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	<title>Comments on: Battlegrounds:  Alchemist&#8217;s Lab</title>
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	<link>http://abutterflydreaming.com/2008/08/30/battlegrounds-alchemists-lab/</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>By: Stealing, By the Numbers (IV) &#124; A Butterfly Dreaming</title>
		<link>http://abutterflydreaming.com/2008/08/30/battlegrounds-alchemists-lab/comment-page-1/#comment-1655</link>
		<dc:creator>Stealing, By the Numbers (IV) &#124; A Butterfly Dreaming</dc:creator>
		<pubDate>Sat, 25 Apr 2009 21:33:04 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=209#comment-1655</guid>
		<description>[...] room is an alchemist&#8217;s lab, which should make the fight a bit more interesting than the game&#8217;s large, open round room.  [...]</description>
		<content:encoded><![CDATA[<p>[...] room is an alchemist&#8217;s lab, which should make the fight a bit more interesting than the game&#8217;s large, open round room.  [...]</p>
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		<title>By: Battlegrounds: Clock Tower &#124; A Butterfly Dreaming</title>
		<link>http://abutterflydreaming.com/2008/08/30/battlegrounds-alchemists-lab/comment-page-1/#comment-1651</link>
		<dc:creator>Battlegrounds: Clock Tower &#124; A Butterfly Dreaming</dc:creator>
		<pubDate>Sat, 25 Apr 2009 21:17:48 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=209#comment-1651</guid>
		<description>[...] time around, I took a look at the alchemist&#8217;s lab, a fairly common genre trope, as a potential fight setting.  This time, the setting&#8217;s not [...]</description>
		<content:encoded><![CDATA[<p>[...] time around, I took a look at the alchemist&#8217;s lab, a fairly common genre trope, as a potential fight setting.  This time, the setting&#8217;s not [...]</p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2008/08/30/battlegrounds-alchemists-lab/comment-page-1/#comment-163</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 02 Sep 2008 22:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=209#comment-163</guid>
		<description>Not horribly, I&#039;d think.  Depending on the size and clutter of the room, of course.</description>
		<content:encoded><![CDATA[<p>Not horribly, I&#8217;d think.  Depending on the size and clutter of the room, of course.</p>
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		<title>By: Donny_the_DM</title>
		<link>http://abutterflydreaming.com/2008/08/30/battlegrounds-alchemists-lab/comment-page-1/#comment-162</link>
		<dc:creator>Donny_the_DM</dc:creator>
		<pubDate>Tue, 02 Sep 2008 20:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=209#comment-162</guid>
		<description>Excellent idea.  Wonder how a generic d10 for room, d6 number of &quot;obstacles, d10 for specific obstacles would work.

This is good stuff though, I&#039;ll be using this setup for a wizards tower in the near future.

Donny_the_DM&#039;s last blog post: &lt;a href=&quot;http://thefineartofthetpk.blogspot.com/2008/09/okay-im-sold-assault-on-lightless.html&quot; rel=&quot;nofollow&quot;&gt;Okay, I&#039;m sold.  Assault on the lightless Depths will be 4th Edition.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Excellent idea.  Wonder how a generic d10 for room, d6 number of &#8220;obstacles, d10 for specific obstacles would work.</p>
<p>This is good stuff though, I&#8217;ll be using this setup for a wizards tower in the near future.</p>
<p>Donny_the_DM&#8217;s last blog post: <a href="http://thefineartofthetpk.blogspot.com/2008/09/okay-im-sold-assault-on-lightless.html" rel="nofollow">Okay, I&#8217;m sold.  Assault on the lightless Depths will be 4th Edition.</a></p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2008/08/30/battlegrounds-alchemists-lab/comment-page-1/#comment-161</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Tue, 02 Sep 2008 05:28:03 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=209#comment-161</guid>
		<description>Glad you all like it.  I&#039;ve got a couple more of these lined up already.  They&#039;re remarkably fun to write.</description>
		<content:encoded><![CDATA[<p>Glad you all like it.  I&#8217;ve got a couple more of these lined up already.  They&#8217;re remarkably fun to write.</p>
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		<title>By: Ravyn</title>
		<link>http://abutterflydreaming.com/2008/08/30/battlegrounds-alchemists-lab/comment-page-1/#comment-159</link>
		<dc:creator>Ravyn</dc:creator>
		<pubDate>Tue, 02 Sep 2008 03:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=209#comment-159</guid>
		<description>Awesome!

I&#039;ve found environment to be one of the hardest parts of putting together a battle, but also the most rewarding; even if I can&#039;t use most of your mechanical notes as written, what you&#039;ve got is plenty of inspiration already.  Keep &#039;em coming!

Ravyn&#039;s last blog post: &lt;a href=&quot;http://exchangeofrealities.today.com/2008/09/01/those-who-quest-must-work/&quot; rel=&quot;nofollow&quot;&gt;Those Who Quest Must Work?&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Awesome!</p>
<p>I&#8217;ve found environment to be one of the hardest parts of putting together a battle, but also the most rewarding; even if I can&#8217;t use most of your mechanical notes as written, what you&#8217;ve got is plenty of inspiration already.  Keep &#8216;em coming!</p>
<p>Ravyn&#8217;s last blog post: <a href="http://exchangeofrealities.today.com/2008/09/01/those-who-quest-must-work/" rel="nofollow">Those Who Quest Must Work?</a></p>
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		<title>By: Brent P. Newhall</title>
		<link>http://abutterflydreaming.com/2008/08/30/battlegrounds-alchemists-lab/comment-page-1/#comment-151</link>
		<dc:creator>Brent P. Newhall</dc:creator>
		<pubDate>Sun, 31 Aug 2008 03:30:43 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=209#comment-151</guid>
		<description>Great thoughts!  I&#039;d find this really useful, as this is how I prefer to DM.  I give players antagonists and an environment, and let them figure out how best to win.</description>
		<content:encoded><![CDATA[<p>Great thoughts!  I&#8217;d find this really useful, as this is how I prefer to DM.  I give players antagonists and an environment, and let them figure out how best to win.</p>
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		<title>By: jonathan</title>
		<link>http://abutterflydreaming.com/2008/08/30/battlegrounds-alchemists-lab/comment-page-1/#comment-150</link>
		<dc:creator>jonathan</dc:creator>
		<pubDate>Sun, 31 Aug 2008 01:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=209#comment-150</guid>
		<description>this is good. keep it this way. The way I game is &#039;off the cuff&#039;. I rarely have rooms mapped out, let alone full blown encounter write ups. Having these posts be generic is good food for the imagination. tyvm

jonathan&#039;s last blog post: &lt;a href=&quot;http://feeds.feedburner.com/~r/TheCoreMechanic/~3/378080846/rpg-blog-carnival-1-done.html&quot; rel=&quot;nofollow&quot;&gt;RPG BLOG CARNIVAL #1 DONE!&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>this is good. keep it this way. The way I game is &#8216;off the cuff&#8217;. I rarely have rooms mapped out, let alone full blown encounter write ups. Having these posts be generic is good food for the imagination. tyvm</p>
<p>jonathan&#8217;s last blog post: <a href="http://feeds.feedburner.com/~r/TheCoreMechanic/~3/378080846/rpg-blog-carnival-1-done.html" rel="nofollow">RPG BLOG CARNIVAL #1 DONE!</a></p>
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		<title>By: greywulf</title>
		<link>http://abutterflydreaming.com/2008/08/30/battlegrounds-alchemists-lab/comment-page-1/#comment-149</link>
		<dc:creator>greywulf</dc:creator>
		<pubDate>Sun, 31 Aug 2008 00:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.com/?p=209#comment-149</guid>
		<description>Love this!

My suggestion: keep them generic, just like this. There&#039;s plenty in here to spark our own imaginations to populate it :)

More!

greywulf&#039;s last blog post: &lt;a href=&quot;http://blog.microlite20.net/2008/08/30/bad-day-at-the-office-dear/&quot; rel=&quot;nofollow&quot;&gt;Bad day at the office dear&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Love this!</p>
<p>My suggestion: keep them generic, just like this. There&#8217;s plenty in here to spark our own imaginations to populate it <img src='http://abutterflydreaming.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>More!</p>
<p>greywulf&#8217;s last blog post: <a href="http://blog.microlite20.net/2008/08/30/bad-day-at-the-office-dear/" rel="nofollow">Bad day at the office dear</a></p>
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