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	<title>Comments on: Myth Direction: Dragons&#8217; Teeth</title>
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	<link>http://abutterflydreaming.com/2008/09/02/myth-direction-dragons-teeth/</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2008/09/02/myth-direction-dragons-teeth/comment-page-1/#comment-171</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 03 Sep 2008 20:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=224#comment-171</guid>
		<description>I&#039;ve done something like that with undead in the past, and it should work well.  It&#039;s this way because I&#039;d originally created it as a magic item.  Back in 2003, I created a good number of expendable items for a special campaign I was running.  It wasn&#039;t low-magic, exactly -- powerful magic was everywhere -- but magic wasn&#039;t a self-renewing resource.  Once it was used, it was freed again into the environment.  Permanent magic was limited to artifacts.

It could easily be used as you propose as a hazard, though.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve done something like that with undead in the past, and it should work well.  It&#8217;s this way because I&#8217;d originally created it as a magic item.  Back in 2003, I created a good number of expendable items for a special campaign I was running.  It wasn&#8217;t low-magic, exactly &#8212; powerful magic was everywhere &#8212; but magic wasn&#8217;t a self-renewing resource.  Once it was used, it was freed again into the environment.  Permanent magic was limited to artifacts.</p>
<p>It could easily be used as you propose as a hazard, though.</p>
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		<title>By: Tommi</title>
		<link>http://abutterflydreaming.com/2008/09/02/myth-direction-dragons-teeth/comment-page-1/#comment-170</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Wed, 03 Sep 2008 06:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=224#comment-170</guid>
		<description>The berserkers would be much more interesting if there was no way of directing them; they always attack whoever is closest. In 4e, such a thing is more a trap than an ally, which seems appropriate, given the myths; the warriors therein are used as traps and not directed in any way.

Tommi&#039;s last blog post: &lt;a href=&quot;http://thanuir.wordpress.com/2008/09/02/the-nature-of-fiction/&quot; rel=&quot;nofollow&quot;&gt;The nature of fiction&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>The berserkers would be much more interesting if there was no way of directing them; they always attack whoever is closest. In 4e, such a thing is more a trap than an ally, which seems appropriate, given the myths; the warriors therein are used as traps and not directed in any way.</p>
<p>Tommi&#8217;s last blog post: <a href="http://thanuir.wordpress.com/2008/09/02/the-nature-of-fiction/" rel="nofollow">The nature of fiction</a></p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2008/09/02/myth-direction-dragons-teeth/comment-page-1/#comment-167</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 03 Sep 2008 01:16:20 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=224#comment-167</guid>
		<description>He can be directed to flank, yes, but not quite that way.  He acts on your initiative count, but &quot;immediately after you act.&quot;

Although I suppose it should be possible for the rogue to delay without affecting the berserker&#039;s initiative.  At that point, he&#039;s taken two turns to do so, though, so that&#039;s not too big an issue.  Especially considering the berserker is a bit squishy and can&#039;t soak too many opportunity attacks.

I&#039;m hoping to use this in my game this coming weekend, so I should have a better idea about the 4e stats afterward.  Might revisit it then.</description>
		<content:encoded><![CDATA[<p>He can be directed to flank, yes, but not quite that way.  He acts on your initiative count, but &#8220;immediately after you act.&#8221;</p>
<p>Although I suppose it should be possible for the rogue to delay without affecting the berserker&#8217;s initiative.  At that point, he&#8217;s taken two turns to do so, though, so that&#8217;s not too big an issue.  Especially considering the berserker is a bit squishy and can&#8217;t soak too many opportunity attacks.</p>
<p>I&#8217;m hoping to use this in my game this coming weekend, so I should have a better idea about the 4e stats afterward.  Might revisit it then.</p>
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		<title>By: jonathan</title>
		<link>http://abutterflydreaming.com/2008/09/02/myth-direction-dragons-teeth/comment-page-1/#comment-166</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Wed, 03 Sep 2008 00:59:26 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=224#comment-166</guid>
		<description>keep in mind that the beserker could be extremely useful if only as a means to flank and gain combat advantage. Imagine a rogue with one of these teeth... &quot;You can direct the berserker as a move action&quot;... and he moves on your turn too; so - this guy is a rogues best friend i think.

jonathan&#039;s last blog post: &lt;a href=&quot;http://feeds.feedburner.com/~r/TheCoreMechanic/~3/371920319/dead-queens-of-morvena-part-3.html&quot; rel=&quot;nofollow&quot;&gt;The Dead Queens of Morvena (Part 3)&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>keep in mind that the beserker could be extremely useful if only as a means to flank and gain combat advantage. Imagine a rogue with one of these teeth&#8230; &#8220;You can direct the berserker as a move action&#8221;&#8230; and he moves on your turn too; so &#8211; this guy is a rogues best friend i think.</p>
<p>jonathan&#8217;s last blog post: <a href="http://feeds.feedburner.com/~r/TheCoreMechanic/~3/371920319/dead-queens-of-morvena-part-3.html" rel="nofollow">The Dead Queens of Morvena (Part 3)</a></p>
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