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	<title>Comments on: The Rules Gap</title>
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	<description>Zen and the Art of Roleplaying</description>
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		<title>By: Drax40K</title>
		<link>http://abutterflydreaming.com/2009/05/07/the-rules-gap/comment-page-1/#comment-1703</link>
		<dc:creator>Drax40K</dc:creator>
		<pubDate>Mon, 11 May 2009 14:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=776#comment-1703</guid>
		<description>Excellent article! I agree, sometimes you need to be creative and bend things a bit to make them work for you. It&#039;s my opinion that 4th Edition is so much MORE open to this then 3.5 ever was.

The biggest argument that 3.5 players use to compare to 4th Ed. is the number of availble &#039;options&#039; and &#039;combinations&#039; for player character creation. However, it was my experience, that this only muddled things as the vast majority of these options were really artificial and weren&#039;t worth a damn.  Sure you could make a very different kind of Cleric who specialised in Divination, but, how long would he last in the common adventuring party? How many sessions do you think it would be before he was finally pressured into doing what Clerics needed to do in that game and just take healing spells?  How many successful fighters do you know from 3.5 who didn&#039;t have &#039;Power Attack&#039; and &#039;Great Cleave&#039;? If you made a Barbarian that didn&#039;t have a Great Axe...what was the point? 

I don&#039;t dislike 3.5 and respect people who after making a big financial committment to that game and buying all of those book, decide to stick with it. It could be a very fun game! I played it for quite awhile myself. I just get very disappointed in people panning 4th without ever having really tried it.</description>
		<content:encoded><![CDATA[<p>Excellent article! I agree, sometimes you need to be creative and bend things a bit to make them work for you. It&#8217;s my opinion that 4th Edition is so much MORE open to this then 3.5 ever was.</p>
<p>The biggest argument that 3.5 players use to compare to 4th Ed. is the number of availble &#8216;options&#8217; and &#8216;combinations&#8217; for player character creation. However, it was my experience, that this only muddled things as the vast majority of these options were really artificial and weren&#8217;t worth a damn.  Sure you could make a very different kind of Cleric who specialised in Divination, but, how long would he last in the common adventuring party? How many sessions do you think it would be before he was finally pressured into doing what Clerics needed to do in that game and just take healing spells?  How many successful fighters do you know from 3.5 who didn&#8217;t have &#8216;Power Attack&#8217; and &#8216;Great Cleave&#8217;? If you made a Barbarian that didn&#8217;t have a Great Axe&#8230;what was the point? </p>
<p>I don&#8217;t dislike 3.5 and respect people who after making a big financial committment to that game and buying all of those book, decide to stick with it. It could be a very fun game! I played it for quite awhile myself. I just get very disappointed in people panning 4th without ever having really tried it.</p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/05/07/the-rules-gap/comment-page-1/#comment-1702</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 07 May 2009 21:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=776#comment-1702</guid>
		<description>@Wyatt: Heh, I know the feeling.  It&#039;s hard to get on the other side of that screen sometimes!  That&#039;s one reason I occasionally play in RPGA events, even though they&#039;re not much like real roleplaying...

@Wimwick:  I think they will.  One thing we saw in PHB2 is that Wizards is now acknowledging that most classes have a primary and a secondary role, like Bards being leader/controllers.  Most of the PHB classes did, too, but it wasn&#039;t called out.  I suspect the PHB3 classes will be a little more complex than those in the PHB2, and if nothing else its dual-classing mechanism seems primed to make &quot;blending&quot; roles for a concept much easier.</description>
		<content:encoded><![CDATA[<p>@Wyatt: Heh, I know the feeling.  It&#8217;s hard to get on the other side of that screen sometimes!  That&#8217;s one reason I occasionally play in RPGA events, even though they&#8217;re not much like real roleplaying&#8230;</p>
<p>@Wimwick:  I think they will.  One thing we saw in PHB2 is that Wizards is now acknowledging that most classes have a primary and a secondary role, like Bards being leader/controllers.  Most of the PHB classes did, too, but it wasn&#8217;t called out.  I suspect the PHB3 classes will be a little more complex than those in the PHB2, and if nothing else its dual-classing mechanism seems primed to make &#8220;blending&#8221; roles for a concept much easier.</p>
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		<title>By: Wimwick</title>
		<link>http://abutterflydreaming.com/2009/05/07/the-rules-gap/comment-page-1/#comment-1701</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Thu, 07 May 2009 18:29:25 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=776#comment-1701</guid>
		<description>You present some interesting arguements and I really like the direction that your thoughts are going in. I&#039;ve also been pondering the use of roles in 4e which I talk about in my post today. 

I wonder if Wizards of the Coast will loosen up the way roles are defined and make them slightly more generic? I think there is still a lot of work and thought that can go into these concepts and I&#039;m eager to see what you and the D&amp;D blogging community (myself included) come up with.</description>
		<content:encoded><![CDATA[<p>You present some interesting arguements and I really like the direction that your thoughts are going in. I&#8217;ve also been pondering the use of roles in 4e which I talk about in my post today. </p>
<p>I wonder if Wizards of the Coast will loosen up the way roles are defined and make them slightly more generic? I think there is still a lot of work and thought that can go into these concepts and I&#8217;m eager to see what you and the D&amp;D blogging community (myself included) come up with.</p>
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		<title>By: Wyatt</title>
		<link>http://abutterflydreaming.com/2009/05/07/the-rules-gap/comment-page-1/#comment-1700</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Thu, 07 May 2009 16:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=776#comment-1700</guid>
		<description>Very good points. Coming from a DM&#039;s perspective, I&#039;m also in the &quot;make the rules fit your game&quot; camp, and I&#039;m enjoying all the homebrew and houseruling I do to 4e. I practically play a different 4e every single game I run, and it&#039;s been a very satisfying and simple experience for me. Now if only I could play more games instead of having to DM all the time!

&lt;abbr&gt;&lt;em&gt;Wyatt&#180;s last blog post: &lt;a href=&quot;http://spiritsofeden.wordpress.com/2009/05/06/wyatts-words-daydreaming-design/&quot; rel=&quot;nofollow&quot;&gt;Wyatt’s Words: Daydreaming Design&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Very good points. Coming from a DM&#8217;s perspective, I&#8217;m also in the &#8220;make the rules fit your game&#8221; camp, and I&#8217;m enjoying all the homebrew and houseruling I do to 4e. I practically play a different 4e every single game I run, and it&#8217;s been a very satisfying and simple experience for me. Now if only I could play more games instead of having to DM all the time!</p>
<p><abbr><em>Wyatt&#180;s last blog post: <a href="http://spiritsofeden.wordpress.com/2009/05/06/wyatts-words-daydreaming-design/" rel="nofollow">Wyatt’s Words: Daydreaming Design</a></em></abbr></p>
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		<title>By: SuperSooga</title>
		<link>http://abutterflydreaming.com/2009/05/07/the-rules-gap/comment-page-1/#comment-1699</link>
		<dc:creator>SuperSooga</dc:creator>
		<pubDate>Thu, 07 May 2009 15:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=776#comment-1699</guid>
		<description>Some really good points here. Very much enjoying this blog at the moment!

&lt;abbr&gt;&lt;em&gt;SuperSooga&#180;s last blog post: &lt;a href=&quot;http://soogagames.blogspot.com/2009/05/skullados-30-minute-ms-paint-rpg.html&quot; rel=&quot;nofollow&quot;&gt;Skullados, a 30 minute MS Paint RPG&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Some really good points here. Very much enjoying this blog at the moment!</p>
<p><abbr><em>SuperSooga&#180;s last blog post: <a href="http://soogagames.blogspot.com/2009/05/skullados-30-minute-ms-paint-rpg.html" rel="nofollow">Skullados, a 30 minute MS Paint RPG</a></em></abbr></p>
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