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	<title>Comments on: Virtue:  A Homebrew Alignment Variant</title>
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	<link>http://abutterflydreaming.com/2008/09/10/virtue-a-homebrew-alignment-variant/</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>By: Olhares &#38; Observações: Alinhamento, Moralidade e Personalidade &#124; Ambrosia.com.br</title>
		<link>http://abutterflydreaming.com/2008/09/10/virtue-a-homebrew-alignment-variant/comment-page-1/#comment-235</link>
		<dc:creator>Olhares &#38; Observações: Alinhamento, Moralidade e Personalidade &#124; Ambrosia.com.br</dc:creator>
		<pubDate>Fri, 19 Sep 2008 07:39:46 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=284#comment-235</guid>
		<description>[...] os dois últimos citados, como também deu suas próprias idéias sobre um novo sistema de moral: a Butterfly Dreaming. Para o autor existem duas soluções para fazer do D&amp;D um jogo com um sistema moral mais [...]</description>
		<content:encoded><![CDATA[<p>[...] os dois últimos citados, como também deu suas próprias idéias sobre um novo sistema de moral: a Butterfly Dreaming. Para o autor existem duas soluções para fazer do D&amp;D um jogo com um sistema moral mais [...]</p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2008/09/10/virtue-a-homebrew-alignment-variant/comment-page-1/#comment-211</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 12 Sep 2008 02:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=284#comment-211</guid>
		<description>True -- &quot;honorable&quot; in particular is always a tricky one, because there are so many possible variants on the code of honor.  I fell into the trap here of thinking of an actual character in my game, who followed a very high-chivalric code, but it could just as easily be a &quot;thieves&#039; code of honor&quot; that amounts to &quot;don&#039;t rob from or betray your partners&quot; or the samurai code of bushido, or dozens of other possibilities.

I&#039;d say all of them are acceptable Virtues, though -- the player and GM just have to know what the code entails.</description>
		<content:encoded><![CDATA[<p>True &#8212; &#8220;honorable&#8221; in particular is always a tricky one, because there are so many possible variants on the code of honor.  I fell into the trap here of thinking of an actual character in my game, who followed a very high-chivalric code, but it could just as easily be a &#8220;thieves&#8217; code of honor&#8221; that amounts to &#8220;don&#8217;t rob from or betray your partners&#8221; or the samurai code of bushido, or dozens of other possibilities.</p>
<p>I&#8217;d say all of them are acceptable Virtues, though &#8212; the player and GM just have to know what the code entails.</p>
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		<title>By: Tomcat1066</title>
		<link>http://abutterflydreaming.com/2008/09/10/virtue-a-homebrew-alignment-variant/comment-page-1/#comment-206</link>
		<dc:creator>Tomcat1066</dc:creator>
		<pubDate>Thu, 11 Sep 2008 13:00:38 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=284#comment-206</guid>
		<description>You know, I like what you did.  Virtues is definitely something to try out.

I&#039;m actually a fan of alignment restricted classes having a written code of conduct that they have to follow, more than just the alignment &quot;lawful good&quot;.  For example, is it really dishonorable to attack an enemy from behind?  For some it is, for others it isn&#039;t.  Historically, there was nothing unchivalrous about it, but most fantasy settings say that it is.  A written code helps eliminate these gray areas.

I&#039;ll have to snag that reprint and check out the system.  Sounds like it could be fun!</description>
		<content:encoded><![CDATA[<p>You know, I like what you did.  Virtues is definitely something to try out.</p>
<p>I&#8217;m actually a fan of alignment restricted classes having a written code of conduct that they have to follow, more than just the alignment &#8220;lawful good&#8221;.  For example, is it really dishonorable to attack an enemy from behind?  For some it is, for others it isn&#8217;t.  Historically, there was nothing unchivalrous about it, but most fantasy settings say that it is.  A written code helps eliminate these gray areas.</p>
<p>I&#8217;ll have to snag that reprint and check out the system.  Sounds like it could be fun!</p>
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