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	<title>Comments on: Zero Level</title>
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	<link>http://abutterflydreaming.com/2009/02/25/zero-level/</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/02/25/zero-level/comment-page-1/#comment-1194</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 06 Mar 2009 23:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=669#comment-1194</guid>
		<description>@King Nate:  Interesting... yours is a good bit harsher than mine, though.  I think it&#039;s probably closer to the old-school zero level, but the power jump between your 0 and 1 is even more marked than the one between my 0 and 1.  Yours is likely to be a lot deadlier, with the lack of second wind; mine reduced healing surges to cause an increased attrition effect.

I think it&#039;d work, if that&#039;s the sort of game everyone&#039;s after.  It&#039;s not my taste, though. ^_^</description>
		<content:encoded><![CDATA[<p>@King Nate:  Interesting&#8230; yours is a good bit harsher than mine, though.  I think it&#8217;s probably closer to the old-school zero level, but the power jump between your 0 and 1 is even more marked than the one between my 0 and 1.  Yours is likely to be a lot deadlier, with the lack of second wind; mine reduced healing surges to cause an increased attrition effect.</p>
<p>I think it&#8217;d work, if that&#8217;s the sort of game everyone&#8217;s after.  It&#8217;s not my taste, though. ^_^</p>
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		<title>By: King Nate</title>
		<link>http://abutterflydreaming.com/2009/02/25/zero-level/comment-page-1/#comment-1189</link>
		<dc:creator>King Nate</dc:creator>
		<pubDate>Fri, 06 Mar 2009 16:08:15 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=669#comment-1189</guid>
		<description>I don&#039;t know how I missed this blog while researching my rules for 0-level characters in 4e. Our idea starts off similar but I cover some things differently in my blog at enworld. 

http://www.enworld.org/forum/blogs/king-nate/1527-0-level-characters-d-d-4e.html</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know how I missed this blog while researching my rules for 0-level characters in 4e. Our idea starts off similar but I cover some things differently in my blog at enworld. </p>
<p><a href="http://www.enworld.org/forum/blogs/king-nate/1527-0-level-characters-d-d-4e.html" rel="nofollow">http://www.enworld.org/forum/blogs/king-nate/1527-0-level-characters-d-d-4e.html</a></p>
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		<title>By: Samuel Van Der Wall</title>
		<link>http://abutterflydreaming.com/2009/02/25/zero-level/comment-page-1/#comment-1121</link>
		<dc:creator>Samuel Van Der Wall</dc:creator>
		<pubDate>Thu, 26 Feb 2009 04:53:41 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=669#comment-1121</guid>
		<description>Cool idea.  I know that in some other d20-based systems, they have a Level 0 option.  For example, Spycraft v2.0 has it.  It definitely gives you a great option if you really want your players to start out at the bottom of the barrel and work their way up.

&lt;abbr&gt;&lt;em&gt;Samuel Van Der Wall&#180;s last blog post: &lt;a href=&quot;http://www.roleplayingpro.com/2009/02/24/miniatures-and-3d-gaming-for-modern-campaigns/&quot; rel=&quot;nofollow&quot;&gt;Miniatures and 3D Gaming For Modern Campaigns&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Cool idea.  I know that in some other d20-based systems, they have a Level 0 option.  For example, Spycraft v2.0 has it.  It definitely gives you a great option if you really want your players to start out at the bottom of the barrel and work their way up.</p>
<p><abbr><em>Samuel Van Der Wall&#180;s last blog post: <a href="http://www.roleplayingpro.com/2009/02/24/miniatures-and-3d-gaming-for-modern-campaigns/" rel="nofollow">Miniatures and 3D Gaming For Modern Campaigns</a></em></abbr></p>
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		<title>By: Zachary</title>
		<link>http://abutterflydreaming.com/2009/02/25/zero-level/comment-page-1/#comment-1119</link>
		<dc:creator>Zachary</dc:creator>
		<pubDate>Thu, 26 Feb 2009 01:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=669#comment-1119</guid>
		<description>Interesting!  I&#039;m not sure it completely does what I want from zero-to-hero gaming (I think there may be too much of a jump between 0 and 1; I think for personal preference I&#039;d have to space out the gradation more), but it&#039;s good food for thought, and another good article regardless!

&lt;abbr&gt;&lt;em&gt;Zachary&#180;s last blog post: &lt;a href=&quot;http://www.rpgblog2.com/2009/02/weird-notes-from-old-campaigns.html&quot; rel=&quot;nofollow&quot;&gt;Weird Notes From Old Campaigns&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Interesting!  I&#8217;m not sure it completely does what I want from zero-to-hero gaming (I think there may be too much of a jump between 0 and 1; I think for personal preference I&#8217;d have to space out the gradation more), but it&#8217;s good food for thought, and another good article regardless!</p>
<p><abbr><em>Zachary&#180;s last blog post: <a href="http://www.rpgblog2.com/2009/02/weird-notes-from-old-campaigns.html" rel="nofollow">Weird Notes From Old Campaigns</a></em></abbr></p>
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		<title>By: Wimwick</title>
		<link>http://abutterflydreaming.com/2009/02/25/zero-level/comment-page-1/#comment-1118</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Wed, 25 Feb 2009 22:44:20 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=669#comment-1118</guid>
		<description>Interesting ideas. While I have no desire to play below first level what you&#039;ve created appears to be balanced. Similar to you in 3.5 my group typically started campaigns at 3rd level as this power base felt balanced. 4e does a much better job at this as you mentioned. 

My view on D&amp;D has always been that the PCs are the hero&#039;s and their actions should influence the world. PCs are always smarter, stronger, faster etc than the rest of society. That&#039;s why they are the hero&#039;s. So being tougher than everyone else at level 1 makes sense from a story point of view as well.

&lt;abbr&gt;&lt;em&gt;Wimwick&#180;s last blog post: &lt;a href=&quot;http://feedproxy.google.com/~r/DungeonsMaster/~3/uryXQLbmToM/&quot; rel=&quot;nofollow&quot;&gt;Necromancer Paragon Path&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Interesting ideas. While I have no desire to play below first level what you&#8217;ve created appears to be balanced. Similar to you in 3.5 my group typically started campaigns at 3rd level as this power base felt balanced. 4e does a much better job at this as you mentioned. </p>
<p>My view on D&amp;D has always been that the PCs are the hero&#8217;s and their actions should influence the world. PCs are always smarter, stronger, faster etc than the rest of society. That&#8217;s why they are the hero&#8217;s. So being tougher than everyone else at level 1 makes sense from a story point of view as well.</p>
<p><abbr><em>Wimwick&#180;s last blog post: <a href="http://feedproxy.google.com/~r/DungeonsMaster/~3/uryXQLbmToM/" rel="nofollow">Necromancer Paragon Path</a></em></abbr></p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/02/25/zero-level/comment-page-1/#comment-1116</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 25 Feb 2009 19:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=669#comment-1116</guid>
		<description>@Swordgleam:  I&#039;d considered ability score penalties, but I thought that the -1 to attacks was a little easier to handle.  Practically, players would assign the penalties to their dump stats if they got to choose.  You could always say -1 to the two highest abilities, I suppose, but that would hurt some ability score arrays more than others.

You might extend the -1 to skill checks, I guess.

HP was intended to be low, for the &quot;fragile&quot; feeling, and easy to calculate.  Might be a little too steep a drop though.  That&#039;s something I&#039;d need to revisit after more playtesting.</description>
		<content:encoded><![CDATA[<p>@Swordgleam:  I&#8217;d considered ability score penalties, but I thought that the -1 to attacks was a little easier to handle.  Practically, players would assign the penalties to their dump stats if they got to choose.  You could always say -1 to the two highest abilities, I suppose, but that would hurt some ability score arrays more than others.</p>
<p>You might extend the -1 to skill checks, I guess.</p>
<p>HP was intended to be low, for the &#8220;fragile&#8221; feeling, and easy to calculate.  Might be a little too steep a drop though.  That&#8217;s something I&#8217;d need to revisit after more playtesting.</p>
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		<title>By: Swordgleam</title>
		<link>http://abutterflydreaming.com/2009/02/25/zero-level/comment-page-1/#comment-1115</link>
		<dc:creator>Swordgleam</dc:creator>
		<pubDate>Wed, 25 Feb 2009 18:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=669#comment-1115</guid>
		<description>Looks really good.

Half HP seems a little low to me, and full ability scores seems a little high. I would probably go with 3/4ths HP and -1 to two ability scores, but that&#039;s just my gut. I have no idea which would be more playable and/or better simulate &quot;classic low-level&quot; play.</description>
		<content:encoded><![CDATA[<p>Looks really good.</p>
<p>Half HP seems a little low to me, and full ability scores seems a little high. I would probably go with 3/4ths HP and -1 to two ability scores, but that&#8217;s just my gut. I have no idea which would be more playable and/or better simulate &#8220;classic low-level&#8221; play.</p>
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		<title>By: Anarkeith</title>
		<link>http://abutterflydreaming.com/2009/02/25/zero-level/comment-page-1/#comment-1114</link>
		<dc:creator>Anarkeith</dc:creator>
		<pubDate>Wed, 25 Feb 2009 17:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=669#comment-1114</guid>
		<description>This is great! Seems very well thought-out. I think it&#039;d be worth revisiting later if people want to playtest it and report on their experiences. I&#039;m currently in a group that has a bunch of folks grumbling about powerful 4e characters, so you&#039;ll be getting some new readers soon!</description>
		<content:encoded><![CDATA[<p>This is great! Seems very well thought-out. I think it&#8217;d be worth revisiting later if people want to playtest it and report on their experiences. I&#8217;m currently in a group that has a bunch of folks grumbling about powerful 4e characters, so you&#8217;ll be getting some new readers soon!</p>
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		<title>By: Wyatt</title>
		<link>http://abutterflydreaming.com/2009/02/25/zero-level/comment-page-1/#comment-1112</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Wed, 25 Feb 2009 15:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=669#comment-1112</guid>
		<description>One of the first reasonable propositions I&#039;ve seen for &quot;0th level&quot;

&lt;abbr&gt;&lt;em&gt;Wyatt&#180;s last blog post: &lt;a href=&quot;http://spiritsofeden.wordpress.com/2009/02/22/the-primus-libris-chapter-1/&quot; rel=&quot;nofollow&quot;&gt;The Primus Libris: Chapter 1&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>One of the first reasonable propositions I&#8217;ve seen for &#8220;0th level&#8221;</p>
<p><abbr><em>Wyatt&#180;s last blog post: <a href="http://spiritsofeden.wordpress.com/2009/02/22/the-primus-libris-chapter-1/" rel="nofollow">The Primus Libris: Chapter 1</a></em></abbr></p>
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