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	<title>Comments on: Character Development: Hot Potato</title>
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	<link>http://abutterflydreaming.com/2008/09/03/character-development-hot-potato/</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2008/09/03/character-development-hot-potato/comment-page-1/#comment-182</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 04 Sep 2008 21:14:41 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=207#comment-182</guid>
		<description>@Stargazer:  Yes, it does take a certain level of trust to pull off.  I&#039;ve had good results with it so far, but I wouldn&#039;t try it with a new group whose members don&#039;t know each other very well yet.  It works nicely for a group that&#039;s been playing together for a while, though.

@Ishmayl:  I like it.  My group generally has a session devoted to character creation, although our process isn&#039;t quite as structured as yours.  I may borrow that next time we start a new game.</description>
		<content:encoded><![CDATA[<p>@Stargazer:  Yes, it does take a certain level of trust to pull off.  I&#8217;ve had good results with it so far, but I wouldn&#8217;t try it with a new group whose members don&#8217;t know each other very well yet.  It works nicely for a group that&#8217;s been playing together for a while, though.</p>
<p>@Ishmayl:  I like it.  My group generally has a session devoted to character creation, although our process isn&#8217;t quite as structured as yours.  I may borrow that next time we start a new game.</p>
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		<title>By: Ishmayl</title>
		<link>http://abutterflydreaming.com/2008/09/03/character-development-hot-potato/comment-page-1/#comment-181</link>
		<dc:creator>Ishmayl</dc:creator>
		<pubDate>Thu, 04 Sep 2008 16:55:01 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=207#comment-181</guid>
		<description>This is very similar to something I did recently (for the first time!) with a new group.  

http://tatwd.wordpress.com/2008/08/28/all-the-way-down-part-1-building-a-campaign-that-begs-to-be-played-in/

Mine ended up working out extremely well, and we&#039;ve had several very successful sessions so far, with some great plot points that were developed at our Round-Robin development.  I&#039;d love to hear some specifics about this being used in your campaign, and see how the differences in our two systems play out.

Great article!

Ishmayl&#039;s last blog post: &lt;a href=&quot;http://tatwd.wordpress.com/2008/09/04/setting-showcase-preliminaries/&quot; rel=&quot;nofollow&quot;&gt;Setting Showcase Preliminaries&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>This is very similar to something I did recently (for the first time!) with a new group.  </p>
<p><a href="http://tatwd.wordpress.com/2008/08/28/all-the-way-down-part-1-building-a-campaign-that-begs-to-be-played-in/" rel="nofollow">http://tatwd.wordpress.com/2008/08/28/all-the-way-down-part-1-building-a-campaign-that-begs-to-be-played-in/</a></p>
<p>Mine ended up working out extremely well, and we&#8217;ve had several very successful sessions so far, with some great plot points that were developed at our Round-Robin development.  I&#8217;d love to hear some specifics about this being used in your campaign, and see how the differences in our two systems play out.</p>
<p>Great article!</p>
<p>Ishmayl&#8217;s last blog post: <a href="http://tatwd.wordpress.com/2008/09/04/setting-showcase-preliminaries/" rel="nofollow">Setting Showcase Preliminaries</a></p>
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		<title>By: amatriain</title>
		<link>http://abutterflydreaming.com/2008/09/03/character-development-hot-potato/comment-page-1/#comment-179</link>
		<dc:creator>amatriain</dc:creator>
		<pubDate>Thu, 04 Sep 2008 09:50:29 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=207#comment-179</guid>
		<description>Very interesting idea. My players will probably will hate it at first, as it is against our usual customs, but after the bickering ends I think it may be very fun. Will try it soon.</description>
		<content:encoded><![CDATA[<p>Very interesting idea. My players will probably will hate it at first, as it is against our usual customs, but after the bickering ends I think it may be very fun. Will try it soon.</p>
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		<title>By: Stargazer</title>
		<link>http://abutterflydreaming.com/2008/09/03/character-development-hot-potato/comment-page-1/#comment-178</link>
		<dc:creator>Stargazer</dc:creator>
		<pubDate>Thu, 04 Sep 2008 06:58:09 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=207#comment-178</guid>
		<description>Interesting idea. But this will probably utterly fail with the wrong people. If some of the players don&#039;t get along you&#039;ll run into trouble.

@greywulf: hehe, I like that mind-swap technology idea! Can you tell us a bit more about this?</description>
		<content:encoded><![CDATA[<p>Interesting idea. But this will probably utterly fail with the wrong people. If some of the players don&#8217;t get along you&#8217;ll run into trouble.</p>
<p>@greywulf: hehe, I like that mind-swap technology idea! Can you tell us a bit more about this?</p>
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		<title>By: greywulf</title>
		<link>http://abutterflydreaming.com/2008/09/03/character-development-hot-potato/comment-page-1/#comment-172</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Wed, 03 Sep 2008 23:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=207#comment-172</guid>
		<description>Love this idea. I can see how this could easily turn into a story-telling rpg series in it&#039;s own right with the backstories evolving as play progresses - with the right kind of players, of course. Nice.

In the past I&#039;ve had characters generate new characters for the start of a campaign, then taken their sheets of &#039;em and handed them around to different players. The looks on their faces is priceless. In one session in particular a few of the players got to play completely different characters they&#039;d normally run, and had a ball. 

One superhero adventure I did it mid-session (thanks to the miracle of mind-swap technology (tm)). But that&#039;s another story.

greywulf&#039;s last blog post: &lt;a href=&quot;http://blog.microlite20.net/2008/09/03/character-du-jour-clahkent-of-greyhawk/&quot; rel=&quot;nofollow&quot;&gt;Character du Jour: Clahkent of Greyhawk&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Love this idea. I can see how this could easily turn into a story-telling rpg series in it&#8217;s own right with the backstories evolving as play progresses &#8211; with the right kind of players, of course. Nice.</p>
<p>In the past I&#8217;ve had characters generate new characters for the start of a campaign, then taken their sheets of &#8216;em and handed them around to different players. The looks on their faces is priceless. In one session in particular a few of the players got to play completely different characters they&#8217;d normally run, and had a ball. </p>
<p>One superhero adventure I did it mid-session (thanks to the miracle of mind-swap technology &#8482;). But that&#8217;s another story.</p>
<p>greywulf&#8217;s last blog post: <a href="http://blog.microlite20.net/2008/09/03/character-du-jour-clahkent-of-greyhawk/" rel="nofollow">Character du Jour: Clahkent of Greyhawk</a></p>
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