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	<title>Comments on: The Absurdity of &#8220;The Tyranny of Fun&#8221;</title>
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	<link>http://abutterflydreaming.com/2008/07/16/the-absurdity-of-the-tyranny-of-fun-2/</link>
	<description>Zen and the Art of Roleplaying</description>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2008/07/16/the-absurdity-of-the-tyranny-of-fun-2/comment-page-1/#comment-58</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 23 Jul 2008 19:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.wordpress.com/?p=55#comment-58</guid>
		<description>I think it&#039;ll happen eventually.  Those who prefer 3.5e will stop shouting so loudly about the inadequacies (perceived or real, doesn&#039;t matter) of 4e, and those who prefer 4e will stop shouting so loudly about the inadequacies (perceived or real) of 3.5e.

That&#039;s exactly what happened with 1e-&gt;2e and 2e-&gt;3e.  And there&#039;re plenty of people who still play 1e or 2e.

Probably it&#039;ll take at least a year, though.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;ll happen eventually.  Those who prefer 3.5e will stop shouting so loudly about the inadequacies (perceived or real, doesn&#8217;t matter) of 4e, and those who prefer 4e will stop shouting so loudly about the inadequacies (perceived or real) of 3.5e.</p>
<p>That&#8217;s exactly what happened with 1e-&gt;2e and 2e-&gt;3e.  And there&#8217;re plenty of people who still play 1e or 2e.</p>
<p>Probably it&#8217;ll take at least a year, though.</p>
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		<title>By: Ravyn</title>
		<link>http://abutterflydreaming.com/2008/07/16/the-absurdity-of-the-tyranny-of-fun-2/comment-page-1/#comment-56</link>
		<dc:creator>Ravyn</dc:creator>
		<pubDate>Wed, 23 Jul 2008 09:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.wordpress.com/?p=55#comment-56</guid>
		<description>I think the reason why they don&#039;t move on can be summed up by something that was said here. http://www.dungeonmastering.com/tools-resources/theres-only-one-reason-to-switch-to-dd4e  In essence, the problem is that &quot;everyone&quot; considers it an either-or situation.  This offends the living daylights out of many 3.x players, as they find themselves stuck being left out of conversations--heck, I have a friend who apparently was explicitly told by people that he should switch up when trying to start a play-by-post in 3.5.  The thing is, they&#039;re different games.  If the absurd number of systems that are out there can coexist with each other, even being played by the same group during the same session, there is no reason why 3.5 and 4E cannot coexist.  If we can establish that, I think people will back off from this silly edition war, but as long as it is generally considered an either-or proposition, there will be edition wars.</description>
		<content:encoded><![CDATA[<p>I think the reason why they don&#8217;t move on can be summed up by something that was said here. <a href="http://www.dungeonmastering.com/tools-resources/theres-only-one-reason-to-switch-to-dd4e" rel="nofollow">http://www.dungeonmastering.com/tools-resources/theres-only-one-reason-to-switch-to-dd4e</a>  In essence, the problem is that &#8220;everyone&#8221; considers it an either-or situation.  This offends the living daylights out of many 3.x players, as they find themselves stuck being left out of conversations&#8211;heck, I have a friend who apparently was explicitly told by people that he should switch up when trying to start a play-by-post in 3.5.  The thing is, they&#8217;re different games.  If the absurd number of systems that are out there can coexist with each other, even being played by the same group during the same session, there is no reason why 3.5 and 4E cannot coexist.  If we can establish that, I think people will back off from this silly edition war, but as long as it is generally considered an either-or proposition, there will be edition wars.</p>
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		<title>By: Tom</title>
		<link>http://abutterflydreaming.com/2008/07/16/the-absurdity-of-the-tyranny-of-fun-2/comment-page-1/#comment-57</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Tue, 22 Jul 2008 12:16:05 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.wordpress.com/?p=55#comment-57</guid>
		<description>As someone who dislikes 4th edition with a passion, I have to say that I actually agree with a lot of what you said.  I dislike 4th Edition.  It doesn&#039;t mean that it&#039;s horrible or WOTC is trying to screw people over or anything else.  I just don&#039;t like the way they set the system up.  I don&#039;t like roles, how generic the powers are, a lot of things.  That said, it doesn&#039;t mean it&#039;s a bad system...it&#039;s just not one that interests me.

To many of my brethren need to just accept that they don&#039;t like the new system for whatever reason (for me, I don&#039;t like the way the game feels) and move on!</description>
		<content:encoded><![CDATA[<p>As someone who dislikes 4th edition with a passion, I have to say that I actually agree with a lot of what you said.  I dislike 4th Edition.  It doesn&#8217;t mean that it&#8217;s horrible or WOTC is trying to screw people over or anything else.  I just don&#8217;t like the way they set the system up.  I don&#8217;t like roles, how generic the powers are, a lot of things.  That said, it doesn&#8217;t mean it&#8217;s a bad system&#8230;it&#8217;s just not one that interests me.</p>
<p>To many of my brethren need to just accept that they don&#8217;t like the new system for whatever reason (for me, I don&#8217;t like the way the game feels) and move on!</p>
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		<title>By: Underholdningens tyranni &#171; Stemmen fra ådalen</title>
		<link>http://abutterflydreaming.com/2008/07/16/the-absurdity-of-the-tyranny-of-fun-2/comment-page-1/#comment-55</link>
		<dc:creator>Underholdningens tyranni &#171; Stemmen fra ådalen</dc:creator>
		<pubDate>Sat, 19 Jul 2008 12:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.wordpress.com/?p=55#comment-55</guid>
		<description>[...] of Fun - et indlæg om emnets absurditet (og lidt i relation til [...]</description>
		<content:encoded><![CDATA[<p>[...] of Fun &#8211; et indlæg om emnets absurditet (og lidt i relation til [...]</p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2008/07/16/the-absurdity-of-the-tyranny-of-fun-2/comment-page-1/#comment-54</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Fri, 18 Jul 2008 01:28:53 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.wordpress.com/?p=55#comment-54</guid>
		<description>Donny:  People are allowed to change their opinions.  It&#039;s not as though you&#039;re a politician, or something. ^_-

I don&#039;t think there&#039;s any reason you can&#039;t have different options at a given tier.  The table of DCs is only meant for &quot;challenging terrain,&quot; after all -- terrain you need a skill check to cross.  If the slime is on fire instead of slippery, it&#039;s another terrain type, hindering terrain in this case.  (If it&#039;s both, it&#039;s both challenging and hindering terrain.  And slippery, flaming slime is a pretty cool encounter element to deal with.)

The big obstacle I see to picking a class at level-up is that the character will lack certain class features.  A fighter picking up a level of warlock wouldn&#039;t have a curse or a pact, for instance.  (Keeping the basic multiclass feat goes some way toward addressing this, though.)  Giving all of the class&#039;s class features, on the other hand, will probably overpower the character.</description>
		<content:encoded><![CDATA[<p>Donny:  People are allowed to change their opinions.  It&#8217;s not as though you&#8217;re a politician, or something. ^_-</p>
<p>I don&#8217;t think there&#8217;s any reason you can&#8217;t have different options at a given tier.  The table of DCs is only meant for &#8220;challenging terrain,&#8221; after all &#8212; terrain you need a skill check to cross.  If the slime is on fire instead of slippery, it&#8217;s another terrain type, hindering terrain in this case.  (If it&#8217;s both, it&#8217;s both challenging and hindering terrain.  And slippery, flaming slime is a pretty cool encounter element to deal with.)</p>
<p>The big obstacle I see to picking a class at level-up is that the character will lack certain class features.  A fighter picking up a level of warlock wouldn&#8217;t have a curse or a pact, for instance.  (Keeping the basic multiclass feat goes some way toward addressing this, though.)  Giving all of the class&#8217;s class features, on the other hand, will probably overpower the character.</p>
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		<title>By: donny</title>
		<link>http://abutterflydreaming.com/2008/07/16/the-absurdity-of-the-tyranny-of-fun-2/comment-page-1/#comment-53</link>
		<dc:creator>donny</dc:creator>
		<pubDate>Thu, 17 Jul 2008 23:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.wordpress.com/?p=55#comment-53</guid>
		<description>@scott - good points.  Wish we had a better example than an easy to ignore &quot;optional&quot; table.  It&#039;s mainly the attempt to build scaling into the system, as opposed to giving richer options for each tier.  You know, cave slime @ tier 1, Fire slime @ Tier2, Green slime @ tier 3, etc.  That would help a bit.

I wonder if a choose your class @ level up mechanic has been tried?  I will have to playtest it.  If each class is well balanced against the others, they should dovetail nicely right?  I need to do some more reading on this....after the weekend move.

My paradigm has shifted rather dramatically lately.  After spending some time with it, there does appear to be a decent set of core rules under all the other stuff I dislike.  so you&#039;ll have to forgive the jeckyl and hyde style posts here and there.  There are a few things that I verey much dislike, but my kids enjoying it really helped out.  Time to fall back to the tried and true defense of many a DM in the face of silly arbitrariness (assuming of course, that&#039;s even a word)...HOUSERULES!</description>
		<content:encoded><![CDATA[<p>@scott &#8211; good points.  Wish we had a better example than an easy to ignore &#8220;optional&#8221; table.  It&#8217;s mainly the attempt to build scaling into the system, as opposed to giving richer options for each tier.  You know, cave slime @ tier 1, Fire slime @ Tier2, Green slime @ tier 3, etc.  That would help a bit.</p>
<p>I wonder if a choose your class @ level up mechanic has been tried?  I will have to playtest it.  If each class is well balanced against the others, they should dovetail nicely right?  I need to do some more reading on this&#8230;.after the weekend move.</p>
<p>My paradigm has shifted rather dramatically lately.  After spending some time with it, there does appear to be a decent set of core rules under all the other stuff I dislike.  so you&#8217;ll have to forgive the jeckyl and hyde style posts here and there.  There are a few things that I verey much dislike, but my kids enjoying it really helped out.  Time to fall back to the tried and true defense of many a DM in the face of silly arbitrariness (assuming of course, that&#8217;s even a word)&#8230;HOUSERULES!</p>
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		<title>By: &#187; Moderates have fun too!</title>
		<link>http://abutterflydreaming.com/2008/07/16/the-absurdity-of-the-tyranny-of-fun-2/comment-page-1/#comment-52</link>
		<dc:creator>&#187; Moderates have fun too!</dc:creator>
		<pubDate>Thu, 17 Jul 2008 23:22:18 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.wordpress.com/?p=55#comment-52</guid>
		<description>[...] shared his take on the subject here which amounts to &#8216;you don&#8217;t have to impose your version of fun on me man&#8217; and [...]</description>
		<content:encoded><![CDATA[<p>[...] shared his take on the subject here which amounts to &#8216;you don&#8217;t have to impose your version of fun on me man&#8217; and [...]</p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2008/07/16/the-absurdity-of-the-tyranny-of-fun-2/comment-page-1/#comment-51</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Thu, 17 Jul 2008 21:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.wordpress.com/?p=55#comment-51</guid>
		<description>Donny:  Fair enough, mileage varies.  I&#039;ve had poorly-run sessions in 4e where combats boiled down to stating a power every round, but I&#039;ve had poorly-run sessions in other editions where combats boiled down to &quot;I attack with my sword again&quot;, &quot;I cast &quot;, &quot;Can I backstab?&quot; -- enough to tell me it&#039;s not the fault of the system when and if  that happens.

I agree with you about the multiclassing, though.  D&amp;D multiclassing has always been broken in one way or another, and I had hopes that 4e might fix that.  It didn&#039;t.  I don&#039;t think it&#039;s completely awful, but I can&#039;t say it&#039;s well executed.  The initial multiclassing feat was a good idea, and mostly pretty solid, but anything beyond that gets pretty expensive for the benefit it gives, and &quot;paragon multiclassing&quot; gives you (almost) nothing for something, which is bad.

I&#039;m still trying to work out a way to better allow multiclassing in my own games.

Ravyn:  That&#039;s the thing, though; I don&#039;t think it is the same slime, any more than the ancient red dragon you&#039;re fighting at level 30 is the same dragon as the white wyrmling you encountered at level 3.  I think Wyatt&#039;s quote was badly worded, but that the intent was to say &quot;Make the slime as slippery as it needs to be in order to be a challenge.  Don&#039;t worry about &#039;realism&#039; when it would interfere with the game.&quot;  That&#039;s what I got out of it, at least.

Dave:  Right -- and that&#039;s the simulation aspect.  People who want to model a consistent fantasy world are correct that 4e doesn&#039;t really do that.  4e is more cinematic than earlier editions, even 3e.

And I can understand people wanting to play a certain type of game.  And being disappointed that 4e doesn&#039;t cater to that type of game as well as earlier editions did.

But I can&#039;t get from there to &quot;it&#039;s meant to destroy immersion.&quot;  It&#039;s easy to become immersed in a 4e game, in my experience.  The system mostly gets out of the way of the characters and the story.  Roleplaying&#039;s no harder than it&#039;s ever been.  Creativity&#039;s no less encouraged -- just the opposite, as far as I&#039;m concerned:  the lack of defined noncombat subsystems, in favor of the greater guidelines for improvisation and the &quot;rule of yes&quot;, seem to emphasize flexibility.

&quot;It doesn&#039;t provide the sort of game I like&quot; is a valid complaint.  &quot;It destroys immersion&quot; really is not.</description>
		<content:encoded><![CDATA[<p>Donny:  Fair enough, mileage varies.  I&#8217;ve had poorly-run sessions in 4e where combats boiled down to stating a power every round, but I&#8217;ve had poorly-run sessions in other editions where combats boiled down to &#8220;I attack with my sword again&#8221;, &#8220;I cast &#8220;, &#8220;Can I backstab?&#8221; &#8212; enough to tell me it&#8217;s not the fault of the system when and if  that happens.</p>
<p>I agree with you about the multiclassing, though.  D&amp;D multiclassing has always been broken in one way or another, and I had hopes that 4e might fix that.  It didn&#8217;t.  I don&#8217;t think it&#8217;s completely awful, but I can&#8217;t say it&#8217;s well executed.  The initial multiclassing feat was a good idea, and mostly pretty solid, but anything beyond that gets pretty expensive for the benefit it gives, and &#8220;paragon multiclassing&#8221; gives you (almost) nothing for something, which is bad.</p>
<p>I&#8217;m still trying to work out a way to better allow multiclassing in my own games.</p>
<p>Ravyn:  That&#8217;s the thing, though; I don&#8217;t think it is the same slime, any more than the ancient red dragon you&#8217;re fighting at level 30 is the same dragon as the white wyrmling you encountered at level 3.  I think Wyatt&#8217;s quote was badly worded, but that the intent was to say &#8220;Make the slime as slippery as it needs to be in order to be a challenge.  Don&#8217;t worry about &#8216;realism&#8217; when it would interfere with the game.&#8221;  That&#8217;s what I got out of it, at least.</p>
<p>Dave:  Right &#8212; and that&#8217;s the simulation aspect.  People who want to model a consistent fantasy world are correct that 4e doesn&#8217;t really do that.  4e is more cinematic than earlier editions, even 3e.</p>
<p>And I can understand people wanting to play a certain type of game.  And being disappointed that 4e doesn&#8217;t cater to that type of game as well as earlier editions did.</p>
<p>But I can&#8217;t get from there to &#8220;it&#8217;s meant to destroy immersion.&#8221;  It&#8217;s easy to become immersed in a 4e game, in my experience.  The system mostly gets out of the way of the characters and the story.  Roleplaying&#8217;s no harder than it&#8217;s ever been.  Creativity&#8217;s no less encouraged &#8212; just the opposite, as far as I&#8217;m concerned:  the lack of defined noncombat subsystems, in favor of the greater guidelines for improvisation and the &#8220;rule of yes&#8221;, seem to emphasize flexibility.</p>
<p>&#8220;It doesn&#8217;t provide the sort of game I like&#8221; is a valid complaint.  &#8220;It destroys immersion&#8221; really is not.</p>
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		<title>By: Dave T. Game</title>
		<link>http://abutterflydreaming.com/2008/07/16/the-absurdity-of-the-tyranny-of-fun-2/comment-page-1/#comment-50</link>
		<dc:creator>Dave T. Game</dc:creator>
		<pubDate>Thu, 17 Jul 2008 15:39:41 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.wordpress.com/?p=55#comment-50</guid>
		<description>There are actually two things with the Cave Slime example when you look at it:
-This cave slime we&#039;ve encountered before gives us a 50% change of slipping and
-This cave slime that we&#039;ve never encountered before gives us the same 50% slipping on it as it would have had if we had encountered it 20 levels ago.

I don&#039;t think the first situation is really what the rules talk about at all (and is a &quot;DM&#039;s best friend&quot; situation) whereas the second is the designers saying that cave slime is always slippery, no matter what level you are, which some like and some don&#039;t like.</description>
		<content:encoded><![CDATA[<p>There are actually two things with the Cave Slime example when you look at it:<br />
-This cave slime we&#8217;ve encountered before gives us a 50% change of slipping and<br />
-This cave slime that we&#8217;ve never encountered before gives us the same 50% slipping on it as it would have had if we had encountered it 20 levels ago.</p>
<p>I don&#8217;t think the first situation is really what the rules talk about at all (and is a &#8220;DM&#8217;s best friend&#8221; situation) whereas the second is the designers saying that cave slime is always slippery, no matter what level you are, which some like and some don&#8217;t like.</p>
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		<title>By: Ravyn</title>
		<link>http://abutterflydreaming.com/2008/07/16/the-absurdity-of-the-tyranny-of-fun-2/comment-page-1/#comment-49</link>
		<dc:creator>Ravyn</dc:creator>
		<pubDate>Thu, 17 Jul 2008 03:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://abutterflydreaming.wordpress.com/?p=55#comment-49</guid>
		<description>Regarding the slime example:

It just seems off to me to give the slime a constantly changing difficulty when it&#039;s still, as far as we can tell, the same slime.  Wouldn&#039;t it be more consistent with clean suspension of disbelief to add an ad hoc penalty to running on slime when fighting against characters who know how to deal with it, without having to go back to &quot;Oh, yeah, I&#039;ve been adventuring for ten years, but I still tend to slip and fall on this stuff despite all my practice in dealing with it&quot; as an overall issue?  I don&#039;t think that would get rid of the Awesome any, and it&#039;d still allow it to pose a threat in your fights, but outside of the circumstances where you need an equivalent to Epic Slime the slime could still be a challenge that the group can be proud of having learned to overcome.</description>
		<content:encoded><![CDATA[<p>Regarding the slime example:</p>
<p>It just seems off to me to give the slime a constantly changing difficulty when it&#8217;s still, as far as we can tell, the same slime.  Wouldn&#8217;t it be more consistent with clean suspension of disbelief to add an ad hoc penalty to running on slime when fighting against characters who know how to deal with it, without having to go back to &#8220;Oh, yeah, I&#8217;ve been adventuring for ten years, but I still tend to slip and fall on this stuff despite all my practice in dealing with it&#8221; as an overall issue?  I don&#8217;t think that would get rid of the Awesome any, and it&#8217;d still allow it to pose a threat in your fights, but outside of the circumstances where you need an equivalent to Epic Slime the slime could still be a challenge that the group can be proud of having learned to overcome.</p>
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