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	<title>Comments on: War Week: A Harvest of Men</title>
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	<link>http://abutterflydreaming.com/2009/03/17/war-week-a-harvest-of-men/</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>By: March RPG Bloggers Carnival Roundup! - The Dice Bag</title>
		<link>http://abutterflydreaming.com/2009/03/17/war-week-a-harvest-of-men/comment-page-1/#comment-1727</link>
		<dc:creator>March RPG Bloggers Carnival Roundup! - The Dice Bag</dc:creator>
		<pubDate>Wed, 03 Jun 2009 10:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=721#comment-1727</guid>
		<description>[...] Butterfly Dreaming War and How to Wage It War Week: A Harvest of Men A Harvest of Men II A Harvest of Men [...]</description>
		<content:encoded><![CDATA[<p>[...] Butterfly Dreaming War and How to Wage It War Week: A Harvest of Men A Harvest of Men II A Harvest of Men [...]</p>
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	<item>
		<title>By: 1001 Bobs &#187; The Third Week of March in the Year 2009</title>
		<link>http://abutterflydreaming.com/2009/03/17/war-week-a-harvest-of-men/comment-page-1/#comment-1403</link>
		<dc:creator>1001 Bobs &#187; The Third Week of March in the Year 2009</dc:creator>
		<pubDate>Mon, 23 Mar 2009 21:35:47 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=721#comment-1403</guid>
		<description>[...] Run by the blog Book of Rev this month&#8217;s blog carnival, a monthly feature in the blog-o-sphere is on war. I&#8217;ve not used war in any of my campaigns so I&#8217;ve not been as involved in these posts this week. The Critical Hits post on War in Low Level campaigns has me intrigued, as have the posts by A Butterfly Dreaming on A Harvest of Men. [...]</description>
		<content:encoded><![CDATA[<p>[...] Run by the blog Book of Rev this month&#8217;s blog carnival, a monthly feature in the blog-o-sphere is on war. I&#8217;ve not used war in any of my campaigns so I&#8217;ve not been as involved in these posts this week. The Critical Hits post on War in Low Level campaigns has me intrigued, as have the posts by A Butterfly Dreaming on A Harvest of Men. [...]</p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/03/17/war-week-a-harvest-of-men/comment-page-1/#comment-1355</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 18 Mar 2009 01:49:47 +0000</pubDate>
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		<description>Thanks.  It&#039;s a little different than a standard skill challenge, but I&#039;m aiming for something that works interspersed with the usual skill challenges and combats.  I think I&#039;m getting there, though I don&#039;t doubt I&#039;ll be refining things during playtesting.</description>
		<content:encoded><![CDATA[<p>Thanks.  It&#8217;s a little different than a standard skill challenge, but I&#8217;m aiming for something that works interspersed with the usual skill challenges and combats.  I think I&#8217;m getting there, though I don&#8217;t doubt I&#8217;ll be refining things during playtesting.</p>
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		<title>By: Wimwick</title>
		<link>http://abutterflydreaming.com/2009/03/17/war-week-a-harvest-of-men/comment-page-1/#comment-1352</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Tue, 17 Mar 2009 18:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=721#comment-1352</guid>
		<description>I&#039;m not a fan of large seige warfare for the simple reason that the rules really don&#039;t exist for it. 

You&#039;re idea of basing this type of encounter on a skill challenge makes it really viable. Intersperse that with some small squad type combat and maybe it works.

The other option to pursue are minions. Minions make large scale encounters with your PCs viable. 

I&#039;m looking forward to tomorrow&#039;s post.

&lt;abbr&gt;&lt;em&gt;Wimwick&#180;s last blog post: &lt;a href=&quot;http://feedproxy.google.com/~r/DungeonsMaster/~3/2w3S9Pn2A8A/&quot; rel=&quot;nofollow&quot;&gt;How Many Classes Are Too Many?&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m not a fan of large seige warfare for the simple reason that the rules really don&#8217;t exist for it. </p>
<p>You&#8217;re idea of basing this type of encounter on a skill challenge makes it really viable. Intersperse that with some small squad type combat and maybe it works.</p>
<p>The other option to pursue are minions. Minions make large scale encounters with your PCs viable. </p>
<p>I&#8217;m looking forward to tomorrow&#8217;s post.</p>
<p><abbr><em>Wimwick&#180;s last blog post: <a href="http://feedproxy.google.com/~r/DungeonsMaster/~3/2w3S9Pn2A8A/" rel="nofollow">How Many Classes Are Too Many?</a></em></abbr></p>
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