More 4e Errata… and I’m off to Gencon
I leave for Gencon tomorrow afternoon. My next entry will probably be early next week, unless something at the con demands an immediate post, in which case I can hijack borrow a friend’s laptop. (I’m going low-tech myself — my rule for flying is to travel light, taking only a carry-on and my trusty backpack.)
If you see me at the con, say hi. I’m kind of nondescript, but I’ll be the guy with the red Looney Labs flower on my black backpack. Might be demoing one or two of their games, too. Stop by their booth, they’re great people who make great games. Ask for a Fluxx demo, you won’t regret it.
In other news, Wizards of the Coast has released more errata for fourth-edition D&D. Highlights this time follow the jump:
Shadow Wasp Strike is now against Reflex instead of AC, a nice change for a power that was previously somewhat questionable.
Endurance checks to ignore hunger and thirst or hold breath are harder. However, thirst checks don’t kick in until after three days, and hunger checks take three weeks.
Active Perception checks are a minor action. Good.
Stealth has received a major clarification, almost a full page of errata. The most important change is that total concealment or superior cover is required in order to make a check, so Shadow Walking warlocks need no longer apply. If you’re hidden, you’re explicitly invisible to the enemy (and also silent). Once you’re hidden, you don’t need to maintain total concealment or superior cover, but you do need cover or concealment to stay hidden (so Shadow Walking warlocks do have that advantage, at least).
Targeting What You Can’t See: If an invisible creature uses Stealth successfully, you have to guess what square it occupies. If it doesn’t, you can hear it, so you know where it is. Seems reasonable.
Brew Potion is now a level 1 ritual.
Monsters that can swallow you now daze and restrain you instead of just restraining, and you can only make basic attacks while you’re swallowed. Swallowing whole just got more dangerous again.
The Stealth change is the major news this time around; barring that (and related changes like Attacking What You Can’t See), there are only a handful of new entries, most of them minor. Not the worst I’ve seen, and nothing in this batch was as egregiously in need of fixing as the skill challenge and Blade Cascade rules from the last round.
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Tags: 4e d&d, errata, Gencon, Looney LabsCategories: Blog Status, Industry News | Comments (3)


Hey, another Mad Lab Rabbit among the RPG Bloggers, that’s good to know!
I forgot to ask if I could bring along a prototype of Monty Python Fluxx, though I’m going to be too busy at GenCon to do any demoing anyway. Might try to hop into some Werewolf, though…
Dave T. Game’s last blog post: New 4e errata release
I’m also a looney labs fan– which games do you play? I like Chrononauts and Fluxx, though Aquarius is one of the few games I enjoy playing with younger kids.
ScottM’s last blog post: The Fionavar Tapestry
@Dave: The last couple of years, the late-night Werewolf games in the hall have been pretty popular. I think it’s the Saturday night one that tends to run until dawn…
@ScottM: I’ve played most of their games at least a couple of times, but Fluxx and Zendo (one of the Icehouse games) are my favorites. I enjoy Chrononauts, too.