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	<title>Comments on: What D&amp;D Is (To Me)</title>
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	<link>http://abutterflydreaming.com/2009/03/15/what-dd-is-to-me/</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/03/15/what-dd-is-to-me/comment-page-1/#comment-1365</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 19 Mar 2009 07:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=716#comment-1365</guid>
		<description>@Samuel:  I&#039;m not so sure of that.  There are games that place more emphasis on description, but creativity is a little more nebulous than that.  I find it tends to work out to a personal taste.

I like to play Nobilis for its emphasis on description and Byzantine relationships.  As a diceless system, it works pretty well in getting people away from the numbers on the page (though there still &lt;i&gt;are&lt;/i&gt; some).  But then, I also like to play HERO, for its universality and ability to model damn near any effect I can think of, given enough points (and also for the fact that it&#039;s still simpler and more elegant than GURPS).  HERO&#039;s level of crunchiness makes 4e look like Tic Tac Toe, but I don&#039;t see any less creativity among my players.

I like 4e and the Cyclopedia because they strike the right balance for me.  They&#039;re pretty quick, reasonably flexible, and everyone knows a little bit about them.</description>
		<content:encoded><![CDATA[<p>@Samuel:  I&#8217;m not so sure of that.  There are games that place more emphasis on description, but creativity is a little more nebulous than that.  I find it tends to work out to a personal taste.</p>
<p>I like to play Nobilis for its emphasis on description and Byzantine relationships.  As a diceless system, it works pretty well in getting people away from the numbers on the page (though there still <i>are</i> some).  But then, I also like to play HERO, for its universality and ability to model damn near any effect I can think of, given enough points (and also for the fact that it&#8217;s still simpler and more elegant than GURPS).  HERO&#8217;s level of crunchiness makes 4e look like Tic Tac Toe, but I don&#8217;t see any less creativity among my players.</p>
<p>I like 4e and the Cyclopedia because they strike the right balance for me.  They&#8217;re pretty quick, reasonably flexible, and everyone knows a little bit about them.</p>
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		<title>By: Samuel Van Der Wall</title>
		<link>http://abutterflydreaming.com/2009/03/15/what-dd-is-to-me/comment-page-1/#comment-1360</link>
		<dc:creator>Samuel Van Der Wall</dc:creator>
		<pubDate>Wed, 18 Mar 2009 13:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=716#comment-1360</guid>
		<description>If D&amp;D is about the &#039;creative experience&#039; then I believe there are better games out there for that.  The fact of the matter is though, that D&amp;D has the lion&#039;s share of the market and is all many gamers know.  If they are familiar with more than one game, D&amp;D is at least a familiar fallback game.  And like an old girlfriend or annoying bully, it keeps rearing its ugly head around in your neighborhood.

&lt;abbr&gt;&lt;em&gt;Samuel Van Der Wall&#180;s last blog post: &lt;a href=&quot;http://www.roleplayingpro.com/2009/03/18/can-anyone-stand-up-to-the-800-lb-gorilla/&quot; rel=&quot;nofollow&quot;&gt;Can Anyone Stand Up To The 800-Lb Gorilla?&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>If D&amp;D is about the &#8216;creative experience&#8217; then I believe there are better games out there for that.  The fact of the matter is though, that D&amp;D has the lion&#8217;s share of the market and is all many gamers know.  If they are familiar with more than one game, D&amp;D is at least a familiar fallback game.  And like an old girlfriend or annoying bully, it keeps rearing its ugly head around in your neighborhood.</p>
<p><abbr><em>Samuel Van Der Wall&#180;s last blog post: <a href="http://www.roleplayingpro.com/2009/03/18/can-anyone-stand-up-to-the-800-lb-gorilla/" rel="nofollow">Can Anyone Stand Up To The 800-Lb Gorilla?</a></em></abbr></p>
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		<title>By: Why Wizards Missed The Boat With The Insider &#8212; Dungeon's Master</title>
		<link>http://abutterflydreaming.com/2009/03/15/what-dd-is-to-me/comment-page-1/#comment-1359</link>
		<dc:creator>Why Wizards Missed The Boat With The Insider &#8212; Dungeon's Master</dc:creator>
		<pubDate>Wed, 18 Mar 2009 09:36:52 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=716#comment-1359</guid>
		<description>[...] player or part of the new school. If you’re interested in these debates you can read more at A Butterfly Dreaming or at Whitehall ParaIndustries. I don’t want to enter into this debate, but the question of [...]</description>
		<content:encoded><![CDATA[<p>[...] player or part of the new school. If you’re interested in these debates you can read more at A Butterfly Dreaming or at Whitehall ParaIndustries. I don’t want to enter into this debate, but the question of [...]</p>
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		<title>By: PrecociousApprentice</title>
		<link>http://abutterflydreaming.com/2009/03/15/what-dd-is-to-me/comment-page-1/#comment-1346</link>
		<dc:creator>PrecociousApprentice</dc:creator>
		<pubDate>Tue, 17 Mar 2009 03:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=716#comment-1346</guid>
		<description>@Wyatt- I agree wholeheartedly. I am very disappointed at the way he reacts to things. I am serious about being banned from his site. He didn&#039;t take it too kindly that I pointed out his direct contradiction of himself within the span of a week. He is shooting himself in the foot. If he quit with the one-true-wayism, he could have a lot of good things to say. As it is, he just rants.</description>
		<content:encoded><![CDATA[<p>@Wyatt- I agree wholeheartedly. I am very disappointed at the way he reacts to things. I am serious about being banned from his site. He didn&#8217;t take it too kindly that I pointed out his direct contradiction of himself within the span of a week. He is shooting himself in the foot. If he quit with the one-true-wayism, he could have a lot of good things to say. As it is, he just rants.</p>
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		<title>By: Wyatt</title>
		<link>http://abutterflydreaming.com/2009/03/15/what-dd-is-to-me/comment-page-1/#comment-1342</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Mon, 16 Mar 2009 18:01:04 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=716#comment-1342</guid>
		<description>I find Ben Gleichman is very insightful when he is not seemingly lost in frothing rage about something insignificant. He reminds me of the RPGPundit sometimes in spite of once having repudiated him for his antics against Forgeites.

&lt;abbr&gt;&lt;em&gt;Wyatt&#180;s last blog post: &lt;a href=&quot;http://spiritsofeden.wordpress.com/2009/03/13/might-of-eden-cleric-of-eden/&quot; rel=&quot;nofollow&quot;&gt;Might of Eden: Cleric of Eden&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I find Ben Gleichman is very insightful when he is not seemingly lost in frothing rage about something insignificant. He reminds me of the RPGPundit sometimes in spite of once having repudiated him for his antics against Forgeites.</p>
<p><abbr><em>Wyatt&#180;s last blog post: <a href="http://spiritsofeden.wordpress.com/2009/03/13/might-of-eden-cleric-of-eden/" rel="nofollow">Might of Eden: Cleric of Eden</a></em></abbr></p>
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		<title>By: bonemaster</title>
		<link>http://abutterflydreaming.com/2009/03/15/what-dd-is-to-me/comment-page-1/#comment-1339</link>
		<dc:creator>bonemaster</dc:creator>
		<pubDate>Mon, 16 Mar 2009 14:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=716#comment-1339</guid>
		<description>@PrecociousApprentice - I will never tell say that you are playing DnD wrong, even though I&#039;m my feet more in the Old School camp than not. I think a &quot;true&quot; old school will tell you to do what you like and ignore the rest. 

@Scott - You are correct DnD is what you make it. I&#039;d almost say that DnD as a brand is sort of like Kleenex or Band-Aids. It has become almost a generic word rather than a single brand name anything.

&lt;abbr&gt;&lt;em&gt;bonemaster&#180;s last blog post: &lt;a href=&quot;http://www.bonescroll.net/node/214&quot; rel=&quot;nofollow&quot;&gt;Starting RandomCon 2009 – An Interview with the Organizers&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>@PrecociousApprentice &#8211; I will never tell say that you are playing DnD wrong, even though I&#8217;m my feet more in the Old School camp than not. I think a &#8220;true&#8221; old school will tell you to do what you like and ignore the rest. </p>
<p>@Scott &#8211; You are correct DnD is what you make it. I&#8217;d almost say that DnD as a brand is sort of like Kleenex or Band-Aids. It has become almost a generic word rather than a single brand name anything.</p>
<p><abbr><em>bonemaster&#180;s last blog post: <a href="http://www.bonescroll.net/node/214" rel="nofollow">Starting RandomCon 2009 – An Interview with the Organizers</a></em></abbr></p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/03/15/what-dd-is-to-me/comment-page-1/#comment-1335</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 16 Mar 2009 00:29:07 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=716#comment-1335</guid>
		<description>@PrecociousApprentice:  I&#039;m not worried, believe me.  I just think it&#039;s a good idea to take a long look at any criticism that&#039;s even vaguely polite, and consider whether there might not be something to it.  Sometimes there is, and I can use that.</description>
		<content:encoded><![CDATA[<p>@PrecociousApprentice:  I&#8217;m not worried, believe me.  I just think it&#8217;s a good idea to take a long look at any criticism that&#8217;s even vaguely polite, and consider whether there might not be something to it.  Sometimes there is, and I can use that.</p>
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		<title>By: PrecociousApprentice</title>
		<link>http://abutterflydreaming.com/2009/03/15/what-dd-is-to-me/comment-page-1/#comment-1333</link>
		<dc:creator>PrecociousApprentice</dc:creator>
		<pubDate>Sun, 15 Mar 2009 22:50:03 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=716#comment-1333</guid>
		<description>&quot;The mechanics are important to me insofar as they impact the experience of the game.  As a player or a GM, I’m looking for the mechanics best suited to allowing me to realize my game.  This might be Cyclopedia D&amp;D, or it might be 4th edition — both feel very similar to me....I could play the same game in 1e or 3e as I do with the Cyclopedia or 4e.  I have, before 4e was released.&quot;

This is very much where I stand. The ruleset is there to help you play your game. Where it doesn&#039;t, houserule or hand wave. If there is a system that does it better, change if you want to. In all, I have been playing for 22 years, and I have played every edition since BECMI and AD&amp;D, as well as other game systems. For my D&amp;D fix, any edition can work. Some require more house rules that others, but they all require house rules. 4e is the easiest edition yet for me to house rule. I currently like it best for this reason.

I would not worry at all about what Brian Gleichman has to say about you. I am currently banned from commenting on his blog because he doesn&#039;t like people pointing out when he is being both self-contradictory and extremely condescending in his One True Wayism, even as he is accusing others of the same. It is a shame. I began reading his blog because he appeared to have some insight into the game theory wars and a rare good point. Apparently he just likes to shout that other people are idiots and liars. Not overly productive.

Thanks for saying what I have mostly felt about this whole oldschool/newschool flameup. I wish people would quit trying to tell me I am playing D&amp;D wrong.</description>
		<content:encoded><![CDATA[<p>&#8220;The mechanics are important to me insofar as they impact the experience of the game.  As a player or a GM, I’m looking for the mechanics best suited to allowing me to realize my game.  This might be Cyclopedia D&amp;D, or it might be 4th edition — both feel very similar to me&#8230;.I could play the same game in 1e or 3e as I do with the Cyclopedia or 4e.  I have, before 4e was released.&#8221;</p>
<p>This is very much where I stand. The ruleset is there to help you play your game. Where it doesn&#8217;t, houserule or hand wave. If there is a system that does it better, change if you want to. In all, I have been playing for 22 years, and I have played every edition since BECMI and AD&amp;D, as well as other game systems. For my D&amp;D fix, any edition can work. Some require more house rules that others, but they all require house rules. 4e is the easiest edition yet for me to house rule. I currently like it best for this reason.</p>
<p>I would not worry at all about what Brian Gleichman has to say about you. I am currently banned from commenting on his blog because he doesn&#8217;t like people pointing out when he is being both self-contradictory and extremely condescending in his One True Wayism, even as he is accusing others of the same. It is a shame. I began reading his blog because he appeared to have some insight into the game theory wars and a rare good point. Apparently he just likes to shout that other people are idiots and liars. Not overly productive.</p>
<p>Thanks for saying what I have mostly felt about this whole oldschool/newschool flameup. I wish people would quit trying to tell me I am playing D&amp;D wrong.</p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/03/15/what-dd-is-to-me/comment-page-1/#comment-1332</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sun, 15 Mar 2009 20:01:30 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=716#comment-1332</guid>
		<description>@Joshua:  For the same reason five-card stud isn&#039;t Texas hold-em.  They&#039;re both card games, yes, but nobody would say they&#039;re not both poker.</description>
		<content:encoded><![CDATA[<p>@Joshua:  For the same reason five-card stud isn&#8217;t Texas hold-em.  They&#8217;re both card games, yes, but nobody would say they&#8217;re not both poker.</p>
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		<title>By: Joshua</title>
		<link>http://abutterflydreaming.com/2009/03/15/what-dd-is-to-me/comment-page-1/#comment-1328</link>
		<dc:creator>Joshua</dc:creator>
		<pubDate>Sun, 15 Mar 2009 17:28:26 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=716#comment-1328</guid>
		<description>If GURPS isn&#039;t D&amp;D why not?  It fits every criterion you mention as being the essence of what D&amp;D is to you.  You wind up with &quot;It&#039;s D&amp;D if I say it is, but it&#039;s not if I say it&#039;s not.&quot;

Why not just say roleplaying when you mean roleplaying? Acknowledge that there are indeed differences between the systems people use for roleplaying games and allow that people sometimes find these differences important to their enjoyment or find themselves in the mood for one system or another for the different things they emphasize or do well (or poorly) and move on.  I honestly don&#039;t get why you&#039;ve lashed yourself to this particular rhetorical mast.  Especially when there&#039;s a perfectly good term that everybody uses to talk about the essence of the experience that matters to you.</description>
		<content:encoded><![CDATA[<p>If GURPS isn&#8217;t D&amp;D why not?  It fits every criterion you mention as being the essence of what D&amp;D is to you.  You wind up with &#8220;It&#8217;s D&amp;D if I say it is, but it&#8217;s not if I say it&#8217;s not.&#8221;</p>
<p>Why not just say roleplaying when you mean roleplaying? Acknowledge that there are indeed differences between the systems people use for roleplaying games and allow that people sometimes find these differences important to their enjoyment or find themselves in the mood for one system or another for the different things they emphasize or do well (or poorly) and move on.  I honestly don&#8217;t get why you&#8217;ve lashed yourself to this particular rhetorical mast.  Especially when there&#8217;s a perfectly good term that everybody uses to talk about the essence of the experience that matters to you.</p>
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