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	<title>Comments on: Renaissance Mandate</title>
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	<link>http://abutterflydreaming.com/2008/12/12/renaissance-mandate/</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>By: Renaissance Mentality &#124; A Butterfly Dreaming</title>
		<link>http://abutterflydreaming.com/2008/12/12/renaissance-mandate/comment-page-1/#comment-1662</link>
		<dc:creator>Renaissance Mentality &#124; A Butterfly Dreaming</dc:creator>
		<pubDate>Sat, 25 Apr 2009 21:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=519#comment-1662</guid>
		<description>[...] to the Renaissance.  My previous post in this series dealt mainly with England during the Renaissance and how similar changes might apply to a game [...]</description>
		<content:encoded><![CDATA[<p>[...] to the Renaissance.  My previous post in this series dealt mainly with England during the Renaissance and how similar changes might apply to a game [...]</p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2008/12/12/renaissance-mandate/comment-page-1/#comment-757</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sat, 13 Dec 2008 06:44:13 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=519#comment-757</guid>
		<description>This is true; I am a little England-focused in this post.  I&#039;d intended to touch a bit more on other settings in the future; Italy in particular is pretty memorable, and this is also the age of exploration, so there are colonial areas to consider.  Then there&#039;s China, which had gunpowder early but didn&#039;t develop firearms in the same manner...</description>
		<content:encoded><![CDATA[<p>This is true; I am a little England-focused in this post.  I&#8217;d intended to touch a bit more on other settings in the future; Italy in particular is pretty memorable, and this is also the age of exploration, so there are colonial areas to consider.  Then there&#8217;s China, which had gunpowder early but didn&#8217;t develop firearms in the same manner&#8230;</p>
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		<title>By: Scott M</title>
		<link>http://abutterflydreaming.com/2008/12/12/renaissance-mandate/comment-page-1/#comment-755</link>
		<dc:creator>Scott M</dc:creator>
		<pubDate>Sat, 13 Dec 2008 00:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=519#comment-755</guid>
		<description>While your points are generally good, one overall point varies considerably-- the role of the king. While in England Parliment and the Magna Carta put a limit on monarchs, for France and many of the Hapsburg lands the king was the only one able to afford those expensive armies, comparatively crippling the power of the nobility.

That allows you to run campaigns with lots of intrigue between poor nobles and the newly titled rich merchant families. You can even borrow from Italy&#039;s renaissance and have merchant run city states at war via hired mercenaries...</description>
		<content:encoded><![CDATA[<p>While your points are generally good, one overall point varies considerably&#8211; the role of the king. While in England Parliment and the Magna Carta put a limit on monarchs, for France and many of the Hapsburg lands the king was the only one able to afford those expensive armies, comparatively crippling the power of the nobility.</p>
<p>That allows you to run campaigns with lots of intrigue between poor nobles and the newly titled rich merchant families. You can even borrow from Italy&#8217;s renaissance and have merchant run city states at war via hired mercenaries&#8230;</p>
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		<title>By: jonathan</title>
		<link>http://abutterflydreaming.com/2008/12/12/renaissance-mandate/comment-page-1/#comment-753</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Fri, 12 Dec 2008 22:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=519#comment-753</guid>
		<description>Another great post. &quot;Giants are pretty scary, but they’re big targets;&quot; you just made me realize that in 4E there is no longer a size penalty to armor class or reflex saves for HUGE or bigger creatures. ... That just seems silly (among other things)...

&lt;abbr&gt;&lt;em&gt;jonathan&#180;s last blog post: &lt;a href=&quot;http://feeds.feedburner.com/~r/TheCoreMechanic/~3/481707978/i-heart-gygaxian-naturalism-rpg.html&quot; rel=&quot;nofollow&quot;&gt;I HEART Gygaxian Naturalism - RPG Anthology Fundraiser&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>Another great post. &#8220;Giants are pretty scary, but they’re big targets;&#8221; you just made me realize that in 4E there is no longer a size penalty to armor class or reflex saves for HUGE or bigger creatures. &#8230; That just seems silly (among other things)&#8230;</p>
<p><abbr><em>jonathan&#180;s last blog post: <a href="http://feeds.feedburner.com/~r/TheCoreMechanic/~3/481707978/i-heart-gygaxian-naturalism-rpg.html" rel="nofollow">I HEART Gygaxian Naturalism &#8211; RPG Anthology Fundraiser</a></em></abbr></p>
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		<title>By: Olan Suddeth</title>
		<link>http://abutterflydreaming.com/2008/12/12/renaissance-mandate/comment-page-1/#comment-751</link>
		<dc:creator>Olan Suddeth</dc:creator>
		<pubDate>Fri, 12 Dec 2008 16:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=519#comment-751</guid>
		<description>Wow... kobolds as beneficieries of the fantasy Renaissance.  I love it.  The look of horror on the faces of one&#039;s players makes this a scenario worth enacting.</description>
		<content:encoded><![CDATA[<p>Wow&#8230; kobolds as beneficieries of the fantasy Renaissance.  I love it.  The look of horror on the faces of one&#8217;s players makes this a scenario worth enacting.</p>
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