Action!

April 21st, 2009

(Since I’m working on the back end of my blog, and that’s cutting into my writing time, I’ll be reposting an article a week over the next couple of weeks.  The following article was originally posted on August 6, 2008.)

Action Points are one of the better additions to fourth edition Dungeons & Dragons.  We’ve seen their like in many other roleplaying games, to be sure — I’d venture that they’re a part of more modern RPGs than not.  This isn’t exactly innovation on D&D’s part.  Officially including them is a first for D&D, though, and a welcome one.  [Edit:  Apparently it isn't, as they were included in a 3.5e supplement.  This is still the first time they're part of the core system, though.]   They serve their purpose — rewarding the party for pushing on in the adventure, and making up to some extent for the loss of expended resources.  Better yet, they can have a dramatic effect on a combat.

But what if they could be more dramatic still?  Chatty DM has put forth that question, and the various commenters have answered it by providing a wealth of ideas as to how else action points might be used.  I’ve developed an addition to the system myself, which I present in more detail here.

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