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	<title>Comments on: Dungeon Master&#8217;s Guide</title>
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	<description>Zen and the Art of Roleplaying</description>
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		<title>By: Scott&#8217;s Corner &#187; Blog Archive &#187; The edition wars (and a good 4e review series)</title>
		<link>http://abutterflydreaming.com/2008/06/20/dungeon-masters-guide-2/comment-page-1/#comment-47</link>
		<dc:creator>Scott&#8217;s Corner &#187; Blog Archive &#187; The edition wars (and a good 4e review series)</dc:creator>
		<pubDate>Thu, 17 Jul 2008 22:59:52 +0000</pubDate>
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		<description>[...] Making Characters, Races, Classes, Skills and Feats, Equipment and Adventuring, Combat and Rituals, DMG and Monster [...]</description>
		<content:encoded><![CDATA[<p>[...] Making Characters, Races, Classes, Skills and Feats, Equipment and Adventuring, Combat and Rituals, DMG and Monster [...]</p>
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		<title>By: Scott</title>
		<link>http://abutterflydreaming.com/2008/06/20/dungeon-masters-guide-2/comment-page-1/#comment-46</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sun, 06 Jul 2008 19:13:36 +0000</pubDate>
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		<description>Yeah.  The main reason for that, though, is that in older editions there basically was no natural healing.  You&#039;d recover two or three hit points by resting, and then the cleric would burn half his spells to do the real healing.  This way&#039;s not very realistic, but it keeps the game moving without anyone having to play a walking band-aid.</description>
		<content:encoded><![CDATA[<p>Yeah.  The main reason for that, though, is that in older editions there basically was no natural healing.  You&#8217;d recover two or three hit points by resting, and then the cleric would burn half his spells to do the real healing.  This way&#8217;s not very realistic, but it keeps the game moving without anyone having to play a walking band-aid.</p>
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		<title>By: searchingforserenity</title>
		<link>http://abutterflydreaming.com/2008/06/20/dungeon-masters-guide-2/comment-page-1/#comment-45</link>
		<dc:creator>searchingforserenity</dc:creator>
		<pubDate>Sun, 06 Jul 2008 13:53:09 +0000</pubDate>
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		<description>I played my first 4th edition scenerio recently. And while the jury is still out until a few more sessions, my first reaction is that Wizards haven’t messed the game up too much.
The only thing that I totally can’t stomach is the idea that an extended rest (or camp of six hours) allows you to regain all your hit points.
So, you fight a red dragon, lose 100 hit points, but have a bit of a rest and you’re all fine again!?! I know it’s fantasty but come on Wizards, lets have a bit of reality please!</description>
		<content:encoded><![CDATA[<p>I played my first 4th edition scenerio recently. And while the jury is still out until a few more sessions, my first reaction is that Wizards haven’t messed the game up too much.<br />
The only thing that I totally can’t stomach is the idea that an extended rest (or camp of six hours) allows you to regain all your hit points.<br />
So, you fight a red dragon, lose 100 hit points, but have a bit of a rest and you’re all fine again!?! I know it’s fantasty but come on Wizards, lets have a bit of reality please!</p>
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