</title>
		<link>http://abutterflydreaming.com/2009/06/26/4e-from-one-year-in/comment-page-1/#comment-1752</link>
		<dc:creator>Svelt Gastropod</dc:creator>
		<pubDate>Sat, 27 Jun 2009 00:03:44 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1215#comment-1752</guid>
		<description>I was initially a huge supporter of 4e, but after a year, i find the bloom is off the rose.  I&#039;ve dropped out of my weekly game, and i&#039;m looking for something to replace it.  My issues:

1) Lessening of the perceived risk to the players.  As a DM, it is difficult to kill players - look at the average damage output for a monster and compare it to the player&#039;s hitpoints.  I started house ruling higher damage output, and that helped, but everything seems nerfed, especially when you take into account the healing output.

2) Tactical turn based combat was fun...for a while.  I feel like i&#039;ve spent a year playing Final Fantasy Tactics - great game, but I want something else now.

3) So much effort has been spent on balancing the player classes that they do seem kinda homogenous.  Certainly, none of the creative sparks fly that used to when you thought about something like &quot;Sorceror/Monk&quot; or &quot;Barbarian/Druid&quot;.  

So I&#039;m thinking of giving pathfinder a try, without tactical combat.  Any other suggestions?</description>
		<content:encoded><![CDATA[<p>I was initially a huge supporter of 4e, but after a year, i find the bloom is off the rose.  I&#8217;ve dropped out of my weekly game, and i&#8217;m looking for something to replace it.  My issues:</p>
<p>1) Lessening of the perceived risk to the players.  As a DM, it is difficult to kill players &#8211; look at the average damage output for a monster and compare it to the player&#8217;s hitpoints.  I started house ruling higher damage output, and that helped, but everything seems nerfed, especially when you take into account the healing output.</p>
<p>2) Tactical turn based combat was fun&#8230;for a while.  I feel like i&#8217;ve spent a year playing Final Fantasy Tactics &#8211; great game, but I want something else now.</p>
<p>3) So much effort has been spent on balancing the player classes that they do seem kinda homogenous.  Certainly, none of the creative sparks fly that used to when you thought about something like &#8220;Sorceror/Monk&#8221; or &#8220;Barbarian/Druid&#8221;.  </p>
<p>So I&#8217;m thinking of giving pathfinder a try, without tactical combat.  Any other suggestions?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wyatt</title>
		<link>http://abutterflydreaming.com/2009/06/26/4e-from-one-year-in/comment-page-1/#comment-1751</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Fri, 26 Jun 2009 21:03:02 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1215#comment-1751</guid>
		<description>I also love 4e&#039;s homebrew potential – that&#039;s what I blog about the majority of the time after all, either stuff I think I can do to it, or stuff I&#039;ve already done to it. 

And yeah, I agree with you on Rituals especially. God I wish Wizard&#039;s would lighten up on them, it&#039;s like you see a fear of them or trying to stuff them in a closet in the first few books, then in the next few ones they&#039;re begrudgingly inviting them to the party but they have to sit in that corner, over there. Don&#039;t touch anything either.
.-= Wyatt´s last blog: &lt;a href=&quot;http://spiritsofeden.wordpress.com/2009/06/24/a-punishment-ill-fit-ii/&quot; rel=&quot;nofollow&quot;&gt;A Punishment Ill Fit (II)&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I also love 4e&#8217;s homebrew potential – that&#8217;s what I blog about the majority of the time after all, either stuff I think I can do to it, or stuff I&#8217;ve already done to it. </p>
<p>And yeah, I agree with you on Rituals especially. God I wish Wizard&#8217;s would lighten up on them, it&#8217;s like you see a fear of them or trying to stuff them in a closet in the first few books, then in the next few ones they&#8217;re begrudgingly inviting them to the party but they have to sit in that corner, over there. Don&#8217;t touch anything either.<br />
.-= Wyatt´s last blog: <a href="http://spiritsofeden.wordpress.com/2009/06/24/a-punishment-ill-fit-ii/" rel="nofollow">A Punishment Ill Fit (II)</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: greywulf</title>
		<link>http://abutterflydreaming.com/2009/06/26/4e-from-one-year-in/comment-page-1/#comment-1750</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Fri, 26 Jun 2009 15:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1215#comment-1750</guid>
		<description>Are you sure we&#039;re not long lost twins or something? Agreed with this 100%, and absolutely couldn&#039;t put it better myself.

Like you, I love 4e&#039;s hackability and rate it second only to my much cherished Rules Cyclopedia as being the Best D&amp;D Ever, and I see closer similarities in the two editions than I do in any other edition before or since. Even 4e&#039;s Tier system shares echoes with Classic D&amp;D&#039;s Lord level and shift of gears from localised to regional and national adventures around 9th level.

Good stuff!</description>
		<content:encoded><![CDATA[<p>Are you sure we&#8217;re not long lost twins or something? Agreed with this 100%, and absolutely couldn&#8217;t put it better myself.</p>
<p>Like you, I love 4e&#8217;s hackability and rate it second only to my much cherished Rules Cyclopedia as being the Best D&amp;D Ever, and I see closer similarities in the two editions than I do in any other edition before or since. Even 4e&#8217;s Tier system shares echoes with Classic D&amp;D&#8217;s Lord level and shift of gears from localised to regional and national adventures around 9th level.</p>
<p>Good stuff!</p>
]]></content:encoded>
	</item>
</channel>
</rss>

