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	<title>Comments on: Adventure Design 101:  The Plot &#8211; Problems</title>
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	<link>http://abutterflydreaming.com/2009/01/28/adventure-design-101-the-plot-problems/</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>By: Adventure Design 101: The Plot - Story &#124; A Butterfly Dreaming</title>
		<link>http://abutterflydreaming.com/2009/01/28/adventure-design-101-the-plot-problems/comment-page-1/#comment-1666</link>
		<dc:creator>Adventure Design 101: The Plot - Story &#124; A Butterfly Dreaming</dc:creator>
		<pubDate>Sat, 25 Apr 2009 21:47:20 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=626#comment-1666</guid>
		<description>[...] Monk project       &#171; Adventure Design 101: The Plot - Problems Adventure Design 101: The Setting [...]</description>
		<content:encoded><![CDATA[<p>[...] Monk project       &laquo; Adventure Design 101: The Plot &#8211; Problems Adventure Design 101: The Setting [...]</p>
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		<title>By: Short Takes 02/12/09 &#171; Bard of Valiant</title>
		<link>http://abutterflydreaming.com/2009/01/28/adventure-design-101-the-plot-problems/comment-page-1/#comment-1068</link>
		<dc:creator>Short Takes 02/12/09 &#171; Bard of Valiant</dc:creator>
		<pubDate>Thu, 12 Feb 2009 19:59:01 +0000</pubDate>
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		<description>[...] a short quote but that post is an excellent read on story writing and adventures are at heart stories of some sort. There are some good details and building the [...]</description>
		<content:encoded><![CDATA[<p>[...] a short quote but that post is an excellent read on story writing and adventures are at heart stories of some sort. There are some good details and building the [...]</p>
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		<title>By: mthomas768</title>
		<link>http://abutterflydreaming.com/2009/01/28/adventure-design-101-the-plot-problems/comment-page-1/#comment-1006</link>
		<dc:creator>mthomas768</dc:creator>
		<pubDate>Wed, 28 Jan 2009 14:07:01 +0000</pubDate>
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		<description>Nice reminder that simple is good. I think GMs sometimes struggle to create super-complex plots that just baffle their players or fall apart when things don&#039;t go as planned. Players will always introduce complexity on their own.</description>
		<content:encoded><![CDATA[<p>Nice reminder that simple is good. I think GMs sometimes struggle to create super-complex plots that just baffle their players or fall apart when things don&#8217;t go as planned. Players will always introduce complexity on their own.</p>
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