<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: What Skill Challenges Aren&#8217;t</title>
	<atom:link href="http://abutterflydreaming.com/2009/01/03/what-skill-challenges-arent/feed/" rel="self" type="application/rss+xml" />
	<link>http://abutterflydreaming.com/2009/01/03/what-skill-challenges-arent/</link>
	<description>Zen and the Art of Roleplaying</description>
	<lastBuildDate>Sun, 18 Jul 2010 14:24:50 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: Hacking Skill Challenges &#124; A Butterfly Dreaming</title>
		<link>http://abutterflydreaming.com/2009/01/03/what-skill-challenges-arent/comment-page-1/#comment-1739</link>
		<dc:creator>Hacking Skill Challenges &#124; A Butterfly Dreaming</dc:creator>
		<pubDate>Thu, 11 Jun 2009 22:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=569#comment-1739</guid>
		<description>[...] one of the commenters on my previous post noted, you can have an ongoing skill challenge, using the accumulated number of successes and [...]</description>
		<content:encoded><![CDATA[<p>[...] one of the commenters on my previous post noted, you can have an ongoing skill challenge, using the accumulated number of successes and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RPG Ike</title>
		<link>http://abutterflydreaming.com/2009/01/03/what-skill-challenges-arent/comment-page-1/#comment-889</link>
		<dc:creator>RPG Ike</dc:creator>
		<pubDate>Tue, 06 Jan 2009 16:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=569#comment-889</guid>
		<description>Excellent ideas! I&#039;ll use both. Thanks, Scott.

&lt;abbr&gt;&lt;em&gt;RPG Ike&#180;s last blog post: &lt;a href=&quot;http://www.unnatural20.com/blog/2008/12/2/moths.html&quot; rel=&quot;nofollow&quot;&gt;MOTHS!&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Excellent ideas! I&#8217;ll use both. Thanks, Scott.</p>
<p><abbr><em>RPG Ike&#180;s last blog post: <a href="http://www.unnatural20.com/blog/2008/12/2/moths.html" rel="nofollow">MOTHS!</a></em></abbr></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/01/03/what-skill-challenges-arent/comment-page-1/#comment-886</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 06 Jan 2009 00:56:47 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=569#comment-886</guid>
		<description>@RPG Ike:  I think I&#039;d try to add some roleplaying into the situation.  The setup is very cinematic, and it definitely feels like something appropriate for a skill challenge.  You might be able to do so by drawing it out a little more, providing &quot;snapshots&quot; of the escape.

&quot;You feel the ground rumble beneath your feet as you hurtle down the corridor and burst through the iron door that now hangs unsteadily from one hinge.  There are two ways out:  a narrow, upward-sloping passage along which chunks of the ceiling are beginning to tear loose, and a more solid-looking corridor that stretches northward, probably paralleling the wall of the fortress.&quot;  That gives them an opportunity to discuss (read: argue) about which path to take.

Alternatively, or additionally, you could try adding a combat element.  Along their flight from the fortress, they stumble across a small band of the overlord&#039;s minions.  They&#039;ll need to either fight their way past -- and quickly -- or convince the minions that they all need to work together to escape with their lives.</description>
		<content:encoded><![CDATA[<p>@RPG Ike:  I think I&#8217;d try to add some roleplaying into the situation.  The setup is very cinematic, and it definitely feels like something appropriate for a skill challenge.  You might be able to do so by drawing it out a little more, providing &#8220;snapshots&#8221; of the escape.</p>
<p>&#8220;You feel the ground rumble beneath your feet as you hurtle down the corridor and burst through the iron door that now hangs unsteadily from one hinge.  There are two ways out:  a narrow, upward-sloping passage along which chunks of the ceiling are beginning to tear loose, and a more solid-looking corridor that stretches northward, probably paralleling the wall of the fortress.&#8221;  That gives them an opportunity to discuss (read: argue) about which path to take.</p>
<p>Alternatively, or additionally, you could try adding a combat element.  Along their flight from the fortress, they stumble across a small band of the overlord&#8217;s minions.  They&#8217;ll need to either fight their way past &#8212; and quickly &#8212; or convince the minions that they all need to work together to escape with their lives.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: RPG Ike</title>
		<link>http://abutterflydreaming.com/2009/01/03/what-skill-challenges-arent/comment-page-1/#comment-885</link>
		<dc:creator>RPG Ike</dc:creator>
		<pubDate>Mon, 05 Jan 2009 22:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=569#comment-885</guid>
		<description>Nice post, Scott, and extremely well-timed as I gear up to run my first major planned skill challenge. I&#039;m looking forward to your follow-up article.

Your ideas have me questioning whether or not I should make escaping the crumbling fortress a skill challenge. Certainly it&#039;s got the stakes for a skill challenge, and I can easily scale the number of failures and successes all the way from getting crushed to death, to catching the villain as he tries to escape with the artifact.

My problem is that there&#039;s little to no room for roleplaying in the challenge as I&#039;ve set it up. What do you think?

@ Greywulf: I had been avoiding Tiny Adventures for months now out of Facebook fear, but you&#039;ve convinced to go check it out. 

Thanks again.

&lt;abbr&gt;&lt;em&gt;RPG Ike&#180;s last blog post: &lt;a href=&quot;http://www.unnatural20.com/blog/2008/12/2/moths.html&quot; rel=&quot;nofollow&quot;&gt;MOTHS!&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Nice post, Scott, and extremely well-timed as I gear up to run my first major planned skill challenge. I&#8217;m looking forward to your follow-up article.</p>
<p>Your ideas have me questioning whether or not I should make escaping the crumbling fortress a skill challenge. Certainly it&#8217;s got the stakes for a skill challenge, and I can easily scale the number of failures and successes all the way from getting crushed to death, to catching the villain as he tries to escape with the artifact.</p>
<p>My problem is that there&#8217;s little to no room for roleplaying in the challenge as I&#8217;ve set it up. What do you think?</p>
<p>@ Greywulf: I had been avoiding Tiny Adventures for months now out of Facebook fear, but you&#8217;ve convinced to go check it out. </p>
<p>Thanks again.</p>
<p><abbr><em>RPG Ike&#180;s last blog post: <a href="http://www.unnatural20.com/blog/2008/12/2/moths.html" rel="nofollow">MOTHS!</a></em></abbr></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/01/03/what-skill-challenges-arent/comment-page-1/#comment-884</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Mon, 05 Jan 2009 22:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=569#comment-884</guid>
		<description>@gamefiend:  The bit about not having to have three failures was one of the &quot;bending the rules&quot; points I was planning to make.  Great minds think alike, and so do ours! ^_-</description>
		<content:encoded><![CDATA[<p>@gamefiend:  The bit about not having to have three failures was one of the &#8220;bending the rules&#8221; points I was planning to make.  Great minds think alike, and so do ours! ^_-</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Donny_the_DM</title>
		<link>http://abutterflydreaming.com/2009/01/03/what-skill-challenges-arent/comment-page-1/#comment-883</link>
		<dc:creator>Donny_the_DM</dc:creator>
		<pubDate>Mon, 05 Jan 2009 21:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=569#comment-883</guid>
		<description>I was somewhat inspired by this post, so I wrote :)

While not quite as elegant, I push much farther into the nonsense zone, enjoy!

&lt;abbr&gt;&lt;em&gt;Donny_the_DM&#180;s last blog post: &lt;a href=&quot;http://feeds.feedburner.com/~r/thefineartofthetpk/~3/499796619/have-tpk-new-year.html&quot; rel=&quot;nofollow&quot;&gt;HAVE A TPK NEW YEAR!!&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I was somewhat inspired by this post, so I wrote <img src='http://abutterflydreaming.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>While not quite as elegant, I push much farther into the nonsense zone, enjoy!</p>
<p><abbr><em>Donny_the_DM&#180;s last blog post: <a href="http://feeds.feedburner.com/~r/thefineartofthetpk/~3/499796619/have-tpk-new-year.html" rel="nofollow">HAVE A TPK NEW YEAR!!</a></em></abbr></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gamefiend</title>
		<link>http://abutterflydreaming.com/2009/01/03/what-skill-challenges-arent/comment-page-1/#comment-882</link>
		<dc:creator>gamefiend</dc:creator>
		<pubDate>Mon, 05 Jan 2009 15:24:35 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=569#comment-882</guid>
		<description>Thanks for the link Scott!

I definitely agree with what you&#039;re saying here.  

I look at skill challenges as a framework for tying roleplaying to game mechanics.  Tons of systems do this already, but D&amp;D has stayed out of doing this until the introduction of skill challenges.

Obviously I&#039;ve been working on a lot these lately, and in working with them I&#039;ve been realizing a few things...

1. Skill Challenges don&#039;t have to be group affairs. I think that skill challenges can also work for individual scenes as well.  A SC could easily be the rogue sneaking into an enemy encampment, or the fighter getting into a duel with his arch-rival, or two wizards having a duel.  You have to be careful or the whole party ends up watching one character do their thing, but you can manage that in a way to keep everyone else from being bored.

2. Skill Challenges are about actions, not skills.  Yes, this is like my mantra, but it has lead me to some interesting places, like the Powers for War at Jonathan&#039;s site, and a few more ideas that I are bubbling up to the surface and shall be revealed.

3. Skill Challenges don&#039;t have to have three failures.  The other major option you have here is to have open-ended SCs and count failures, with some chart that referrences what x amount of failures means.  So, you could have a search for a place happen, and the amount of failures could mean the difference between another group getting there first, or some NPC being alive or dead. In fact, one of the WotC published modules (Demonweb Enclave?) has an open-ended SC that does something similar to what I suggest.

If this gets longer, it&#039;s going to be a full out post. 

P.S. Scott, I&#039;m going back to the paladin powers this week for an edit.  What you said was dead on, and needs some addressing by yours truly.

&lt;abbr&gt;&lt;em&gt;gamefiend&#180;s last blog post: &lt;a href=&quot;http://at-will.omnivangelist.net/?p=164&quot; rel=&quot;nofollow&quot;&gt;Pitch for the Slaughtervale.&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for the link Scott!</p>
<p>I definitely agree with what you&#8217;re saying here.  </p>
<p>I look at skill challenges as a framework for tying roleplaying to game mechanics.  Tons of systems do this already, but D&amp;D has stayed out of doing this until the introduction of skill challenges.</p>
<p>Obviously I&#8217;ve been working on a lot these lately, and in working with them I&#8217;ve been realizing a few things&#8230;</p>
<p>1. Skill Challenges don&#8217;t have to be group affairs. I think that skill challenges can also work for individual scenes as well.  A SC could easily be the rogue sneaking into an enemy encampment, or the fighter getting into a duel with his arch-rival, or two wizards having a duel.  You have to be careful or the whole party ends up watching one character do their thing, but you can manage that in a way to keep everyone else from being bored.</p>
<p>2. Skill Challenges are about actions, not skills.  Yes, this is like my mantra, but it has lead me to some interesting places, like the Powers for War at Jonathan&#8217;s site, and a few more ideas that I are bubbling up to the surface and shall be revealed.</p>
<p>3. Skill Challenges don&#8217;t have to have three failures.  The other major option you have here is to have open-ended SCs and count failures, with some chart that referrences what x amount of failures means.  So, you could have a search for a place happen, and the amount of failures could mean the difference between another group getting there first, or some NPC being alive or dead. In fact, one of the WotC published modules (Demonweb Enclave?) has an open-ended SC that does something similar to what I suggest.</p>
<p>If this gets longer, it&#8217;s going to be a full out post. </p>
<p>P.S. Scott, I&#8217;m going back to the paladin powers this week for an edit.  What you said was dead on, and needs some addressing by yours truly.</p>
<p><abbr><em>gamefiend&#180;s last blog post: <a href="http://at-will.omnivangelist.net/?p=164" rel="nofollow">Pitch for the Slaughtervale.</a></em></abbr></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2009/01/03/what-skill-challenges-arent/comment-page-1/#comment-879</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sun, 04 Jan 2009 19:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=569#comment-879</guid>
		<description>Yes, exactly.  And since any skill can be used, with sufficient in-character justification, every character can find something to do to contribute.  True, some skills are going to be easier to succeed with than others, but the bookish, aloof wizard can now contribute to diplomacy by using his knowledge of history, and the rough-and-tumble warrior can try to impress the nobles by showing off with a feat of athletic skill.

It&#039;s not that this sort of thing wasn&#039;t possible with earlier editions, but it relied entirely on the GM extrapolating from the printed rules.  Now it&#039;s codified in the printed rules.</description>
		<content:encoded><![CDATA[<p>Yes, exactly.  And since any skill can be used, with sufficient in-character justification, every character can find something to do to contribute.  True, some skills are going to be easier to succeed with than others, but the bookish, aloof wizard can now contribute to diplomacy by using his knowledge of history, and the rough-and-tumble warrior can try to impress the nobles by showing off with a feat of athletic skill.</p>
<p>It&#8217;s not that this sort of thing wasn&#8217;t possible with earlier editions, but it relied entirely on the GM extrapolating from the printed rules.  Now it&#8217;s codified in the printed rules.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JONATHAN</title>
		<link>http://abutterflydreaming.com/2009/01/03/what-skill-challenges-arent/comment-page-1/#comment-878</link>
		<dc:creator>JONATHAN</dc:creator>
		<pubDate>Sun, 04 Jan 2009 16:31:31 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=569#comment-878</guid>
		<description>Thanks for the bump Scott! I&#039;m glad you&#039;re enjoying the Skill Challenges of War series!

&quot;The skill challenge mechanic should be used only when there’s a real chance of failure and real consequences for that failure&quot; -- I couldn&#039;t agree more. Also, it is NOT a substitute for roleplaying. One of the complaints a friend of mine had recently about S.C. (who is not in my game, btw) was that, from his perspective, skill challenges simply slowed the game down. Whereas before, in 3.5E D&amp;D, a single diplomacy or survival check might be needed to see if you convince the king, or find your way out of the forest, in 4E skill challenges break these sorts of things down into many rolls. My response... Yes.. exactly. That&#039;s the point, SCs act to granulate the action outside of combat. The interaction with the king is much more than just one roll - its a whole scene, and (assuming you are willing to put your roleplaying into a framework) its success of failure should represent multiple actions.

Also, SC&#039;s are good because they allow the whole party the option to participate in previous challenges that would have been left to one player. How many times can I remember the brusers of the group simply sitting back and having no interest in the roleplaying - now they can still contribute.

&lt;abbr&gt;&lt;em&gt;JONATHAN&#180;s last blog post: &lt;a href=&quot;http://feeds.feedburner.com/~r/TheCoreMechanic/~3/500211918/two-best-rpg-blog-posts-in-2008.html&quot; rel=&quot;nofollow&quot;&gt;The Two BEST RPG Blog Posts in 2008&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for the bump Scott! I&#8217;m glad you&#8217;re enjoying the Skill Challenges of War series!</p>
<p>&#8220;The skill challenge mechanic should be used only when there’s a real chance of failure and real consequences for that failure&#8221; &#8212; I couldn&#8217;t agree more. Also, it is NOT a substitute for roleplaying. One of the complaints a friend of mine had recently about S.C. (who is not in my game, btw) was that, from his perspective, skill challenges simply slowed the game down. Whereas before, in 3.5E D&amp;D, a single diplomacy or survival check might be needed to see if you convince the king, or find your way out of the forest, in 4E skill challenges break these sorts of things down into many rolls. My response&#8230; Yes.. exactly. That&#8217;s the point, SCs act to granulate the action outside of combat. The interaction with the king is much more than just one roll &#8211; its a whole scene, and (assuming you are willing to put your roleplaying into a framework) its success of failure should represent multiple actions.</p>
<p>Also, SC&#8217;s are good because they allow the whole party the option to participate in previous challenges that would have been left to one player. How many times can I remember the brusers of the group simply sitting back and having no interest in the roleplaying &#8211; now they can still contribute.</p>
<p><abbr><em>JONATHAN&#180;s last blog post: <a href="http://feeds.feedburner.com/~r/TheCoreMechanic/~3/500211918/two-best-rpg-blog-posts-in-2008.html" rel="nofollow">The Two BEST RPG Blog Posts in 2008</a></em></abbr></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: greywulf</title>
		<link>http://abutterflydreaming.com/2009/01/03/what-skill-challenges-arent/comment-page-1/#comment-877</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Sun, 04 Jan 2009 13:13:14 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=569#comment-877</guid>
		<description>@Scott Exactly so :D Mind you, &quot;loss in combat&quot; doesn&#039;t have to mean TPK. Perhaps the players have to keep a particular NPC alive in the battle, or get an amulet from one of the monsters. It he escapes, it&#039;s still a fail. I try to make combat-in-skill-challenges more than just &quot;kill &#039;em until dead&quot; encounters. More interesting that way :D</description>
		<content:encoded><![CDATA[<p>@Scott Exactly so <img src='http://abutterflydreaming.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  Mind you, &#8220;loss in combat&#8221; doesn&#8217;t have to mean TPK. Perhaps the players have to keep a particular NPC alive in the battle, or get an amulet from one of the monsters. It he escapes, it&#8217;s still a fail. I try to make combat-in-skill-challenges more than just &#8220;kill &#8216;em until dead&#8221; encounters. More interesting that way <img src='http://abutterflydreaming.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
