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	<title>Comments on: Review: Imperium Chronicles</title>
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	<link>http://abutterflydreaming.com/2008/12/28/review-imperium-chronicles/</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2008/12/28/review-imperium-chronicles/comment-page-1/#comment-1744</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 17 Jun 2009 07:46:53 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=554#comment-1744</guid>
		<description>This reminds me, I need to check out the revised version.</description>
		<content:encoded><![CDATA[<p>This reminds me, I need to check out the revised version.</p>
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		<title>By: kmfrye</title>
		<link>http://abutterflydreaming.com/2008/12/28/review-imperium-chronicles/comment-page-1/#comment-1743</link>
		<dc:creator>kmfrye</dc:creator>
		<pubDate>Tue, 16 Jun 2009 16:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=554#comment-1743</guid>
		<description>Reviewer makes a good point. One might as well play Traveller, recently re-released by Mongoose Games.  

There is at the very least 30 years of referee support for Traveller, plus most of what Imperium Chronicles seems to offer.</description>
		<content:encoded><![CDATA[<p>Reviewer makes a good point. One might as well play Traveller, recently re-released by Mongoose Games.  </p>
<p>There is at the very least 30 years of referee support for Traveller, plus most of what Imperium Chronicles seems to offer.</p>
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		<title>By: William Mitchell</title>
		<link>http://abutterflydreaming.com/2008/12/28/review-imperium-chronicles/comment-page-1/#comment-1683</link>
		<dc:creator>William Mitchell</dc:creator>
		<pubDate>Thu, 30 Apr 2009 18:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=554#comment-1683</guid>
		<description>Hi Scott:

Just wanted to let you and your readers know that I’ve published version 1.1 of my game.  Although the new version doesn’t touch on all of the points you raise here, I’ve tried to address at least some of them:

• I’ve changed the starting attributes system.  Instead of having set starting values for each race, the new version uses die rolls and racial modifiers to find your characters attributes.
• I’ve added a new rule for awarding non-combat experience.
• I’ve cut the damage done by weapons and other attacks by half to improve survivability.
• Lastly, I’ve removed some of the “less fortunate” artwork and added some newer, hopefully better, art in their place.  :-)

I realize that my game may still not be your cup of tea, but I’m trying to improve it as best as I can, while still maintaining my vision of what I think the game should be.

Sincerely,
William Mitchell
Imperium Chronicles RPG

&lt;abbr&gt;&lt;em&gt;William Mitchell&#180;s last blog post: &lt;a href=&quot;http://imperiumchronicles.blogspot.com/2009/04/basic-rules-version-11.html&quot; rel=&quot;nofollow&quot;&gt;Basic Rules Version 1.1&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Hi Scott:</p>
<p>Just wanted to let you and your readers know that I’ve published version 1.1 of my game.  Although the new version doesn’t touch on all of the points you raise here, I’ve tried to address at least some of them:</p>
<p>• I’ve changed the starting attributes system.  Instead of having set starting values for each race, the new version uses die rolls and racial modifiers to find your characters attributes.<br />
• I’ve added a new rule for awarding non-combat experience.<br />
• I’ve cut the damage done by weapons and other attacks by half to improve survivability.<br />
• Lastly, I’ve removed some of the “less fortunate” artwork and added some newer, hopefully better, art in their place.  <img src='http://abutterflydreaming.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>I realize that my game may still not be your cup of tea, but I’m trying to improve it as best as I can, while still maintaining my vision of what I think the game should be.</p>
<p>Sincerely,<br />
William Mitchell<br />
Imperium Chronicles RPG</p>
<p><abbr><em>William Mitchell&#180;s last blog post: <a href="http://imperiumchronicles.blogspot.com/2009/04/basic-rules-version-11.html" rel="nofollow">Basic Rules Version 1.1</a></em></abbr></p>
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