Fox Magic: Inari
Today’s short article is a writeup of Inari, patron deity of the kitsune.
A small note first: the previous post has been revised. I reduced the power of the previously-existing racial abilities, and diversified a bit by adding additional minor abilities — the celestial got a bonus to save against charm and fear and a group insight modeled off the elf’s group perception; the wilder got a racial bonus to physical defenses against traps.
The wilder’s ability score bonuses also changed from Cha/Dex to Cha/Int; I’ve been vaccilating over this for a bit, but I’ve come to think the Int bonus suits the folklore better. It also makes them very well suited for the fey warlock and illusionist wizard builds, both of which are also very appropriate for the kitsune of legend. Of course, artful-dodger rogues would have been appropriate too, but so it goes. With their skill bonuses, wilders should still make pretty good rogues.
Now, back on topic.
Tags: 4e d&d, Galadria, gamemastering, racesCategories: Mythic Japan, Original Game Content | Comments (2)

