Hunter of the Dead

December 1st, 2008

One of my players wanted to adapt a third-edition character who’d taken the Hunter of the Dead prestige class (from Complete Warrior).  This was a prestige class for undead-slaying (obviously) paladins and clerics — its prerequisites included the ability to turn undead.  I’m sharing the paragon path we came up with in case it might be of interest to others.

I wouldn’t be surprised if this path, or something very similar but differently named, turned up in official form in Divine Power in a couple of months.  The vampire slayer is a pretty common archetype, after all.

Hunter of the Dead

“They already died once.  Let’s hope it sticks this time.”

Prerequisite: Channel Divinity class feature

It's sort of like that.


You have a calling.  Your purpose in life is to hunt down the shades and echoes of things that should have died long ago, to track them to their hidden lairs, and to finally put an end to their evil.  You’ve set ghosts to rest, staked vampires, burnt ghouls in righteous flame, hacked zombies apart until all of the pieces finally stopped twitching.  You’ll do it again.  With luck, you’ll do it for many nights to come.  You are the bulwark between the innocent and the bloodsuckers.  You are the blade that takes back the world for the living.  Perhaps it’s your destiny; perhaps it’s just your decision.  Either way, it’s good to have a purpose.

Hunter of the Dead Path Features

Deadslaying Action (11th level): When you spend an action point to take an extra action, you also gain an extra use of your Channel Divinity power this encounter.  If you do not Channel Divinity before the end of the encounter, or within five minutes, you lose this extra use.

Spirit Strike (11th level): Your powers and basic attacks cause full damage to insubstantial targets.

Against the Darkness (16th level): You gain resist necrotic 10.  This increases to resist necrotic 15 at 21st level and to resist necrotic 20 at 26th level.

Hunter of the Dead Prayers

Deadly Retribution (Hunter of the Dead Attack 11)
The wound burns, but you focus past the pain, lashing out at the creature while it’s still off guard.
Encounter * Divine, Weapon
Immediate Reaction * Melee weapon
Trigger: You are hit by a melee attack from a creature within your melee reach.
Target: The creature that hit you.
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage.  If the creature is undead, it takes an additional 1[W] + Charisma modifier damage.

Blazing Brand (Hunter of the Dead Utility 12)
Invoking your patron deity, you inscribe a blazing sigil on your opponent’s undead flesh.
Encounter * Divine, Fire
Free Action * Ranged 20
Special: Use of this power does not provoke opportunity attacks.
Target: One undead creature.
Effect: You mark the target.  This mark is in addition to any other marks you may have (such as from Divine Challenge or Warpriest’s Challenge), lasts until the end of the encounter, replaces any other mark upon the target, and cannot be superceded by any other mark.  Any time the marked enemy shifts away from you or makes an attack that does not include you as a target, it takes fire damage equal to 6 + your Charisma modifier.

Stake Through the Heart (Hunter of the Dead Attack 20)
You know the opponent’s weakness, and you strike for it with deadly accuracy.  The sight of the foul creature crumbling to dust strengthens your resolve as you turn to bring its allies a similar fate.
Daily * Divine, Weapon
Standard Action * Melee weapon
Target: One undead creature.
Attack: Strength vs. AC
Hit: 5[W] + Strength modifier damage.  If the creature was bloodied before the attack, you cause an additional 2[W] damage.
Miss: Half damage.
Effect: If this attack reduces the target to 0 or fewer hit points, you recover hit points as though you had spent a healing surge.


Related posts:

  1. Adapting the 4e Shadowdancer
  2. Barbarians at the Gates
  3. Wizards’ Monk Playtest
  4. Fox Magic: Martial Feats
  5. Skybreaker

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