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	<title>Comments on: White Knights and Black Powder</title>
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	<link>http://abutterflydreaming.com/2008/12/04/white-knights-and-black-powder/</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2008/12/04/white-knights-and-black-powder/comment-page-1/#comment-1759</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 01 Jul 2009 08:27:29 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=505#comment-1759</guid>
		<description>@Brett:  You&#039;re right, load minor isn&#039;t realistic at all.  I don&#039;t intend it to be, though.

Spending a standard action to load a weapon is pretty boring.  Mostly, it leads to that weapon not being used (like crossbows in 3e -- I never saw anyone use a heavy crossbow, ever).

Reloading an early gun within 6 seconds (let alone aiming and firing it within that time, too) is probably bordering on impossible.  But so is reloading a heavy crossbow, the kind with a crank, within 6 seconds.  It&#039;s a sacrifice made for the game.

Even a move action starts cutting down on options, since combat in 4e is so mobile.</description>
		<content:encoded><![CDATA[<p>@Brett:  You&#8217;re right, load minor isn&#8217;t realistic at all.  I don&#8217;t intend it to be, though.</p>
<p>Spending a standard action to load a weapon is pretty boring.  Mostly, it leads to that weapon not being used (like crossbows in 3e &#8212; I never saw anyone use a heavy crossbow, ever).</p>
<p>Reloading an early gun within 6 seconds (let alone aiming and firing it within that time, too) is probably bordering on impossible.  But so is reloading a heavy crossbow, the kind with a crank, within 6 seconds.  It&#8217;s a sacrifice made for the game.</p>
<p>Even a move action starts cutting down on options, since combat in 4e is so mobile.</p>
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		<title>By: Brett</title>
		<link>http://abutterflydreaming.com/2008/12/04/white-knights-and-black-powder/comment-page-1/#comment-1758</link>
		<dc:creator>Brett</dc:creator>
		<pubDate>Tue, 30 Jun 2009 17:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=505#comment-1758</guid>
		<description>I wouldn&#039;t go with Load Minor for early firearms. I got to be pretty fast reloading mine and could get off five shots a minute, loading was certainly not a minor action in D&amp;D terms. I would require a standard action to load, that is still pretty fast, but it is clean. It would also encourage the piratey habit of carrying multiple pistols. I think you are right on in D&amp;D terms for damage and proficiency.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t go with Load Minor for early firearms. I got to be pretty fast reloading mine and could get off five shots a minute, loading was certainly not a minor action in D&amp;D terms. I would require a standard action to load, that is still pretty fast, but it is clean. It would also encourage the piratey habit of carrying multiple pistols. I think you are right on in D&amp;D terms for damage and proficiency.</p>
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		<title>By: 1001 Bobs &#187; Iron Kingdoms 4e Resources</title>
		<link>http://abutterflydreaming.com/2008/12/04/white-knights-and-black-powder/comment-page-1/#comment-1756</link>
		<dc:creator>1001 Bobs &#187; Iron Kingdoms 4e Resources</dc:creator>
		<pubDate>Tue, 30 Jun 2009 06:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=505#comment-1756</guid>
		<description>[...] Firearms ~ link [...]</description>
		<content:encoded><![CDATA[<p>[...] Firearms ~ link [...]</p>
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		<title>By: Renaissance Unfair &#124; A Butterfly Dreaming</title>
		<link>http://abutterflydreaming.com/2008/12/04/white-knights-and-black-powder/comment-page-1/#comment-1659</link>
		<dc:creator>Renaissance Unfair &#124; A Butterfly Dreaming</dc:creator>
		<pubDate>Sat, 25 Apr 2009 21:38:28 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=505#comment-1659</guid>
		<description>[...] Monk project       &#171; White Knights and Black Powder ABD Reaches Milestone, Gains Action Point [...]</description>
		<content:encoded><![CDATA[<p>[...] Monk project       &laquo; White Knights and Black Powder ABD Reaches Milestone, Gains Action Point [...]</p>
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		<title>By: &#8220;Transitions and Transformations&#8221; RPG Blog Carnival Roundup &#124; Critical Hits</title>
		<link>http://abutterflydreaming.com/2008/12/04/white-knights-and-black-powder/comment-page-1/#comment-891</link>
		<dc:creator>&#8220;Transitions and Transformations&#8221; RPG Blog Carnival Roundup &#124; Critical Hits</dc:creator>
		<pubDate>Thu, 08 Jan 2009 04:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=505#comment-891</guid>
		<description>[...] Butterfly Dreaming talks about the transition from knights to guns (and provided [...]</description>
		<content:encoded><![CDATA[<p>[...] Butterfly Dreaming talks about the transition from knights to guns (and provided [...]</p>
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		<title>By: Bartoneus</title>
		<link>http://abutterflydreaming.com/2008/12/04/white-knights-and-black-powder/comment-page-1/#comment-734</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Tue, 09 Dec 2008 12:52:48 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=505#comment-734</guid>
		<description>I agree with Jonathan, a very good post.  I&#039;ve developed 4E black powder firearms rules for my game and they came out very similar to these, the combination of high crit and brutal 1 just seems to fit with them!  I&#039;ve actually dubbed them Exotic weapons for right now but may change them to Superior weapons once I actually want them in my game.

One rule I did to differentiate them further was to make their range, such as for pistol, 5/20.  So that they are very effective at short ranges but can fire further but with a loss of accuracy.

&lt;abbr&gt;&lt;em&gt;Bartoneus&#180;s last blog post: &lt;a href=&quot;http://www.critical-hits.com/2008/12/08/inq-of-the-week-settings-for-adventure/&quot; rel=&quot;nofollow&quot;&gt;Inq. of the Week: Settings for Adventure&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>I agree with Jonathan, a very good post.  I&#8217;ve developed 4E black powder firearms rules for my game and they came out very similar to these, the combination of high crit and brutal 1 just seems to fit with them!  I&#8217;ve actually dubbed them Exotic weapons for right now but may change them to Superior weapons once I actually want them in my game.</p>
<p>One rule I did to differentiate them further was to make their range, such as for pistol, 5/20.  So that they are very effective at short ranges but can fire further but with a loss of accuracy.</p>
<p><abbr><em>Bartoneus&#180;s last blog post: <a href="http://www.critical-hits.com/2008/12/08/inq-of-the-week-settings-for-adventure/" rel="nofollow">Inq. of the Week: Settings for Adventure</a></em></abbr></p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2008/12/04/white-knights-and-black-powder/comment-page-1/#comment-709</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 05 Dec 2008 00:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=505#comment-709</guid>
		<description>Ah, I &lt;i&gt;thought&lt;/i&gt; I&#039;d remembered seeing another post on the topic somewhere, but I couldn&#039;t find it.  Thanks for pointing out Stargazer&#039;s post.</description>
		<content:encoded><![CDATA[<p>Ah, I <i>thought</i> I&#8217;d remembered seeing another post on the topic somewhere, but I couldn&#8217;t find it.  Thanks for pointing out Stargazer&#8217;s post.</p>
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		<title>By: jonathan</title>
		<link>http://abutterflydreaming.com/2008/12/04/white-knights-and-black-powder/comment-page-1/#comment-708</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Thu, 04 Dec 2008 23:42:44 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=505#comment-708</guid>
		<description>AWESOME POST. adding to my list of firearms and range weapon variants for 4E.

Let us not forget Stargazer&#039;s 4E firearms as well. &lt;a href=&quot;http://www.stargazersworld.com/wordpress/?p=253&quot; rel=&quot;nofollow&quot;&gt;HERE&lt;/a&gt;.

and - while not firearms - I released some new 4E ranged weapons as while back as well. &lt;a href=&quot;http://thecoremechanic.blogspot.com/2008/10/4e-new-ranged-weapons-for-your-game.html&quot; rel=&quot;nofollow&quot;&gt;HERE.&lt;/a&gt;

&lt;abbr&gt;&lt;em&gt;jonathan&#180;s last blog post: &lt;a href=&quot;http://feeds.feedburner.com/~r/TheCoreMechanic/~3/473622763/135-nominations-14-reviewers-and-1.html&quot; rel=&quot;nofollow&quot;&gt;135 NOMINATIONS, 14 REVIEWERS, and 1 WINNER!!!&lt;/a&gt;&lt;/abbr&gt;&lt;/em&gt;</description>
		<content:encoded><![CDATA[<p>AWESOME POST. adding to my list of firearms and range weapon variants for 4E.</p>
<p>Let us not forget Stargazer&#8217;s 4E firearms as well. <a href="http://www.stargazersworld.com/wordpress/?p=253" rel="nofollow">HERE</a>.</p>
<p>and &#8211; while not firearms &#8211; I released some new 4E ranged weapons as while back as well. <a href="http://thecoremechanic.blogspot.com/2008/10/4e-new-ranged-weapons-for-your-game.html" rel="nofollow">HERE.</a></p>
<p><abbr><em>jonathan&#180;s last blog post: <a href="http://feeds.feedburner.com/~r/TheCoreMechanic/~3/473622763/135-nominations-14-reviewers-and-1.html" rel="nofollow">135 NOMINATIONS, 14 REVIEWERS, and 1 WINNER!!!</a></em></abbr></p>
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