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	<title>Comments on: Hacking Skill Challenges</title>
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	<link>http://abutterflydreaming.com/2009/01/08/hacking-skill-challenges/</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/01/08/hacking-skill-challenges/comment-page-1/#comment-898</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 08 Jan 2009 22:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=588#comment-898</guid>
		<description>They can, yes.  This is one of those things that you can adjudicate as GM.  If you stick to the three-failures format, then your suggestion is one way to handle it.  If you extend the format, you can have each failure cost a healing surge (the easy but long way), or set up an increasing-damage failure consequence, so that the first time a character fails, it&#039;s one surge, the second is two surges, the third is unconsciousness, and then they make death saves when their turn comes around.

It&#039;s definitely off-the-cuff, but it can work.

Comments... I suppose I should add a subscription link for that to my sidebar.  There is a feed, of course.  &lt;a href=&quot;http://feeds.feedburner.com/CommentsForAButterflyDreaming&quot; rel=&quot;nofollow&quot;&gt;This link&lt;/a&gt; will take you to it.

Edit: Got it on the sidebar now.  Thanks.</description>
		<content:encoded><![CDATA[<p>They can, yes.  This is one of those things that you can adjudicate as GM.  If you stick to the three-failures format, then your suggestion is one way to handle it.  If you extend the format, you can have each failure cost a healing surge (the easy but long way), or set up an increasing-damage failure consequence, so that the first time a character fails, it&#8217;s one surge, the second is two surges, the third is unconsciousness, and then they make death saves when their turn comes around.</p>
<p>It&#8217;s definitely off-the-cuff, but it can work.</p>
<p>Comments&#8230; I suppose I should add a subscription link for that to my sidebar.  There is a feed, of course.  <a href="http://feeds.feedburner.com/CommentsForAButterflyDreaming" rel="nofollow">This link</a> will take you to it.</p>
<p>Edit: Got it on the sidebar now.  Thanks.</p>
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		<title>By: jonathan</title>
		<link>http://abutterflydreaming.com/2009/01/08/hacking-skill-challenges/comment-page-1/#comment-896</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Thu, 08 Jan 2009 18:10:42 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=588#comment-896</guid>
		<description>moving away from tactical combat, as a breath of fresh air or to accommodate truly huge battles, is something I&#039;ve been thinking about for a while. For players of 4E, using skill challenges to mitigate this is a good solution - but it also brings to bear an important caveat: can character DEATH occur during a so-called &quot;combat challenge&quot;? Moreover, there would need to be degrees of failure: one failure and you all loose 2 healing surges, two failures and someone goes down (but not dead), three failures and someone dies. How would this, in your mind, be handled?

(on a side note: is there a way to subscribe to comments on your blog?)

&lt;abbr&gt;&lt;em&gt;jonathan&#180;s last blog post: &lt;a href=&quot;http://feeds.feedburner.com/~r/TheCoreMechanic/~3/506225159/existere-map-of-rpg-blogs-gaming-cons.html&quot; rel=&quot;nofollow&quot;&gt;Existere - A Map of RPG Blogs &amp; Gaming Cons&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>moving away from tactical combat, as a breath of fresh air or to accommodate truly huge battles, is something I&#8217;ve been thinking about for a while. For players of 4E, using skill challenges to mitigate this is a good solution &#8211; but it also brings to bear an important caveat: can character DEATH occur during a so-called &#8220;combat challenge&#8221;? Moreover, there would need to be degrees of failure: one failure and you all loose 2 healing surges, two failures and someone goes down (but not dead), three failures and someone dies. How would this, in your mind, be handled?</p>
<p>(on a side note: is there a way to subscribe to comments on your blog?)</p>
<p><abbr><em>jonathan&#180;s last blog post: <a href="http://feeds.feedburner.com/~r/TheCoreMechanic/~3/506225159/existere-map-of-rpg-blogs-gaming-cons.html" rel="nofollow">Existere &#8211; A Map of RPG Blogs &amp; Gaming Cons</a></em></abbr></p>
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