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	<title>Comments on: The Making of a Villain</title>
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	<link>http://abutterflydreaming.com/2009/01/25/the-making-of-a-villain/</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>By: Matt</title>
		<link>http://abutterflydreaming.com/2009/01/25/the-making-of-a-villain/comment-page-1/#comment-3042</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 31 Jul 2009 13:04:33 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=621#comment-3042</guid>
		<description>I&#039;ve had this kind of thing happen more than once, although for me it&#039;s more often the reverse: someone I plan to eventually reveal as a villain turns out to be innocent after my paranoid players decide they must be evil. At this point, it&#039;s almost a motif in my games. :P 

I used to chalk it up to happy coincidence, but now I prefer to think of it as my subconscious providing opportunities for both myself and the player that I might not otherwise come up with. It&#039;s also a fun challenge for a GM to completely change gears on the fly and run with something new and unscripted. Not every GM likes to play this way, and there are plenty who will &quot;stick to the script&quot;, but the story rewards for going with the flow are usually far greater.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve had this kind of thing happen more than once, although for me it&#8217;s more often the reverse: someone I plan to eventually reveal as a villain turns out to be innocent after my paranoid players decide they must be evil. At this point, it&#8217;s almost a motif in my games. <img src='http://abutterflydreaming.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  </p>
<p>I used to chalk it up to happy coincidence, but now I prefer to think of it as my subconscious providing opportunities for both myself and the player that I might not otherwise come up with. It&#8217;s also a fun challenge for a GM to completely change gears on the fly and run with something new and unscripted. Not every GM likes to play this way, and there are plenty who will &#8220;stick to the script&#8221;, but the story rewards for going with the flow are usually far greater.</p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/01/25/the-making-of-a-villain/comment-page-1/#comment-2581</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 27 Jul 2009 22:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=621#comment-2581</guid>
		<description>@Aaron:  It took me longer than I&#039;d care to admit to start getting the hang of running a campaign this way, and most of the time I still feel like I&#039;ve got a lot to learn.

I think that article you linked sums it up pretty well, though.  Working off the players&#039; ideas is definitely a skill a GM should cultivate.  Not everything they propose has to turn out to be true, but if they have a clever idea, it&#039;s almost always better to run with it than to shoot it down.  The more enthusiastic they get about pursuing it, the more true this is.</description>
		<content:encoded><![CDATA[<p>@Aaron:  It took me longer than I&#8217;d care to admit to start getting the hang of running a campaign this way, and most of the time I still feel like I&#8217;ve got a lot to learn.</p>
<p>I think that article you linked sums it up pretty well, though.  Working off the players&#8217; ideas is definitely a skill a GM should cultivate.  Not everything they propose has to turn out to be true, but if they have a clever idea, it&#8217;s almost always better to run with it than to shoot it down.  The more enthusiastic they get about pursuing it, the more true this is.</p>
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		<title>By: Aaron</title>
		<link>http://abutterflydreaming.com/2009/01/25/the-making-of-a-villain/comment-page-1/#comment-2542</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Mon, 27 Jul 2009 03:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=621#comment-2542</guid>
		<description>I love re-reading this story because this is the experience I want to have. I&#039;m not a terribly good DM - I&#039;m bad at improv, I railroad a lot, etc., but I&#039;m hoping to change that with my next campaign, and this article really encourages me to try this kind of thing.

&quot;Established facts, such as the identity of the Enigma, could not be changed — even if they hadn’t actually been established in-game.&quot;

Also, the technical term for when they can be changed is Schrodinger&#039;s Gun. It&#039;s something else I&#039;m trying out in my next campaign.:

http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitleocg6iflv079q

Thanks!

Aaron
.-= Aaron´s last blog: &lt;a href=&quot;http://allgeektout.com/2009/07/26/i-am-the-future-and-it-is-fine/&quot; rel=&quot;nofollow&quot;&gt;I Am the Future, and It Is Fine&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I love re-reading this story because this is the experience I want to have. I&#8217;m not a terribly good DM &#8211; I&#8217;m bad at improv, I railroad a lot, etc., but I&#8217;m hoping to change that with my next campaign, and this article really encourages me to try this kind of thing.</p>
<p>&#8220;Established facts, such as the identity of the Enigma, could not be changed — even if they hadn’t actually been established in-game.&#8221;</p>
<p>Also, the technical term for when they can be changed is Schrodinger&#8217;s Gun. It&#8217;s something else I&#8217;m trying out in my next campaign.:</p>
<p><a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitleocg6iflv079q" rel="nofollow">http://tvtropes.org/pmwiki/pmwiki.php/Main/ptitleocg6iflv079q</a></p>
<p>Thanks!</p>
<p>Aaron<br />
<span class="cluv"> Aaron´s last blog: <a href="http://allgeektout.com/2009/07/26/i-am-the-future-and-it-is-fine/" rel="nofollow">I Am the Future, and It Is Fine</a> <span class="heart_tip_box"><img class="heart_tip" alt="My ComLuv Profile" border="0" width="16" height="14" src="http://abutterflydreaming.com/wp-content/plugins/commentluv/images/littleheart.gif"/></span></span></p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/01/25/the-making-of-a-villain/comment-page-1/#comment-1003</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 26 Jan 2009 22:47:54 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=621#comment-1003</guid>
		<description>Thanks!  Nothing wrong with a dungeon crawl, though -- you can have that in your game and still have character and plot.

Keep at it.  As you practice, you&#039;ll develop ome tricks of your own, and it&#039;ll get easier.</description>
		<content:encoded><![CDATA[<p>Thanks!  Nothing wrong with a dungeon crawl, though &#8212; you can have that in your game and still have character and plot.</p>
<p>Keep at it.  As you practice, you&#8217;ll develop ome tricks of your own, and it&#8217;ll get easier.</p>
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		<title>By: Kevin</title>
		<link>http://abutterflydreaming.com/2009/01/25/the-making-of-a-villain/comment-page-1/#comment-1000</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Sun, 25 Jan 2009 23:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=621#comment-1000</guid>
		<description>I&#039;m oldschool D&amp;D, dungeoncrawler. So I never develop good DM/GMing skills. I haven&#039;t played in awhile either, but I&#039;m trying to start a gaming group. The things I&#039;ve been reading/learning, here have me really excited. I missed dungeoncrawling, which got me searching for advice. But RPGing has become so much more. With people like you, leading the way, it&#039;s becoming a very rich experience.
Thank You.</description>
		<content:encoded><![CDATA[<p>I&#8217;m oldschool D&amp;D, dungeoncrawler. So I never develop good DM/GMing skills. I haven&#8217;t played in awhile either, but I&#8217;m trying to start a gaming group. The things I&#8217;ve been reading/learning, here have me really excited. I missed dungeoncrawling, which got me searching for advice. But RPGing has become so much more. With people like you, leading the way, it&#8217;s becoming a very rich experience.<br />
Thank You.</p>
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