Action!
(Since I’m working on the back end of my blog, and that’s cutting into my writing time, I’ll be reposting an article a week over the next couple of weeks. The following article was originally posted on August 6, 2008.)
Action Points are one of the better additions to fourth edition Dungeons & Dragons. We’ve seen their like in many other roleplaying games, to be sure — I’d venture that they’re a part of more modern RPGs than not. This isn’t exactly innovation on D&D’s part. Officially including them is a first for D&D, though, and a welcome one. [Edit: Apparently it isn't, as they were included in a 3.5e supplement. This is still the first time they're part of the core system, though.] They serve their purpose — rewarding the party for pushing on in the adventure, and making up to some extent for the loss of expended resources. Better yet, they can have a dramatic effect on a combat.
But what if they could be more dramatic still? Chatty DM has put forth that question, and the various commenters have answered it by providing a wealth of ideas as to how else action points might be used. I’ve developed an addition to the system myself, which I present in more detail here.
Tags: 4e d&d, rulesCategories: Advice, Original Game Content | Comments (10)

