4e Mystic project

June 20th, 2009

Well, not really.  I’ve decided to rename my take on the Monk class “Mystic Monk” in homage to the Cyclopedia’s Mystic class, in order to differentiate it from Wizards’ in-playtest monk class.  I made a few more changes, including one to an epic destiny feature I hadn’t previously noticed was broken (even for a level 30 ability).  I think it’s more or less in its final form now.  The one major thing I might change is the power source:  currently it’s still using Ki, which is deprecated.  Aside from that, I foresee no more than a few small tweaks as further play catches minor problems I’d previously missed.

There are design decisions I would make differently if I’d known when I started the project what I now know about the game.  I think the process has helped me get a better grasp of the way 4e classes work, though.  If I ever get the urge to write up another class, I’ll be able to apply what I’ve learned here.  And I’ll know what I’m getting into — 30 levels of powers is no easy task, I can tell you.

I think, in general, it might be a better idea to expand the system by homebrewing new class builds, rather than new classes entirely.  Sometimes, though, the existing classes just don’t come close to what you want, and that was the case for the monk when I began this project.  In the end, I guess it turned out pretty well.  It’s a straightforward class, but it seems to do what I meant it to, and it seems to be roughly balanced against other classes.

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