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	<title>Comments on: Adventure Design 101: The Setting</title>
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	<link>http://abutterflydreaming.com/2009/02/04/adventure-design-101-the-setting/</link>
	<description>Zen and the Art of Roleplaying</description>
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	<item>
		<title>By: Adventure Design 101: Dungeons That Make Sense &#124; A Butterfly Dreaming</title>
		<link>http://abutterflydreaming.com/2009/02/04/adventure-design-101-the-setting/comment-page-1/#comment-1667</link>
		<dc:creator>Adventure Design 101: Dungeons That Make Sense &#124; A Butterfly Dreaming</dc:creator>
		<pubDate>Sat, 25 Apr 2009 21:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=644#comment-1667</guid>
		<description>[...] recently wrote about making your setting work for you.  Today&#8217;s topic is related:  How do you make all of these dungeons feel like a realistic [...]</description>
		<content:encoded><![CDATA[<p>[...] recently wrote about making your setting work for you.  Today&#8217;s topic is related:  How do you make all of these dungeons feel like a realistic [...]</p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/02/04/adventure-design-101-the-setting/comment-page-1/#comment-1036</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 04 Feb 2009 19:34:21 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=644#comment-1036</guid>
		<description>@Wimwick:  It&#039;s not immediately intuitive to think of a setting as a character, but I find it works pretty well, once you have that approach in mind.

And thanks!</description>
		<content:encoded><![CDATA[<p>@Wimwick:  It&#8217;s not immediately intuitive to think of a setting as a character, but I find it works pretty well, once you have that approach in mind.</p>
<p>And thanks!</p>
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		<title>By: Wimwick</title>
		<link>http://abutterflydreaming.com/2009/02/04/adventure-design-101-the-setting/comment-page-1/#comment-1035</link>
		<dc:creator>Wimwick</dc:creator>
		<pubDate>Wed, 04 Feb 2009 16:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=644#comment-1035</guid>
		<description>You got some great advice here. Too often our dungeons are just places the PCs go to find loot, kill monsters and level up. If we want to take our game to the next level and make the campaign memorable your tips are key.

I enjoyed the piece about treating the dungeon or setting as importantly as a major NPC. I&#039;ve never considered my dungeons in that light before.

&lt;abbr&gt;&lt;em&gt;Wimwick&#180;s last blog post: &lt;a href=&quot;http://feedproxy.google.com/~r/DungeonsMaster/~3/jvYwdDBCanM/&quot; rel=&quot;nofollow&quot;&gt;Necromancer: Heroic Tier&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>You got some great advice here. Too often our dungeons are just places the PCs go to find loot, kill monsters and level up. If we want to take our game to the next level and make the campaign memorable your tips are key.</p>
<p>I enjoyed the piece about treating the dungeon or setting as importantly as a major NPC. I&#8217;ve never considered my dungeons in that light before.</p>
<p><abbr><em>Wimwick&#180;s last blog post: <a href="http://feedproxy.google.com/~r/DungeonsMaster/~3/jvYwdDBCanM/" rel="nofollow">Necromancer: Heroic Tier</a></em></abbr></p>
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