<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Zero Level, Revisited</title>
	<atom:link href="http://abutterflydreaming.com/2009/04/07/zero-level-revisited/feed/" rel="self" type="application/rss+xml" />
	<link>http://abutterflydreaming.com/2009/04/07/zero-level-revisited/</link>
	<description>Zen and the Art of Roleplaying</description>
	<lastBuildDate>Thu, 02 Feb 2012 19:47:20 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/04/07/zero-level-revisited/comment-page-1/#comment-1608</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 08 Apr 2009 19:19:20 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=814#comment-1608</guid>
		<description>It isn&#039;t to my taste, either, honestly; I play D&amp;D for epic fantasy, and let other games handle my rare urges to run low-fantasy.  A lot of people do like ascending from &quot;ordinary&quot; to hero, though.  This was mostly just to see how that might be done in 4e.

Maybe it&#039;s my Champions experience, but I prefer ascending from beginning-hero to more-skilled-hero to world-renowned-hero better.</description>
		<content:encoded><![CDATA[<p>It isn&#8217;t to my taste, either, honestly; I play D&#038;D for epic fantasy, and let other games handle my rare urges to run low-fantasy.  A lot of people do like ascending from &#8220;ordinary&#8221; to hero, though.  This was mostly just to see how that might be done in 4e.</p>
<p>Maybe it&#8217;s my Champions experience, but I prefer ascending from beginning-hero to more-skilled-hero to world-renowned-hero better.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ameron</title>
		<link>http://abutterflydreaming.com/2009/04/07/zero-level-revisited/comment-page-1/#comment-1607</link>
		<dc:creator>Ameron</dc:creator>
		<pubDate>Wed, 08 Apr 2009 14:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=814#comment-1607</guid>
		<description>I really like the idea of zero-level characters, but I think I’d have a hard time selling this to my players. For them it’s all about more power. Asking them to begin at anything less than level 1 would cause a riot in my dining room. But I think the zero-level mechanics you’ve provided are fair and balanced. I can see myself using these guidelines to make up some better-than-average NPCs.

&lt;abbr&gt;&lt;em&gt;Ameron&#180;s last blog post: &lt;a href=&quot;http://feedproxy.google.com/~r/DungeonsMaster/~3/09Twj08KVqE/&quot; rel=&quot;nofollow&quot;&gt;Skill Focus: Assisting (Part 2)&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I really like the idea of zero-level characters, but I think I’d have a hard time selling this to my players. For them it’s all about more power. Asking them to begin at anything less than level 1 would cause a riot in my dining room. But I think the zero-level mechanics you’ve provided are fair and balanced. I can see myself using these guidelines to make up some better-than-average NPCs.</p>
<p><abbr><em>Ameron&#180;s last blog post: <a href="http://feedproxy.google.com/~r/DungeonsMaster/~3/09Twj08KVqE/" rel="nofollow">Skill Focus: Assisting (Part 2)</a></em></abbr></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/04/07/zero-level-revisited/comment-page-1/#comment-1604</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 08 Apr 2009 01:47:32 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=814#comment-1604</guid>
		<description>Not really -- a defender starts with more hp, and will still have more even at novice stage, all else being equal.  For instance, a novice ranger with 10 Con would have 12 hp.  That&#039;s only one less than the paladin, but considering that even the wizard would have 10, that&#039;s just a matter of the extremely narrow range.

I thought about making it a constant number, but I also don&#039;t want to make controllers &lt;I&gt;too&lt;/I&gt; fragile.  I think subtracting 5 at each &quot;level&quot; instead of a level&#039;s worth would work out; that would leave the Con 8 wizard with 8 hp, and raise the 10 Con paladin to 15, which broadens the range a little without leading to the 1-hp-wizard problem.  But I figured adding the level&#039;s worth was more consistent.

Also, in practice, defenders will have higher Con than most others, so that&#039;s a source of extra hp.  Infernal warlocks and rage barbarians are the main exceptions I see, but it also makes sense for those particular strikers to have lots of hp, so I&#039;m not sure it&#039;s a problem.</description>
		<content:encoded><![CDATA[<p>Not really &#8212; a defender starts with more hp, and will still have more even at novice stage, all else being equal.  For instance, a novice ranger with 10 Con would have 12 hp.  That&#8217;s only one less than the paladin, but considering that even the wizard would have 10, that&#8217;s just a matter of the extremely narrow range.</p>
<p>I thought about making it a constant number, but I also don&#8217;t want to make controllers <i>too</i> fragile.  I think subtracting 5 at each &#8220;level&#8221; instead of a level&#8217;s worth would work out; that would leave the Con 8 wizard with 8 hp, and raise the 10 Con paladin to 15, which broadens the range a little without leading to the 1-hp-wizard problem.  But I figured adding the level&#8217;s worth was more consistent.</p>
<p>Also, in practice, defenders will have higher Con than most others, so that&#8217;s a source of extra hp.  Infernal warlocks and rage barbarians are the main exceptions I see, but it also makes sense for those particular strikers to have lots of hp, so I&#8217;m not sure it&#8217;s a problem.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Swordgleam</title>
		<link>http://abutterflydreaming.com/2009/04/07/zero-level-revisited/comment-page-1/#comment-1601</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Tue, 07 Apr 2009 15:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=814#comment-1601</guid>
		<description>I like this. My only concern is that by removing a level&#039;s worth of HP, you&#039;re making novice defenders weaker than novice strikers, for example, since they&#039;re getting a greater amount of HP subtracted.</description>
		<content:encoded><![CDATA[<p>I like this. My only concern is that by removing a level&#8217;s worth of HP, you&#8217;re making novice defenders weaker than novice strikers, for example, since they&#8217;re getting a greater amount of HP subtracted.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

