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	<title>Comments on: Fox Magic: Kitsune</title>
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	<link>http://abutterflydreaming.com/2009/05/20/fox-magic-kitsune/</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/05/20/fox-magic-kitsune/comment-page-1/#comment-1717</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sat, 23 May 2009 23:27:21 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1125#comment-1717</guid>
		<description>@Aaron:  I see... well, I may track down the issue, at least.

As far as the hoshi no tama, I thought the existing orb implement would suit.  I guess it could be appropriate to add a racial trait along the lines of &quot;If your class employs implements, you may use an orb in addition to your usual implements,&quot; though.

The 3e version looks all right.  I prefer the version in &lt;a href=&quot;http://www.rpgnow.com/product_info.php?products_id=20740&amp;affiliate_id=39090&amp;it=1&quot; rel=&quot;nofollow&quot;&gt;Alejandro Melchor&#039;s Kitsunemori setting&lt;/a&gt;, though.  In particular, I think his relation of nine tails to nine spell levels was insightful.  Al-X does a remarkable job with the setting, too.  It&#039;s by Dog Soul Publishing, which also produced the Folkloric line, rather good products for harvesting ideas from.  At $7, the PDF (which is almost 200 pages) is barely more than the KQ issue PDF -- at that price, I definitely recommend it.  There&#039;s also a print version floating around, though it&#039;s pretty hard to find these days.</description>
		<content:encoded><![CDATA[<p>@Aaron:  I see&#8230; well, I may track down the issue, at least.</p>
<p>As far as the hoshi no tama, I thought the existing orb implement would suit.  I guess it could be appropriate to add a racial trait along the lines of &#8220;If your class employs implements, you may use an orb in addition to your usual implements,&#8221; though.</p>
<p>The 3e version looks all right.  I prefer the version in <a href="http://www.rpgnow.com/product_info.php?products_id=20740&#038;affiliate_id=39090&#038;it=1" rel="nofollow">Alejandro Melchor&#8217;s Kitsunemori setting</a>, though.  In particular, I think his relation of nine tails to nine spell levels was insightful.  Al-X does a remarkable job with the setting, too.  It&#8217;s by Dog Soul Publishing, which also produced the Folkloric line, rather good products for harvesting ideas from.  At $7, the PDF (which is almost 200 pages) is barely more than the KQ issue PDF &#8212; at that price, I definitely recommend it.  There&#8217;s also a print version floating around, though it&#8217;s pretty hard to find these days.</p>
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		<title>By: Aaron</title>
		<link>http://abutterflydreaming.com/2009/05/20/fox-magic-kitsune/comment-page-1/#comment-1715</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Sat, 23 May 2009 19:06:39 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1125#comment-1715</guid>
		<description>KQ covers 3.5e/Pathfinder and 4e, though there is still a focus (I feel, I may be wrong) on 3.5e/Pathfinder. The kitsune article, however, was 4e only, with a 3.5e version on the &#039;net.

KQ&#039;s kitsune was slightly different because they were pretty much all tricksters of some kind. The major differences mechanically were the ability to use a Hoshi no Tama (Star Ball) as an implement, and the ability to switch out some powers for Fox Magic powers.

I really liked the kitsune, which is why I made an epic destiny for it as my part in the Atomic Array blog carnival (http://allgeektout.com/2009/04/24/kyubi/). I&#039;m a huge fan of Japanese mythology, and I can&#039;t wait to see more of your work!

&lt;abbr&gt;&lt;em&gt;Aaron&#180;s last blog post: &lt;a href=&quot;http://allgeektout.com/2009/05/16/dungeoncraft-in-medias-res-movers-and-shakers/&quot; rel=&quot;nofollow&quot;&gt;Dungeoncraft – in medias res: Movers and Shakers&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>KQ covers 3.5e/Pathfinder and 4e, though there is still a focus (I feel, I may be wrong) on 3.5e/Pathfinder. The kitsune article, however, was 4e only, with a 3.5e version on the &#8216;net.</p>
<p>KQ&#8217;s kitsune was slightly different because they were pretty much all tricksters of some kind. The major differences mechanically were the ability to use a Hoshi no Tama (Star Ball) as an implement, and the ability to switch out some powers for Fox Magic powers.</p>
<p>I really liked the kitsune, which is why I made an epic destiny for it as my part in the Atomic Array blog carnival (<a href="http://allgeektout.com/2009/04/24/kyubi/" rel="nofollow">http://allgeektout.com/2009/04/24/kyubi/</a>). I&#8217;m a huge fan of Japanese mythology, and I can&#8217;t wait to see more of your work!</p>
<p><abbr><em>Aaron&#180;s last blog post: <a href="http://allgeektout.com/2009/05/16/dungeoncraft-in-medias-res-movers-and-shakers/" rel="nofollow">Dungeoncraft – in medias res: Movers and Shakers</a></em></abbr></p>
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		<title>By: Fox Magic: Inari &#124; A Butterfly Dreaming</title>
		<link>http://abutterflydreaming.com/2009/05/20/fox-magic-kitsune/comment-page-1/#comment-1713</link>
		<dc:creator>Fox Magic: Inari &#124; A Butterfly Dreaming</dc:creator>
		<pubDate>Sat, 23 May 2009 14:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1125#comment-1713</guid>
		<description>[...] 4e Monk project       &#171; Fox Magic: Kitsune [...]</description>
		<content:encoded><![CDATA[<p>[...] 4e Monk project       &laquo; Fox Magic: Kitsune [...]</p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/05/20/fox-magic-kitsune/comment-page-1/#comment-1712</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 20 May 2009 19:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1125#comment-1712</guid>
		<description>@Greywulf: Thanks.  They might be a little overpowered as it stands; this is just the initial translation from my 3.5 version (which was LA +1).  Going to be working them out a bit more this week.  &lt;I&gt;(Edit: I&#039;ve revised them since posting this.  They need some more playtesting, but this version seems better.)&lt;/I&gt;

@Aaron: I&#039;d like to take a look at that.  Does KQ cover 4e now?  I might have to pick up an issue.

The split is fairly important in Japanese legend.  It could be just flavor, but I figured that treating it in a way similar to the Shifter split would allow them to specialize in either the divine roles or the trickster roles.</description>
		<content:encoded><![CDATA[<p>@Greywulf: Thanks.  They might be a little overpowered as it stands; this is just the initial translation from my 3.5 version (which was LA +1).  Going to be working them out a bit more this week.  <i>(Edit: I&#8217;ve revised them since posting this.  They need some more playtesting, but this version seems better.)</i></p>
<p>@Aaron: I&#8217;d like to take a look at that.  Does KQ cover 4e now?  I might have to pick up an issue.</p>
<p>The split is fairly important in Japanese legend.  It could be just flavor, but I figured that treating it in a way similar to the Shifter split would allow them to specialize in either the divine roles or the trickster roles.</p>
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		<title>By: Aaron</title>
		<link>http://abutterflydreaming.com/2009/05/20/fox-magic-kitsune/comment-page-1/#comment-1711</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Wed, 20 May 2009 18:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1125#comment-1711</guid>
		<description>Kobold Quarterly had one of these in the last issue, but I really like this one because of the split between the Celestials and the Wilders. I wonder if there&#039;s a way to combine this with the Fox Magic of KQ&#039;s Kitsune.

Aaron

&lt;abbr&gt;&lt;em&gt;Aaron&#180;s last blog post: &lt;a href=&quot;http://allgeektout.com/2009/05/16/dungeoncraft-in-medias-res-movers-and-shakers/&quot; rel=&quot;nofollow&quot;&gt;Dungeoncraft – in medias res: Movers and Shakers&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Kobold Quarterly had one of these in the last issue, but I really like this one because of the split between the Celestials and the Wilders. I wonder if there&#8217;s a way to combine this with the Fox Magic of KQ&#8217;s Kitsune.</p>
<p>Aaron</p>
<p><abbr><em>Aaron&#180;s last blog post: <a href="http://allgeektout.com/2009/05/16/dungeoncraft-in-medias-res-movers-and-shakers/" rel="nofollow">Dungeoncraft – in medias res: Movers and Shakers</a></em></abbr></p>
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		<title>By: greywulf</title>
		<link>http://abutterflydreaming.com/2009/05/20/fox-magic-kitsune/comment-page-1/#comment-1710</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Wed, 20 May 2009 14:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=1125#comment-1710</guid>
		<description>Thanks for that! I love me some Kitsune, and this is an excellent rendition for 4e. Bookmarked.</description>
		<content:encoded><![CDATA[<p>Thanks for that! I love me some Kitsune, and this is an excellent rendition for 4e. Bookmarked.</p>
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