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	<title>Comments on: Brainstorming an Adventure</title>
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	<link>http://abutterflydreaming.com/2008/12/16/brainstorming-an-adventure/</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2008/12/16/brainstorming-an-adventure/comment-page-1/#comment-773</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 17 Dec 2008 06:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=526#comment-773</guid>
		<description>Thank you.

@RPG Ike:  I often find that tackling just one of the four areas will unblock me.  I&#039;ve never yet had a case that wasn&#039;t resolved by a combination of all four, though, and which one I tackle first tends to vary.  The Legacy often works wonders.  And once things are moving, they generally stay in motion for a while.</description>
		<content:encoded><![CDATA[<p>Thank you.</p>
<p>@RPG Ike:  I often find that tackling just one of the four areas will unblock me.  I&#8217;ve never yet had a case that wasn&#8217;t resolved by a combination of all four, though, and which one I tackle first tends to vary.  The Legacy often works wonders.  And once things are moving, they generally stay in motion for a while.</p>
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		<title>By: Jim</title>
		<link>http://abutterflydreaming.com/2008/12/16/brainstorming-an-adventure/comment-page-1/#comment-771</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Tue, 16 Dec 2008 20:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=526#comment-771</guid>
		<description>Great article!</description>
		<content:encoded><![CDATA[<p>Great article!</p>
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		<title>By: RPG Ike</title>
		<link>http://abutterflydreaming.com/2008/12/16/brainstorming-an-adventure/comment-page-1/#comment-769</link>
		<dc:creator>RPG Ike</dc:creator>
		<pubDate>Tue, 16 Dec 2008 17:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=526#comment-769</guid>
		<description>I know that this is solid, simple, useful advice because it&#039;s piqued my desire to run a game. Thanks very much.

Once my NPCs are established I can usually tackle a block by asking what they will do next. Depending on the NPCs, this often informs an adventure or two.

&lt;abbr&gt;&lt;em&gt;RPG Ike&#180;s last blog post: &lt;a href=&quot;http://www.unnatural20.com/blog/2008/12/2/moths.html&quot; rel=&quot;nofollow&quot;&gt;MOTHS!&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I know that this is solid, simple, useful advice because it&#8217;s piqued my desire to run a game. Thanks very much.</p>
<p>Once my NPCs are established I can usually tackle a block by asking what they will do next. Depending on the NPCs, this often informs an adventure or two.</p>
<p><abbr><em>RPG Ike&#180;s last blog post: <a href="http://www.unnatural20.com/blog/2008/12/2/moths.html" rel="nofollow">MOTHS!</a></em></abbr></p>
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