Mongolian Death Worms
It’s a 5-foot-long, sausage-like red worm. It spits acidic poison that kills instantly. As if that weren’t enough, it can also kill things from a distance with an electrical discharge.
It sounds like a monster from the depths of the Fiend Folio, but it’s purportedly real. This bizarre beast is said to exist in Mongolia, where it can be seen only in the depths of summer, spending the rest of its time buried in the sands of the Gobi desert. This intriguing cryptid is called the Mongolian Death Worm — known by the local name Olgoi-Khorkhoi, “blood filled intestine worm,” because that’s what it resembles.
Truth (for a certain value of “truth”) is stranger than fiction, and all that. Of course, it’s been used in fiction, too. William Gibson used it in his 2007 novel Spook Country.
Categories: Original Game Content | Comments (4)
Recommend me stuff!
Long story short, I’ve got a gift certificate at Amazon that I’d forgotten about that needs to be used relatively soon.
While I have plenty on my wishlist, I figured it might be a good time to ask for recommendations. I already know I’m picking up Savage Worlds, because I’ve heard a lot of good things about it and the price is too low to pass up. But aside from that one, what great games are out there that I should consider picking up?
And what is it about them that makes them special?
Suggestions for inspirational novels, movies, music, etc. also welcome.
Categories: Blog Status | Comments (5)Murder Most Foul: The Deed Itself
Previously, I discussed abilities to watch out for when attempting to run a mystery and took a look at some things you should determine about your cast of characters before the game. Today, I finally get around to the actual running.
At the end of that last post, I mentioned that you don’t need to have the murderer in order to run the mystery. That’s a bit of an exaggeration; you’ll want to have some idea of who you intend to be the murderer. But you don’t need comprehensive detail about his scheme. The reason why boils down to the one rule to keep in mind while you’re running the mystery:
This is an interactive game, not a novel.
Tags: gamemastering, worldbuildingCategories: Murder Most Foul | Comments (0)
Class Action Filed against Spore DRM
It’s kind of old news that the latest Will Wright game, Spore, got slammed for its Digital Rights Management (DRM) measures — it’s got nearly 3,000 Amazon reviews as I write this, and the average rating, which had dipped to one star, is still a measly 1.5 stars.
The newer news (as of Sept. 23, to be precise) is that a class-action suit has been filed against Electronic Arts, the publisher of Spore, because of that DRM. (Here’s a PDF of the complaint, courtesy of courthousenews.com, if you’d like to read it.)
Tags: Electronic Arts, Stardock, video gamesCategories: Computer and Video Games, Industry News | Comments (0)
Quick Looks: Adventurer’s Vault, Forgotten Realms Player’s Guide
I had the opportunity the other day to look over two new Dungeons & Dragons supplements: The Adventurer’s Vault and the Forgotten Realms Player’s Guide
. This won’t be an in-depth review, like I did for Dreaming Cities, because I don’t yet own either book, but I did have a few comments to make about them.
The Vault is the easier of the two to discuss: it’s a book filled with almost nothing but tables. Tables of weapons, tables of armor, tables of mounts, and, of course, many, many, many tables of magical items. Some of the items are new, while others are translated from earlier editions.
Alchemy is reintroduced, using a system similar to the ritual system. I rather like it. It allows access to anyone who studies it, makes getting recipes a valued reward, and offers an easy way to break down the power of a given concoction. I was sort of ambivalent about 3e alchemy, but this version feels better to me.
Tags: 4e d&d, magic items, review, Wizards of the CoastCategories: Reviews | Comments (0)

